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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Stunfisk is essentially absent from singles at 0.01%, rank 236. The Ground/Electric typing grants Electric immunity and access to Earth Power, Discharge, Sludge Bomb. HP 109 provides decent bulk. The primary build relies on Quick Claw (78.7%) to overcome the dismal base 32 Speed, with Fissure as an OHKO panic button. Sand Veil provides evasion in Sandstorm. This build depends heavily on luck and is not reliably competitive.
Playstyle:Stunfisk in singles relies entirely on Quick Claw procs to attack first. Earth Power and Discharge provide Ground/Electric coverage, Sludge Bomb hits Fairy-types. Fissure is the RNG OHKO finisher. Quiet or Modest nature maximizes Sp. Atk. Sand Veil requires Sandstorm partners (Hippowdon, Excadrill) for evasion stacking. Stealth Rock can be set up. The build has extremely poor competitive consistency.
Stunfisk is nearly absent from doubles at 0.01%, rank 240. Base 32 Speed is a crippling liability in the format's fast tempo. Despite Ground/Electric dual coverage and Yawn for sleep control, it simply cannot compete with tier threats. Occasional appearances in Sandstorm teams using Sand Veil evasion, but overall lacks competitive value in doubles.
Stunfisk-Galar has zero presence in high-ladder singles (0% usage, unranked). While it appears in lower tiers at 0.04%, the high-ladder vacuum reflects fundamental format mismatch. Mimicry (100%) requires terrain setup from dedicated supporters; Snap Trap (17.7%) + Yawn (20.1%) locks it into control/support roles incompatible with six-choose-three's need for independent offensive threats.
Stunfisk-Galar has zero presence in high-ladder doubles (0% usage, unranked). Mimicry requires dedicated terrain setters, but Sylveon and other setup supporters already fill support roles more efficiently. Snap Trap (17.7%) sounds thematic for doubles, but no tournament or high-ladder data validates its effectiveness. Format demands coherent synergy; Galar Stunfisk offers neither independent offense nor irreplaceable utility.