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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Sitting at 14.78% usage and tenth on the ladder, Samurott-Hisui is among the most deployed Water-type attackers in the format. Ceaseless Edge and Sacred Sword appear together in roughly 49% of games: the former continuously lays hazards to choke switching options, while the latter ignores target stat changes and strikes the bulk directly. Sharpness owns a near-total 99.6% ability share, locking in the payoff for those two moves, and the combined pick rate of Sitrus Berry and Choice Scarf nears 70%, leaving essentially two archetypes in circulation.
Playstyle:The first archetype centers on Impish with 32 Atk and 32 Def (45.4%), built to hold its own in physical exchanges while layering Ceaseless Edge. Jolly with 32 Spe (15.5%) backs the Choice Scarf set, using Encore or hazard setup to seize tempo. Sacred Sword handles stat-boosted walls across both builds, and Sucker Punch covers the priority slot.
At 0.57% usage and eighty-sixth on the board, Samurott-Hisui is a fringe pick in doubles. Sacred Sword and Night Slash together cover over 35% of move selections, but Choice Scarf jumps to 45.7% on the item side, indicating the doubles set almost always pivots into a scarf revenge killer. Sharpness still commands 99.9%.
Playstyle:Sacred Sword hits through stat boosts, Sucker Punch handles priority, Aqua Cutter and Razor Shell ride Sharpness for boosted damage, and Flip Turn keeps momentum. The scarf set leans on Sacred Sword and Sucker Punch, with Protect at 9.1% as the only utility move, marking a clear split from singles. Sinistcha and Sneasler together exceed 14% as the most common partner pair.
Samurott sits at a 0% usage rate in the singles ladder with no rank, and a mere 0.08% share of all battles, placing it well outside the competitive tier. It carries 100 Attack and 108 Special Attack, yet 70 Speed means it almost always moves last, and the 2x weaknesses to Grass and Electric leave it exposed to two of the most common offensive types in the format. Its resistances to Fire, Water, Ice, and Steel cannot offset the speed deficit.
Samurott registers a 0% doubles usage rate with a 0.03% share of all battles, making it a rare sight. It offers coverage in Water, Ice, Ground, and Fighting, which hits the Steel and Rock types common in doubles. Shell Armor accounts for 75.9% of ability picks while Torrent sits at 24.1%; Life Orb leads items at 33%, suggesting builds lean toward sustained damage rather than a one-shot nuke.
Playstyle:Protect leads at 11.5%, ahead of Ice Beam, Aqua Jet, Hydro Pump, and Liquidation, confirming that surviving to fire off attacks is the central game plan. Sacred Sword and Knock Off each take 5.1%; the former smashes Normal and Rock types while the latter strips items, useful against Choice Scarf holders. Ice Beam handles Dragon and Ground foes, and Aqua Jet patches the priority gap. Mystic Water at 15.2% pairs with Hydro Pump for maximum Water output, Scope Lens at 12.3% boosts Sacred Sword crits, and Leftovers at 10.7% extends survivability. The most common Modest 32/0/0/32/2/0 spread funnels power into Special Attack with a small Speed boost, fitting the Protect-centric rhythm.