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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Beedrill is niche in high ladder (1760+) with only 0.35% usage. Its Speed stat of 145 ranks third in the metagame. It primarily runs a Choice Scarf set powered by Adaptability and physical attacking moves, excelling at switch-in positioning.
Playstyle:Choice Scarf + U-turn / Drill Run / Poison Jab is the dominant set (51%), with Weakness Policy as secondary. It leverages high Speed and Choice Scarf for guaranteed speed control. The core philosophy per ladder authors is "avoiding falling into a disadvantage from pivot pressure"—even if weak to initial switch-in threats, U-turn weakens opponents and sets up favorable switches.
Usage is minimal at 0.1% in doubles. While Poison Powder drops to 19.6%, Protect rises to 21.1%, showing a more defensive posture. Core teammates are physical sweepers (Incineroar, Pelipper), indicating Beedrill functions as a speed-based support role.
Playstyle:Jolly Choice Scarf dominates (16.7%+16%), with Poison Jab (24.6%), Protect (21.1%), and Drill Run (8.5%) as core moves. It pairs with slow defensive cores—when opponents switch in defensive walls, Beedrill softens them with Poison Jab to enable partner sweepers.
Beedrill is nearly extinct in singles (0.01%, rank 228, n=39). Base stats are anemic: Speed 75 and Attack 90 fail to establish 1v1 viability. Samples derive from Mega attempts, but despite Mega Beedrill's S145, team dependency (Whimsicott priority + move switching) and sample scarcity render environmental presence negligible. Singles demands self-sufficiency; Beedrill cannot deliver.
Beedrill doubles usage is 0% (unranked, n=846). Tournament writeups cite Mega Beedrill's S145 for "switch-ins without momentum loss," but zero actual usage exposes theory-practice divergence. Doubles' AoE demands and synergy requirements clash with Beedrill's Poison/Bug typing and move pool, which don't align with format-critical pressure (water/fire suppression, special bulk walls).