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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Chandelure occupies a narrow slice of the singles ladder at 0.15% usage and rank 146. Flash Fire (48.3%) and Infiltrator (46.0%) are nearly even, and the Ghost–Fire typing grants full immunity to Normal and Fighting while shrugging off Bug at 0.25x. That defensive profile lets it absorb common chip such as Stun Spore and pivoting moves. Five 2x weaknesses (Ground, Rock, Ghost, Dark, Water) keep it honest, and the 60 HP / 80 Speed frame cannot eat a single boosted hit from its own tier.
Playstyle:Choice Scarf (69.3%) with Timid 32 SpA / 32 Spe (42.1%) is the default: the scarf patches its middling Speed while Shadow Ball delivers full STAB. Focus Sash (28.4%) backs the Flame Charge (7.1%) set that climbs the Speed tier to threaten non-scarf targets. Energy Ball at 23.2% outpaces Fire Blast at 8.6%, indicating coverage breadth matters more than single-hit power in this metagame.
At 0.84% usage and rank 75 in doubles, Chandelure is one of the few fire-typed Trick Room setters. Flash Fire at 97.2% is the overwhelming ability pick, and Focus Sash at 78.7% pairs with Protect (12.3%) and Imprison (9.1%) to define a fixed pivoting rhythm. Trick Room at 21.2% is how it bends the matchup against Calm Mind users and Choice Scarf leads.
Playstyle:Shadow Ball (24.3%) and Heat Wave (23.0%) share offensive duties, the former covering Dark and Psychic, the latter spreading chip across both opposing slots. Trick Room (21.2%) enables the Quiet 32 SpA / 0 Spe (18.5%) and Quiet 32 HP / 0 Spe (16.7%) spreads to fire first under Trick Room, with Focus Sash guaranteeing the room goes up. Whimsicott (8.3%) and Kingambit (8.2%) are the top partners, providing Tailwind support and late-game cleaning respectively.
Mega Chandelure holds a 0.04% usage rate at rank 206 in singles play, surfacing late in the format primarily as a check to Gholdengo screen-pivot squads. Outside that narrow matchup role it struggles to justify a slot.
Playstyle:In singles Mega Chandelure funnels damage through Flamethrower (23.4%), Energy Ball (21.0%) and Shadow Ball (20.7%), giving it fire-ghost-grass coverage. Items and abilities are non-negotiable: 100% carry Chandelurite and 100% run Infiltrator to bypass screens. The speed tier of 80 keeps it outsped by most offensive threats, so Calm Mind sits at only 8.6% and reinforce-and-sweep sets struggle to find room. The dominant spread is Timid 2/0/0/32/0/32 at 57.7%, followed by Modest 32/0/0/32/2/0 at 22.6% and Modest 2/0/0/32/0/32 at 12.0%.
Mega Chandelure registers a 0.31% usage rate at rank 116 in doubles, a modest improvement over its singles standing yet still a fringe option. Infiltrator lets its spread moves punch through Light Screen and Reflect, and Trick Room mode exploits its low speed, but the 80 base Speed tier keeps it from being a true centerpiece.
Playstyle:In doubles Mega Chandelure revolves around Heat Wave (24.2%), Shadow Ball (23.7%) and Protect (21.9%); Heat Wave hits both opponents and bypasses Light Screen through Infiltrator. Trick Room appears at 13.9% to leverage its poor Speed. Spreads favour bulk and Special Attack: Modest 32/0/12/5/15/2 at 15.9% and Quiet 32/0/0/32/2/0 at 12.1% both invest heavily to survive long enough to fire under Trick Room. Top partners include Kingambit (7.7%), Whimsicott (7.5%) and Farigiraf (6.2%), with Farigiraf supplying Trick Room and the others providing hazards or field control.