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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
0.01% usage (rank 237) signals extreme irrelevance. Core problem: stat distribution mediocrity. Attack (85) and Defense (69) insufficient for any primary role. Speed (77) occupies an awkward middle ground—neither fast enough to outspeed nor slow enough to anchor Trick Room. Top move incidence (Hypnosis, Ice Punch, Low Kick all 25%) reflects sample-size distortion, not viable core strategies. Analytic (100%) signals hyper-specialized oddity, not established archetypes.
0% doubles usage confirms incompatibility. While doubles format tolerates diverse role archetypes, Watchog lacks the essential tools: multi-target moves (no Rock Slide, Earthquake coverage, or Ally Switch utility), and ability options (Analytic 80%, Illuminate 14.1%, Keen Eye 5.9%) fail to synergize with doubles meta. Top teammate correlations (Farigiraf, Garchomp, Sableye) represent data sampling noise, not intentional team architecture. Zero evidential justification for inclusion.