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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Sharpedo sits at 0.45% usage and rank 105 in singles, firmly in fringe territory. Strong Jaw and Sharpedonite are locked in at 100% each. Five weaknesses (Electric, Grass, Fighting, Bug, Fairy) leave almost no safe switch-in, and full immunity to Psychic is what lets it play the stall-breaking role it clings to. The form exists to weaponise 95 Speed with one-shot offense; the 40 / 40 bulk is the price that price.
Playstyle:Crunch, Protect, Ice Fang and Destiny Bond cluster tightly between 24.2% and 25%, signalling a moveset built on coverage breadth rather than single-move power. Crunch hits Dark-type targets, Ice Fang covers Dragon and Ground, Protect cycles safely, and Destiny Bond punishes opponents who force a KO. Adamant and Jolly split roughly 60/40: Adamant pushes Crunch and Ice Fang through defensive benchmarks, Jolly outpaces a wider metagame. Both dump EVs into Attack and Speed with zero bulk investment, confirming the hit-and-run identity. Sharpedonite and Strong Jaw at 100% leave no real configuration choice.
Doubles usage is 0.03% at rank 232, effectively absent from the format. Every one of Mega Sharpedo's five weaknesses is plastered across the common doubles threats, and 40 / 40 bulk cannot survive a single turn of focused fire. Protect drops from 24.9% in singles to 19.5% here, Destiny Bond leaves the set entirely, and the freed slots go to Close Combat (11.9%), Psychic Fangs (8.8%) and Liquidation (5.7%). The moveset pivots hard toward offense precisely because doubles offers no room for stall play.
Sharpedo holds a 0.04% share at rank 217 in singles, a fringe presence well outside any regular matchup pool. Speed Boost remains its defining trait, stacking +1 Speed each turn it stays in, yet the 70/40/40/95/40 bulk forces near-total reliance on Focus Sash to survive the first hit. The top moves split evenly between Destiny Bond, Avalanche, Crunch, and Taunt at roughly 21-25% each, a near-even split between offensive pressure and utility, reflecting a build philosophy that bets everything on staying alive long enough to choose how to die.
Playstyle:Focus Sash at 97.9% underscores a build entirely about surviving the first hit so Speed Boost can begin its snowball. Jolly 0/23/24/0/0/19, the 81.7% spread, pours limited EVs into Defense rather than offense, an explicit trade of raw power for one extra turn of uptime to let Speed Boost accumulate. Destiny Bond and Taunt form the utility spine: the former punishes any KO attempt, the latter shuts down defensive counterplay, together converting Sharpedo's fragility into a forced trade. Avalanche and Crunch deliver the actual STAB or coverage damage on the swing before Destiny Bond triggers.
At 0% usage Sharpedo is entirely absent from doubles. Its 70/40/40 bulk is shattered by any focused double hit before Speed Boost can stack meaningfully, and the +1 per turn snowball rarely accumulates. The dominant Adamant 2/32/0/0/0/32 spread at 59.1% maximizes raw physical power, yet Sharpedo offers no field utility like Mega Meganium and lacks Incineroar's Fake Out to manipulate tempo, leaving its single-target nuke role misaligned with how doubles actually plays out.