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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Single-format usage sits at 0.34%, ranked 112th. Arbok's appearances revolve almost entirely around the Intimidate hazard-setter role: Toxic Spikes punish grounded switch-ins lacking a way to remove them, Glare handles fast pivots such as Avalugg, and Dragon Tail keeps momentum rotating. Payapa Berry is locked in at 98.2% because Psychic is a 2x weakness and Psychic-type attackers are common throughout the metagame. Intimidate at 100% is the non-negotiable anchor of every set.
Playstyle:The selection logic is straightforward: bring Arbok in to eat a non-Psychic hit, drop Toxic Spikes or land a Glare, then pivot out with Dragon Tail. Intimidate softens incoming physical damage from switch-ins, and the Toxic Spikes reward follows up from ground teammates such as Overqwil and Venusaur-Mega. The Impish 32/0/32 spread maxes physical bulk at 101 with 80 Speed retained so Glare can still go first in key sequences.
Double-format usage is 0. Double sets shift entirely toward offense: Choice Scarf 22.6%, Leftovers 18.7%, Life Orb 7.5% show players have tried both Coil-boosted wallbreaking and sustained chip paths, but no consensus spread emerges. Coil 10.8% into Gunk Shot 15.5% with Protect 7.9% is the standard physical-boost loop, and Intimidate at 97.6% still anchors the set. Arbok has no defined role in doubles.