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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-06)
Houndstone has no Mega and revolves entirely around Last Respects — the more teammates have fainted, the harder it hits. In BSS bring-3, two downed teammates push Last Respects to 150 BP Ghost STAB, making it a real late-game finisher. The problems: Speed 68 gets it outsped by most threats, 50 SpA makes it a pure physical attacker, and Ghost can't touch Normal-types at all. It works as a designated sweeper-from-behind, but the whole gameplan depends on two teammates fainting without the game already being lost.
Playstyle:The play is simple: send two leads to deal damage and faint, then bring in Houndstone to clean up with a maxed-out Last Respects. The 101 Atk / 100 Def spread means it can actually take a hit before swinging back, not just a glass cannon. Ghost typing immunizes it to Normal and Fighting, and it punishes Psychic-types hard. Life Orb or Choice Band push its ceiling; Leech Seed offers a defensive fallback. Since Speed 68 leaves it outsped, Will-O-Wisp or Shadow Sneak can help it navigate fast threats.
Doubles is a rough environment for Houndstone — two opponents on the field means more sources of damage, faster KOs, and less control over when teammates faint. Building Last Respects to full power is slow and hard to guarantee. Without a Mega form or spread moves, there is rarely a reason to pick it over more immediately threatening ghost attackers. It can work as a surprise late-game pick with heavy team support, but that is a very narrow niche.
Playstyle:In doubles, Houndstone needs dedicated team engineering: teammates that are intended to faint (Explosion users, sacrificial leads) and screen support from something like Grimmsnarl to let it absorb hits. Fake Out + support turn can buy it a setup opportunity. It plays as a hidden-weapon third slot rather than a primary attacker, relying on the opponent not having a Normal-type to hard-wall it.