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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Single format sees Garbodor at a 0.05% share with only 35 recorded games, placing it outside any ranked tier. Base 75 Speed leaves it outsped by most of the mid-speed pool, and without a priority move it cannot threaten faster threats directly. Its role is tightly chained to Focus Sash and passive hazards, so any chip to the sash ends the pressure game.
Playstyle:The core runs Weak Armor at 77.1% with Focus Sash at 74.3%, trading Speed drops for Attack boosts on physical contact. Gunk Shot at 20.7% is the primary hit, while Drain Punch at 16.4%, Stomping Tantrum at 15.0%, and Rock Blast at 15.0% round out coverage; the latter also synergizes with King's Rock at 5.7% for flinch chances. The Adamant 25/32/0/0/0/9 spread at 60.0% pushes Attack and Defense high enough for Gunk Shot to KO non-bulky targets, with minimal Speed investment hoping to outspeed after a Weak Armor proc. Explosion at 4.3% pairs with Aftermath at 14.3% as a nuke-and-trade option, though the sample size keeps this a fringe tactic.
Doubles sees a 0.02% share with no ranked placement and 677 recorded games, still firmly fringe. Unlike singles, the ability split is almost even between Weak Armor at 39.0%, Aftermath at 33.2%, and Stench at 27.8%, suggesting no consensus on the optimal route. Protect rises to 14.7% as the most common move, but offensive picks scatter across Gunk Shot at 8.9%, Poison Jab at 6.2%, and Drain Punch at 5.9% without a clear core.