Loading...
Loading...
Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Manectric is a secondary option in singles, with 0.12% usage at 1760+ and rank #173. Its Mega stats (SpA 105, Spe 105) compete adequately, but the Electric special attacker niche is saturated. It lacks setup pressure or field control to justify selection—relying on Volt Switch (24.7%) and Thunderbolt (21.3%), it struggles against Ground and Water resists, making it feel reactive rather than proactive.
Playstyle:Mega Manectric plays a hit-and-switch control game. Volt Switch (24.7%) and Thunderbolt (21.3%) form its offense, with Flamethrower (13.2%), Overheat (11.7%), and Snarl (10.5%) for coverage. Intimidate (100%) pressures switch-ins after Mega evolution. EV spreads emphasize Timid (45.2%) or Modest (20.8%) with SpA/Spe allocation (252 SpA / 4 SpD / 252 Spe typical), optimizing pivoting over burst. Actual one-hit KOs are rare; the role is momentum and field control through predicting opponent switches.
Mega Manectric is a premier choice in doubles with 0.65% usage at 1760+ and rank #87, dominating the Electric special attacker role. Volt Switch (21.6%) and Snarl (19.4%) create consistent field control and single-target pressure; Snarl specifically devastates physical attackers in paired scenarios. Its natural synergy with Pelipper (10.8%) and Archaludon (9.6%) makes it a core team component for most competitive structures.
Playstyle:Mega Manectric's doubles set emphasizes speed and switch pressure. Protect (23.1%), Volt Switch (21.6%), and Snarl (19.4%) form the core, with Thunder (11.4%) and Thunderbolt (9.2%) for burst. Timid speed-maximizing spreads (often with 252 Spe) ensure priority in pivoting. Manectite is mandatory (100%), Intimidate mandatory (100%). The pattern is Protect → Volt Switch → Snarl, cycling disruption and positioning advantage. This creates offensive pressure without requiring Mega Manectric itself to land KOs—pressure and partner setup are the actual win conditions.
Manectric records 0% usage at high-ladder singles and only 0.04% across all ranks (roughly 191 raw games), with no ranking placement — effectively absent from the format. The core issue is that its signature ability Lightning Rod provides no benefit in singles since only one opposing mon is active at a time. Its 105 Special Attack and 105 Speed, while decent, are not exceptional in a tier packed with faster or harder-hitting special threats. It also lacks a consistent role-compressing move or niche: Volt Switch requires Electric Terrain or a teammate combo to threaten meaningfully, and its raw damage output cannot compete with established special attackers.
Manectric reaches only 0.01% usage and rank 234 in high-ladder doubles. While Lightning Rod has genuine value in doubles for redirecting ally Electric-type moves, its 70/60/60 defensive spread makes it nearly impossible to survive in the two-on-two high-damage environment. More durable Lightning Rod users outclass it, and its 19 tournament appearances are clustered in experimental teams without consistent win contributions.