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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
0.19% high-ladder usage, ranked 156th—significant boost from base form (0%). No Guard ability doubles Hurricane (25%) and Heat Wave (25%) accuracy, crucial vs. Electric spam and Corviknight. Mid-tier Speed post-Mega; while not explosive as Meteor Beam or Freeze-Dry, complete coverage (Hurricane, Heat Wave, 急速折返, 羽栖) makes it reliable mid-late-game attacker. Requires Mega slot reservation, but reward sufficient—pressures multiple meta threats.
Playstyle:Fixed Timid No Guard Mega, Hurricane and Heat Wave (25% each) as core output. 羽栖 (14%) provides recovery and Flying resistance, 急速折返 (13.7%) maintains switch flexibility. Pidgeotite 100% required. Optimal EV: Timid 2/0/0/32/0/32, maxing Speed for neutral Special Attack—reflects high-Speed meta pressure, relying on No Guard accuracy edge to maintain threat. Teams feature mid-game damage needs (Archaludon, Hisuian Samurott), Pidgeot serves dual role as weather-breaker and offensive support.
0.11% doubles usage, ranked 155th. While lower than singles (0.19%), reflects format difference—doubles prizes priority control and wide-area defense (Wide Guard, Clever Shield); No Guard can't pierce these. Yet it remains rare spread-damage option: Hurricane (24.9%) and Heat Wave (21.5%) rank high for spread, 顺风 (21.1%) accelerates team. Protect (22.8%) mandatory, showing doubles' absolute selection-lock requirement. Overall supplementary to sun teams or pressure builds, not all-rounder.
Playstyle:Doubles uses Timid (2/0/0/32/0/32 at 30.7%) to maintain team tempo via max Speed. Hurricane and Heat Wave (24.9%, 21.5%) form spread pressure under No Guard precision. 顺风 (21.1%) not purely support—some teams run double Hurricane/Heat Wave self-sweep, others accelerate allies. Protect (22.8%) absolute safeguard, critical vs. Wide Guard priority teams. Round (4.4%) suggests some pursue spread consistency. Teammates are high-offense (Ceruledge, Garchomp, Blastoise variants), Pidgeot primarily provides "opponent vision restriction, priority reduction" support.
0% high-ladder usage, 313 samples—virtually absent. Overwhelming disadvantage vs. Mega form (0.19% usage) shows base form is outclassed. 101 base Speed and 80 Attack are adequate, but lacks signature physical output—U-turn and Brave Bird coverage limited against current meta's fast Special attackers (Excadrill, Mega Greninja). Selection cost high (Pidgeotite required), benefit low (base form uncompetitive), making it obsolete in singles.
0% doubles usage, 795 samples—completely absent. While 顺风 (17.4%) offers support, doubles' meta has superior tailwind users (Whimsicott, Pelipper). Base 101 Speed and 70 Special Attack cannot output independently, relying on teammates; better alternatives exist. Low base offenses make huge gap with Mega form (0.11% usage) obvious—in doubles' pace, use Mega directly.