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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Pidgeot holds a 0.1% usage rate and ranks 164th in singles, placing it at the fringes of the metagame. Pidgeotite is locked at 100% and No Guard at 100%, so the set is built entirely around the guaranteed hits of Hurricane and Heat Wave. The Normal–Flying typing offers no extra STAB coverage, and its Electric, Ice, and Rock weaknesses combined with Ground and Ghost immunities leave it struggling against sand teammates, Weavile, and Tyranitar-Mega.
Playstyle:Standard sets run Timid 1/0/0/32/1/32 (53.7%) or Naive 0/2/0/32/0/32 (18.7%) to maximize Special Attack and Speed, outspeeding Garchomp and threatening an OHKO with Hurricane. Hurricane and Heat Wave split usage at 25% each, Hyper Beam at 16.4% cleans up, and Substitute at 11.3% lets it pivot past Ice Beam or Toxic Spikes pressure. No Guard removes the Blizzard accuracy gamble from Roost, but the lack of Protect means it leans on teammates to handle priority users.
In doubles its 0.1% usage rate and 189th rank confirm it remains a fringe pick. No Guard plus Hurricane, Heat Wave, and Tailwind lets Mega Pidgeot fill a support-offense role in Tailwind squads, but a 0.32% share across all formats shows the niche is fragile. Ground and Ghost immunities should be valuable in doubles, yet the Electric, Ice, and Rock weaknesses give sand and snow teams easy avenues to force it out.
Playstyle:In doubles the move pool splits almost evenly: Hurricane 24.6%, Protect 23.1%, Tailwind 22.3%, Heat Wave 21.4%. The role is pure support, with Timid 32/0/0/2/0/32 (17.1%) dumping bulk into Special Defense to survive Psychic and Fairy hits while maxing Speed for full Tailwind coverage. No Guard keeps Hurricane accurate even under rain and lets Heat Wave cut through sand or sun disruption common in Tailwind squads. Round at 5.3% and Hyper Beam at 1.4% remain rare flex picks.
No singles records exist for Pidgeot, leaving no matchup data to draw on. The format demands either reliable wallbreaking or a sturdy pivot role, and Pidgeot fits neither: 101 Speed is unremarkable, a 4x Electric weakness combined with full Ground immunity invites common coverage moves like Earthquake and High Horsepower, and its Normal/Flying offensive profile rarely pressures defensive staples.
A fringe pick at 0% (0.01% overall) in doubles. The moveset paints Pidgeot as a utility Flying attacker: Tailwind at 17.2% leads the list, followed by Brave Bird 13.5%, Roost 8.7%, Protect 7.4%, and Heat Wave 7.1%, together covering speed control, damage, recovery, and pivoting. Tangled Feet 42.4% is the ability of choice, leveraging evasion to add bulk, with Keen Eye 37.5% guarding against accuracy drops and Big Pecks 20.1% preventing Defense loss. Held items lean toward sustain and first-strike survival: Leftovers 19.7%, Sharp Beak 16.5%, Focus Sash 14.6%, Bright Powder 11.0%, Sitrus Berry 9.4%. The 101 base Speed mandates Jolly-natured speed-invested spreads to act first in doubles.
Playstyle:The core job is setting Tailwind at 17.2%, the anchor of the entire set. With Jolly Speed investment, Pidgeot moves first after the speed boost and lands Brave Bird 13.5% for hard Normal/Flying damage, while Heat Wave 7.1% handles Steel- and Bug-types that resist its STAB. Roost 8.7% sustains it through long games, Protect 7.4% offers a defensive turn, Quick Attack 5.7% cleans up weakened targets, and U-turn 6.4% maintains momentum. Tangled Feet 42.4% effectively gives it a second bulk tier through evasion, Focus Sash 14.6% guarantees a first-turn Tailwind, Leftovers 19.7% patches long-match chip, Sharp Beak 16.5% amplifies Brave Bird, and Bright Powder 11.0% compounds the evasion theme. The kit revolves around utility offense plus speed control rather than raw finishing power.