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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Clawitzer sits at 0.03 percent usage in singles, ranked 224th. Its identity is a slow special Water wall that abuses Mega Launcher to boost pulse moves. The Electric and Grass weaknesses hurt in common lead matchups, yet resistances to Fire, Water, Ice, and Steel backed by 88 defense and 89 special defense let it absorb super effective hits mid battle. Leftovers at 88.5 percent confirms the role is sustained attrition, not one shot offense.
Playstyle:The move pool is sharply polarized: Aqua Jet, Ice Beam, Heal Pulse, and Flip Turn each hold around 22 percent, while Water Pulse, Aura Sphere, Dark Pulse, and Blizzard together sit under 10 percent. The first four form a full control cycle: Aqua Jet secures priority, Flip Turn pivots out after a boost, Heal Pulse patches allies, and Ice Beam punishes Dragon and Flying types. Sassy at 88.5 percent signals that players treat its speed as unsalvageable and dump EVs into both defenses to tank more hits. Teammates like Mamoswine, Gholdengo, and Hydreigon around 18 percent show it slots into teams needing pulse coverage and slow pivots.
Doubles usage sits at 0.09 percent, ranked 192nd, still fringe. Mega Launcher remains the anchor, with Aura Sphere at 22.3 percent and Water Pulse at 19.5 percent built around it. Protect at 19.1 percent and Terrain Pulse at 5.0 percent show players stretching its utility in doubles. The Electric and Grass weaknesses are easier to exploit in doubles, but the bulk and resistances to Fire, Ice, and Water let it absorb a surprising amount of super effective damage. Life Orb at 60.7 percent and Expert Belt at 28.3 percent split the role between raw offense and bulky coverage.
Playstyle:Doubles move picks cluster into a close range pulse net: Aura Sphere at 22.3 percent, Dark Pulse at 18.4 percent, Water Pulse at 19.5 percent, and Dragon Pulse at 6.2 percent, almost all boosted by Mega Launcher. Protect at 19.1 percent is a doubles staple. Life Orb at 60.7 percent dominates item choice, pairing with Expert Belt at 28.3 percent to leverage the pulse boost on weaker base powers. Dragon Pulse stays as coverage that complements Dragon heavy teammates like Farigiraf at 14.9 percent and Kingambit at 9.5 percent. The playstyle is to grind pulse boosted damage through narrow doubles exchanges using Protect and item support, not to gamble on prediction sweeps.