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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Pyroar sits at 1.13 percent usage, ranked 77th in singles, which marks it as a low-volume pick with a defined role. The Fire and Normal typing together with the Fire Mane ability feed a broad offensive profile: a 130-power Overheat and a 90-power Flamethrower form the offensive core, while Yawn and Will-O-Wisp handle tempo and attrition. It pressures the Fairy and Ghost staples of the current singles ladder through STAB fire coverage and burns, and the four vulnerabilities to Ground, Rock, Fighting, and Water mean teams must pre-plan safe pivots rather than let it take neutral hits on the switch.
Playstyle:Modest and Timid splits define two distinct rhythms. Modest (45.6 percent) commits fully to special offense, with Overheat and Flamethrower together making up nearly half of all move selections for stable STAB pressure. Yawn at 12.4 percent anchors the utility slot and forces switches against faster teams. Timid (12.2 percent) appears when the matchup demands outspeeding Ground or Fighting threats before they strike. Will-O-Wisp and Dark Pulse trail as low-frequency options for attrition or coverage roles. The item slot is locked at 100 percent Pyroarite, leaving no alternative.
In doubles Mega Pyroar reaches 1.22 percent usage at rank 62, which is a noticeably higher presence than in singles. Protect (25 percent) and Heat Wave (24.9 percent) are nearly tied at the top, with Overheat (23.3 percent) close behind, and this trio defines the standard set: Protect secures pivot timing and Fire Mane activation, Heat Wave handles spread pressure, and Overheat deletes single targets. Solar Beam at 17.1 percent capitalizes on sun from teammates like Torkoal and Ninetales. The long tail of Will-O-Wisp, Round, and Scorching Sands serves narrow roles against specific walls or types. The Fairy immunity to Dragon and Ghost immunity to Normal keep its switch-ins relatively safe in standard doubles matchups.
Playstyle:Timid dominates doubles spreads at 67.7 percent, pushing speed to outpace opposing special attackers and deliver Heat Wave or Overheat first. Modest drops to 5.1 percent and appears when teammates already provide the speed control or tempo setup. The high Protect usage signals that Mega Pyroar functions as a pivoting backbone in the mid-to-late game rather than a lead attacker; Fire Mane triggers reliably across Protect cycles and feeds Overheat's raw power for sustained pressure. Teammates cluster around Farigiraf (14.9 percent), Basculegion (11.7 percent), Whimsicott (10.4 percent), and Torkoal (9.9 percent), offering Trick Room, Intimidate, Spore, and sun respectively, which align with the Mega's damage windows and pivot timing.
Pyroar sits well outside the competitive tier in the 2026-08 singles ladder, with a 0.02% usage share and no rank in the top 200. Its base 106 Speed and 109 Special Attack suggest a potent offensive profile, yet a trio of 2x weaknesses to Water, Ground, and Fighting means it rarely stays on the field long enough to threaten the metagame. Its Ghost immunity is the lone structural perk, letting it bypass Substitute-based play and trade into common Ghost-types, but that alone cannot justify a slot on a serious squad.
Rarely used in this format — not enough battle data yet.