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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-06)
Without a Mega, Vileplume leans on 110 SpA and Sleep Powder to create value. Its Speed 50 is a crippling weakness — it needs Trick Room or a clear speed advantage tier to function. Grass/Poison typing covers a useful niche, but Venusaur-Mega occupies the same role far more explosively, so Vileplume has to earn its spot through differentiation.
Playstyle:Core gameplan: throw Sleep Powder to disrupt, then hit with Petal Dance or Sludge Bomb. Alternatively, run Aromatherapy as a team's status cleaner. Effect Spore provides passive disruption on contact. Under Trick Room, 110 SpA is genuinely threatening. Aromatherapy fills a cleaner role that few Grass/Poison types can replicate.
In doubles, Sleep Powder's value is cut significantly by the sleep clause mechanic. Vileplume's main contributions are Aromatherapy status clearing and Effect Spore passive disruption. Grass/Poison covers common Water/Ground threats, but its Speed 50 is a serious liability in fast doubles pacing — best in dedicated slow compositions.
Playstyle:Primarily a support anchor: Aromatherapy clears team status, Effect Spore passively chips contact attackers, and Grass/Poison moves handle rain cores and Fairy threats respectively. Under Trick Room partner support, 110 SpA becomes genuinely impactful. Needs team protection to survive long enough to be useful.