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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The author Sakku built around Garchomp plus Mega Floette, valuing their complementary coverage and raw power as the core duo. The third slot needed to answer Archaludon (which neither core member handles reliably) while also cycling as a buffer for HP management — Rotom-Water fit perfectly, threatening Archaludon with its Electric move and following up with Volt Switch to bring in Floette safely. Scarf Meowscarada was added to handle fast threats like scarf Basculegion, Mega Gyarados, and Mega Starmie; Volcarona covered Mega Lopunny, Mega Lucario, and opposing Meowscarada. The final slot went to Mega Lucario with a Rock move to address Charizard and opposing Stealth Rock plus Floette threats. The author admits the team is not highly polished and that first place had some luck involved, with Stone Edge accuracy against Charizard being the biggest source of instability.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
Public ladder roster; no detailed set is available for this team.
这是作者 S3 天梯最终 1 位的循环队,直接沿用 S1 的骨架,只根据环境微调。原队 Mega 位是晶光花,这次换成了耿鬼——一来晶光花对大嘴娃胜率太低,二来耿鬼靠灭亡之歌和同命能对付接力棒、恶意队这类难缠构筑。核心运作是宝石海星(冰旋+Quick Turn+水枪+水碎)+ 电肚蛙(水淋+剧毒+偷懒+伏特替换)+ 钢铠鸦(羽栖+铁头+蜻蜓返+鼓起)循环切场,洗翠大剑鬼负责撒菱+秘剑千重涛的高压斩杀,风妖精保留 S1 原样。电肚蛙加水淋是为了反过来吃河马兽、还能给铝钢桥龙硬塞剧毒;大剑鬼把贝壳刃换成水波刀是图 100 命中和非接触。作者不做固定出场组合,靠分散出场面让"绝对打不过的队"最少化,代价是操作难度高。明确的短板是洛托姆+烈咬陆鲨(电属性通打,电肚蛙受烈咬陆鲨会被反打)以及 Mega 暴鲤龙(钢铠鸦换掉铁壁破坏光线型后处理手段变少)。Build article →
The author Ka_Cr built a fully-revealed cycle team with the philosophy of outplaying every opponent through skill alone. The team runs two main cores: Samurott-Hisui, Whimsicott, and Mega Glimmora as an offensive setup line, and Mega Starmie paired with Bellibolt and Corviknight as a bulky cycle. Samurott leads by laying hazards while trading hits, Whimsicott follows with Tailwind plus Endeavor for chip damage, and Mega Glimmora cleans up. The second core cycles Mega Starmie's overwhelming firepower behind Bellibolt's special bulk and Corviknight's physical bulk. The author emphasizes that selecting the right lead and studying each loss carefully — not fixed team strategies — is what drives improvement. The final second-place finish is accepted without regret; the author chose not to play out the final stretch.Build article →
Public ladder roster; no detailed set is available for this team.
这期赛季周期短,作者一开始就锁定新解禁的Mega巨金怪加自己喜欢的Mega快龙作为双Mega轴,基础参考了Sigma那套快龙+巨金怪冲到瞬间第一的构筑,再自己打磨。Mega巨金怪走全进攻,加了「木子」专门砸河马兽,「臂锤」处理月亮伊布和大剑鬼这些被后手换的恶系,选出率极高。河马兽四攻带偷懒+吼叫+呵欠,既能拆强行龙舞硬吃睡眠的对手,又能吼掉近来上位很多的接力队;速度还偷了点努力压电肚蛙和同族镜像。谜拟丘带生命宝珠+剑舞,是应对对面吃呵欠强行起点的收尾手,替换掉原本的仆刀将军是因为对姆克鹰打太多平局,谜拟丘能免疫近战反制。西狮海壬鼓励+泡沫+水枪+水流喷射填火系地面系空缺,鼓励用来锁补助技收尾特别好用。铝钢桥龙讲究围巾负责抢速,型隐蔽还能压制围巾魔幻假面喵,配合河马兽呵欠对铁壁巨金怪也能用恶波磨掉。反省是Mega快龙用了内敛,赛季末快龙泛滥,同族被压速直接输,事后觉得胆小更稳。Build article →
The author, returning after a long break, finished third in Season 1 with a team built around the need to knock out all six opposing Pokemon rather than just three. Archaludon and Basculegion-M lead the offensive charge, backed by Vivillon, Mega Blastoise, Mega Scizor, and Gengar. Archaludon sets Stealth Rock and uses Dragon Tail to disrupt lineups; its immunity to residual damage and per-hit Defense boost make it extremely hard to remove consistently. Basculegion pairs Stealth Rock and Dragon Tail with Ghost-type coverage that, against teams lacking a Ghost resist, can simply end games with the Poltergeist-style burst. Vivillon is the standout tech pick: it circumvents Dragon Tail and Yawn with Substitute plus sleep turns, and its near-zero usage rate in the meta meant opponents were rarely prepared. Mega Blastoise was adjusted to outspeed scarf Meowscarada at +2. The author is satisfied finishing third in the very first season back.Build article →
Public ladder roster; no detailed set is available for this team.
Author ryza808 built a type-advantage cycle team anchored by Aegislash, chosen for its ability to pressure both Archaludon and Mega Floette while cycling against a wide range of threats — it was the most-selected Pokemon all season. Scarf Garchomp was added to handle fast attackers from above, and Mega Charizard-Y was brought in to punish the Ground-type counters that Garchomp naturally draws. Milotic handles opposing Stealth Rock setters: if an opposing Garchomp prioritizes Stealth Rock, Milotic takes the hit and deals severe chip; if it avoids, no rocks are laid, also a win. The Attract Body ability was chosen to cover Mega Kangaskhan, but Kangaskhan never showed up on the final day — the author regrets this choice. Mimikyu glues the team against Ghost-plus-Umbreon patterns and gives Charizard and Gyarados a safe landing against scarf Garchomp. Mega Gyarados filled the final slot to cover Mega Dragonite and cycle alongside Aegislash. The biggest weakness the author admits is Milotic's ability being entirely useless on the final day.Build article →
The build started from a Leftovers physically-defensive Gyarados plus a bulky Hippowdon, a cycle pair that handles most random matchups and reliably opens a lane for the Mega slot. Mega Glimmora was picked first since it loves Hippowdon's sand and bullies almost anything; Aegislash was added to cycle with Gyarados, check Archaludon, and act as the team's only real answer to Floette outside sand Glimmora. Lopunny took the second Mega slot to steamroll teams that obviously can't wall it. After trying Scarf Hydreigon and Scarf Meowscarada and finding them too weak (and losing to Delphox), the author landed on Scarf Gallade to outspeed Basculegion and Lopunny while threatening Delphox with Night Slash. Gyarados is the MVP—Water/Ice/Grass coverage cleanly handles Garchomp and Primarina, and Intimidate enables pivots into Aegislash's Shadow Ball or Hippowdon's Yawn. Archaludon is the main weakness but Hippowdon and Aegislash cover it. The only untested matchup is Venusaur teams.Build article →
Author Kyouta inherited a Hippowdon-Excadrill sand team from a friend and refined it to a peak rating of 2800, finishing sixth. Through testing he found that Hippowdon, Mega Lucario, and Gyarados formed an exceptionally well-rounded trio and locked them in as the backbone. Scarf Greninja was added to revenge-kill threats like scarf Basculegion and handle Glimmora and Archaludon without giving either a free turn. The final Mega slot went through Gardevoir, Meganium, Froslass, Charizard, and Gengar before landing on Mega Sableye: it hard-counters Kangaskhan builds, and critically, simply showing it in team preview forces opponents to lead Clefable or Floette to answer it — which opens the sand core and Lucario. The author emphasizes this team preview pressure as the team's key strategic asset. Weaknesses are Mega Charizard-Y, Mega Dragonite, and Basculegion, which the team handles only passively.Build article →
The author finished seventh (rating 2776) with a brief notes-style article. The core idea was to use Gyarados and Hippowdon as pivot-buffers to minimize unfavorable matchups. Mega Gengar was added to handle the Primarina that Gyarados draws, and Bug Bite Mega Scizor was brought in to dismantle the Umbreon-Garchomp-Gengar-Floette core that the author identified as a serious threat. Scarf Meowscarada provides team-preview pressure against Basculegion, and Calm Mind Primarina was the answer to the flood of Reflect Archaludon leads that appeared on the final day — her typing meant almost no unfavorable leads against that strategy. The author admits the team carries many overlapping weaknesses (Mega Charizard-Y, Mega Dragonite, Basculegion, Mega Scizor, Mega Delphox, Kingambit, Build-Up Corviknight) and that a still-unsettled meta let many wins slide through on vibes. The goal remains a top-single-digit finish in future seasons.Build article →
Author Pitz finished eighth (rating 2776) with a rain team built on two goals: maximizing Archaludon's output and beating opposing Hippowdon at the team level. Rain naturally satisfies both — Archaludon fires off Electro Beam freely in rain, and the Water-type offense easily threatens Hippowdon. Pelipper and Archaludon were locked in first; Basculegion-M was run as a scarf Adaptability attacker rather than Swift Swim, giving it consistent power regardless of weather. Mega Starmie was added to leverage rain and was built to a high Special Defense spread specifically to beat Mega Gengar head-on. Floette covered the Mega Dragonite gap and blocked Yawn setups. The final slot went to Greninja to answer the Mega Dragonite plus residual-stall Aegislash pairing. The author argues Archaludon is the real anchor of the team, not the Water-types, and notes that Mega Starmie plus Basculegion's team-preview pressure distorts opponent selection in ways that directly benefit Floette and Archaludon.Build article →
作者从上赛季的队伍微调技能延续使用,思路是"从上面用概率压制对手"的正面单挑队,刻意把命中不稳的技能尽量删掉(吐槽自己却给仆刀将军留了断头钳)。核心是Mega甲贺忍蛙,最速跑过长耳兔,剩下堆攻特,靠变幻自如打恶之波动、淤泥波、冰光、踢倒,对烈咬陆鲨、花洁夫人、坚盾剑怪都很吃得开,而且环境里气势披带型甲贺更多,对手往往不防Mega,行动空间大。围巾西狮海壬是暗里的二号王牌,专门收割中速没防备的对手,由甲贺先削血后她正好补刀,等倍基本能吃一发触发激流。快龙带身披斗篷走龙舞,伪装成普通型骗特殊受出场再爆破;Mega妙蛙花负责打击面互补、压制飞行和超能;仆刀将军带断头钳针对月亮伊布、超坏星这类受向;苍炎刃鬼披带剑舞,从无念之剑改近战为了打铝钢桥龙、月亮伊布、大剑鬼。短板是把诅咒之灵换成近战后,对围巾烈咬陆鲨、披带烈咬陆鲨变得难处理,后期高分段河马兽变多,苍炎出场率下降。Build article →
Struggling on the final day, the author built around HD Hippowdon leading to set Stealth Rock and Yawn, opening the field for a sweep with Mega Lucario. Rotom-Wash was added third to cover Garchomp's Earthquake and Primarina, using Light Screen plus Volt Switch to chip Primarina down for Lucario's Meteor Mash. Max-Attack SD Lucario has a high roll to KO physically defensive Hippowdon with Close Combat, and its ExtremeSpeed picks off Delphox, Starmie and Greninja. DD Life Orb Dragonite is the secondary win condition, breaking Aegislash, Skeledirge and Basculegion that Lucario can't handle, while the two Mega candidates force opponents to guess. Alolan Ninetales handles Dragon-types and pairs with Hippowdon for dual screens. The author admits the clear weakness: matchups against Jolly Yache Garchomp or Metagross where Lucario loses the speed tier are basically unwinnable and he just prayed to dodge them.Build article →
Author Miruku finished ninth (rating 2769) after admitting to mostly playing other games until the final night, when he hastily assembled this Garchomp-Aegislash-Mega Dragonite team. Focus Sash Garchomp opens as a scout and Stealth Rock setter that consistently delivers around 85% value in any matchup; the key rule is not to force the sash — pivot to Dragonite or Aegislash whenever the positioning is better. Aegislash is the team's strongest Pokemon: Poltergeist, Shadow Sneak, King's Shield, and Swords Dance, with Floette's team-preview pressure deterring dark-type usage so thoroughly that the author says the moveset never felt restricted. Mega Dragonite uses Flamethrower to punish the Steel-types Garchomp draws, and Substitute plus Roost keeps it rolling; it was selected in almost every game on the final day. Archaludon is a powerful anonymous pivot that free-wins against Kangaskhan, Mimikyu, and Meowscarada. Scarf Meowscarada exists mainly for a one-shot play against Mega Lopunny and to pressure Basculegion in team preview. Floette was never brought to battle — three attempts, three losses — but its team-preview presence was described as outright dominant.Build article →
The author built a standard team around Hippowdon's Yawn + Protect, using it to reset the field with sand and push opponents into KO range for the Mega in the back. Hippowdon is the glue, with physical bulk investment, handling tempo and forcing draws in bad matchups. Lopunny runs max Attack Fake Out + Power-Up Punch specifically to lock down Mega Greninja, and its threat shapes every lead choice. Aegislash with Spell Tag Shadow Ball + King's Shield cleans up Hippowdon switch-ins and the Archaludon that Starmie baits out. Glimmora lays Toxic Spikes against the Primarina and Mega Charizard Y that Hippowdon hates, and outspeeds opposing Glimmora with Mud Shot. Mega Starmie is ASぶっぱ with Zen Headbutt for Mega Venusaur/Staraptor and Aqua Break for Metagross and Umbreon. Meowscarada carries Foul Play as the only answer to DD Gyarados. The author admits the core is weak and just muscled wins through play, rarely beating properly built Gyarados teams.Build article →
Author Sigma presented a detailed meta analysis before revealing his tenth-place team. He categorizes the M-A environment into fast scarf attackers, defensive tanks (Corviknight, Archaludon, Hippowdon), and mid-speed generalists — arguing that scarf pressure forces tanks into high usage, so every team's core selection needs a way to break them. Special Mega types are more valuable than physical ones because type-tanking physically is easier. This led to Mega Glimmora as the special Mega anchor, with sand-summoning Hippowdon as the natural partner — Hippowdon draws Garchomp and Corviknight which Glimmora handles well. Scarf Meowscarada rounds out the attacking core, and Archaludon covers Water-type and Stealth Rock duties; these four are the reliable core selection. Mega Starmie was added as the second Mega for team-preview pressure against Mega Lucario and Mega Delphox. The final slot, locked in at midnight on the final day, was Conkeldurr — because Mega Starmie draws Archaludon and Dark-types, and Conkeldurr beats both while refusing to be setup bait for Mega Floette's Calm Mind. The author is confident in the core but admits the supplementary slots have room to improve, with Mega Venusaur and Vivillon as the team's weak spots.Build article →