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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The author built this team by reviving their best Gen 7 framework centered on Mega Charizard X. Focus Sash Greninja (Torrent ability) handles the Garchomp matchup that Charizard struggles with and opens holes from the front. Mimikyu with Focus Lens provides a reliable lead piece. Mega Lucario runs Ice Punch, Bullet Punch, and Fire Punch to cover Garchomp and Dragonite that opponents nearly always bring. Corviknight (Sitrus Berry) acts as a cushion, using Taunt and U-turn to strip Sashes and hand off to Lucario. Choice Scarf Garchomp covers the opposing Charizard matchup and adds a Ground pivot. The team's main strength is straightforward gameplan execution and clear win conditions; the author flagged Primarina as the most uncomfortable matchup.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The author started building from the widely-agreed-strong Mega Metagross, valuing its high attack, bulk and priority for face-off duels, plus the fact it beats the wall teams that grew after Light Clay unlocked. With Metagross fixed, they locked Hydreigon, Primarina and Hippowdon alongside it for clean offensive-defensive typing that answers almost anything. Slots five and six were originally Mimikyu and Mega Charizard Y, but the team lost to Umbreon, Slack Off Hippowdon cycles and stall, while Mega Charizard Y could never get past Garchomp. So they swapped Hydreigon off Choice Scarf into Substitute plus Nasty Plot, using its Dark-resist and Ground-immunity to hard-beat Umbreon and Hippowdon and break stall. Mimikyu became a max-speed Gengar as the second Mega with Will-O-Wisp and Destiny Bond so it isn't dead weight even un-Mega'd; the last slot is a Mold Breaker Excadrill to cover the Build article →
The author set out to build something that looks like a stall/cycle team but is actually a setup team. Samurott, Garchomp and Hippowdon lay hazards, Slowking and Hippowdon put threats to sleep with Yawn, and Lopunny sweeps. The default lead trio is Samurott + Slowking + Lopunny. Bulky Samurott handles opposing Garchomp leads with Icy Wind into Ceaseless Edge, using Knock Off to pivot out against bad matchups like Primarina, Floette and Archaludon. Slowking runs Future Sight + Sludge Bomb + Yawn + Toxic, looping Yawn pressure and using Future Sight + Toxic + Lopunny Close Combat to crack stall cores. Lopunny's role is to Encore status moves or setup the opponent throws at Slowking, then sweep with Swords Dance; Triple Axel is there to hit Mimikyu and Dragonite checks. Sash Garchomp covers Gyarados and Charizard leads, Hippowdon is the sturdier swap-in, and Mega Charizard Y is a Scizor lure that rarely sees the field. The author feels the team breaks stall well but suffers from shaky accuracy and risky 50/50s on Sash Garchomp.Build article →
This team is built around Mega Gyarados as the primary sweeper. The author chose it because the format's limited item pool and generally low damage output let its pre-evolution defensive typing and raw bulk shine. Mega Gyarados sets up Dragon Dance and relies on coverage moves rather than STAB to hit a wide range of threats. When Mega Pixie proved too easy for opponents to answer, it was replaced by Mega Delphox, which outspeeds and OHKOs Charizard Y, Mega Gengar, and Mega Lucario, and snowballs with Nasty Plot. Scizor uses Lum Berry to shrug off sleep, burn, and other status, plus the newly learned Wicked Blow. Archaludon leads most games, stacking Stealth Rock and using Roar plus Stamina to stall physical-heavy lineups. Primarina provides Encore and pivot utility to tighten win conditions. The author notes the absence of Leftovers on anyone as a resource regret, and identifies Gyarados requiring hazard support before reaching KO ranges as the team's main structural weakness.Build article →
Finishing 98th, the author built around Meganium as a slightly off-meta choice after losing motivation in the final two weeks and deciding to rely on surprise value. Meganium pressures almost all defensive Pokémon and standard threats outside of the Poison Jab Garchomp matchup, using Leech Seed + Substitute over Synthesis for an aggressive, switch-forcing style. Choice Scarf Krookodile provides Intimidate cycle support and beats Basculegion from above. Scizor steals items with Thief and pivots with U-turn. Galarian Slowking absorbs special attacks from Greninja and Dragonite and clears Toxic Spikes. Sitrus Berry Garchomp provides Fire resistance and Stealth Rock. Palafin, called the team's true Mega-equivalent, combines its priority attack, fast Flip Turn, and Encore to control late-game scenarios. The author identifies insufficient Fire-type coverage and Kingambit pressure as the main weaknesses.Build article →
KOH finished 99th with a team built outward from his partner Umbreon. To counter the biggest threats to Umbreon—Calm Mind Mega Florges, Calm Mind Primarina (especially Lum Berry variants), and Fighting physical attackers—he added HD Will-O-Wisp and Clear Smog Mega Gengar. Gengar traps targets with Shadow Tag, wipes Calm Mind boosts with Clear Smog, tanks the next hit, then finishes with Sludge Wave. The Umbreon-Wish into Gengar swap sequence is the core safe pivot. Hisui Samurott provides Quick Turn and fast icing utility to get Gengar on the field safely. Sitrus Berry Primarina checks Garchomp and fires Calm Mind to beat Archaludon's Mirror Coat and Corviknight. Mega Lucario with Grassy Glide and Rock Slide covers Blissey-style and Charizard lines. Dragonite with Dragon Fang handles Mega Scizor, Mega Lucario, and Mega Fushigibana. The author's main regret is Araquanid-based teams being completely unanswerable.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
This team is built to read the opponent's leads and steamroll with high-value one-on-one pieces. In build order came Mega Delphox to menace the new Megas, then Kingambit for the Mega Starmie and Basculegion that Delphox hates, plus the Focus Sash Swords Dance three-attack Garchomp used since M-1. With leads too weak to Primarina and mirror Garchomp being silly, HB Leftovers Gyarados went in, followed by Life Orb Mimikyu as a flex piece and finally Mega Floette. In practice they almost never lead a Mega, picking three non-Megas with Gyarados usually leading and Garchomp sometimes. Gyarados uses Thunder Wave for Speed control, paralyzing enemy Dragon Dance Gyarados on the switch then pivoting to Garchomp to handle Mega Gyarados reliably. Mimikyu swaps Shadow Sneak for Wood Hammer to crush Hippowdon, a boosted hit KOing over half the time. The author says leads read easily here, but Mega Fl
Finishing 102nd, the author started from the observation that Toxic Spikes have good coverage against popular Garchomp-Florges-Basculegion cores, then built around Sash Glimmora plus Mega Delphox while deliberately keeping the team functional even without Toxic Spikes landing. Glimmora uses three attacking moves plus Stealth Rock, relying on combat performance rather than status setup alone. Mega Delphox is the main sweeper, carrying Calm Mind and three coverage moves to break through Steel and Poison types that resist Glimmora's poison. Mimikyu counters Ghost and Dark threats. Choice Scarf Garchomp provides speed control and answers physical accumulators. Umbreon with Yawn acts as the cycle pivot alongside hazards. Archaludon was added last as a second Stealth Rock setter and to use Roar against Baton Pass teams. The author highlights the unexpected synergy of Umbreon with Stealth Rock, and notes Aegislash as a persistent team-wide weakness.Build article →
This is a singles team rebuilt off last season's shell, which the author nicknames Floette plus Garchomp plus Aegislash, finishing 105th. With new Megas out, Choice Scarf Hydreigon runs well and Life Orb Aegislash has such clean coverage that he realized Floette can still come in even against Metagross or Mawile, so he rebuilt around these three. Floette runs Lum Berry Calm Mind Swords Dance as the win condition; Life Orb fast Aegislash was the season's best pick, using Ruination plus Shadow Sneak to blow up even Metagross, then sweeping with Swords Dance Shadow Sneak. Charizard is a bulky Y variant with defense investment for stability, and Hippowdon lays Stealth Rock and Earthquakes to push targets into Aegislash's kill range. Garchomp swapped to Lum Berry this time, and Earthquake plus Rough Skin plus Life Orb Close Combat can take out even Leftovers Umbreon. His toughest matchups areBuild article →
This is a singles poison-cycle team built around the newly unlocked Mega Delphox with chip damage, finishing 107th. Following an earlier builder, the author started from a Glimmora plus Delphox plus Umbreon shell. Delphox is the core: putting the whole opposing team into a range it can one-shot is a main win path, with Fire Blast guaranteeing kills on Gholdengo alongside Protect and Encore to grind poison damage. Umbreon comes out almost every game, wearing foes down with Taunt, Wish, and Yawn, and the author says he closed more games with Umbreon than Delphox. The second Mega is Mega Venusaur, which handles the Mimikyu and Primarina those three struggle with and synergizes with chip damage. Meowscarada is purely there to set Toxic Spikes, and Garchomp lays Stealth Rock plus Spikes to sustain the cycle. His hardest matchups are Swords Dance Garchomp, Mega Glimmora, and Iron Defense MetagBuild article →
The author locked in Snorlax, Mega Gyarados, and Mimikyu as non-negotiables from their Gen 7 days, resulting in a 107th-place finish. Snorlax leads with a Fighting-resist Berry, was used every game, and self-destructed more than anyone else according to the author. Mega Gyarados is nicknamed the Florges Killer after Ice Fang was added to OHKO the Florges-Mimikyu types that irritatingly survived Power Whip while setting up. Mimikyu runs Lum Berry since the disguise damage effectively wastes a Focus Sash. HD Sitrus Berry Archaludon was called so strong it should be banned; it Mirror Coats special attackers and uses Roar against setup sweepers. Mega Gengar rarely gets deployed and mainly stares down defensive teams. Skeledirge fills the special attacker slot but proved frailer than expected, falling quickly once Stealth Rock was up. The biggest weaknesses are Stamina Archaludon with Dragon Tail, Iron Defense Corviknight, and Kleavor.Build article →
这是一套纯种受循环,作者按"通用双受+通用物理受+通用特殊受"的思路搭骨架,从超坏星、Mega布里卡隆、卡比兽三只起手。Mega布里卡隆吃防弹特性,物耐拉满还能堆铁壁压幽尾玄鱼、铝钢桥龙、坚盾剑怪;Mega呆壳兽走稳重HCD配置,靠精神冲击秒掉Mega耿鬼、冰光秒烈咬陆鲨,专门反制陷影耿龙组合;卡比兽厚脂肪+大地之力+地裂兜底,对付Mega喷火龙Y、铝钢桥龙这类高火力特攻。补完位上,Mega皮可西用魔法反射弹隐形岩、对付河马兽+撒钉组合,骨纹巨声鳄接Mega花叶蒂和挑拨钢铠鸦,超坏星纠缠+毒毒拖死Mega大狃拉、Mega路卡利欧。作者自评强项是"打落+地裂""铁壁+本体劈"等多种破局手段能减少平局,并且对Mega耿鬼这种本来不利的对位用Mega呆壳兽反杀很爽;短板是骨纹巨声鳄数据偏尴尬,"撒石头+必须用它挡的对手"组合常逼出固定双选,出场略显紧绷。Build article →
Finishing 109th, the author built around Mega Scizor after noticing it had a favorable matchup against the increasingly popular Florges. Mega Scizor with Swords Dance and Stealth Rock can push through Corviknight below defensive investment thresholds. Spikes and Stealth Rock Garchomp supports the Scizor gameplan as a cycle partner. Sylveon covers Fire-type threats when Garchomp cannot be deployed and acts as an early-game pivot; the author described it as the most reliable Pokémon on the final day. Kingambit handles Basculegion and Mega Starmie while patching up Ghost-type coverage. Basculegion applies pressure with priority attack and fast Flip Turn. Mega Dragonite is the second Mega, running the unusual Earthquake alongside Draco Meteor and ExtremeSpeed to break Slowking and Bellibolt-style defensive cores. The author notes no fixed team pattern was used, splitting choices between two routes: whether Scizor can be pushed through or whether Dragonite is targeted. Key weaknesses are Mimikyu, Ceruledge, Iron Defense Corviknight, and all Lum Berry holders.Build article →
The team is built around Stealth Rock plus Mega Evolution plus sweep, with Archaludon, Mega Florges, and Basculegion as the core trio. Archaludon leads to set rocks with Mirror Coat as a surprise finisher that can eliminate Mega Gengar or Mega Charizard Y from the lead spot; Florges exerts enormous team preview pressure and draws out Steel-types for favorable coverage; Basculegion sweeps late-game at max Speed to race other 130-speed tier threats. Mega Gyarados serves as the backup Mega against Steel-types that threaten Florges and fast frail Mega threats. Hydreigon with Choice Specs plus Substitute and Nasty Plot handles stall teams by luring special walls. Corviknight fills the last slot as a general physical pivot with Iron Defense. The author is satisfied with the team's flexible four-pattern team selection but notes HD Corviknight and Mega Lopunny are persistent headaches.Build article →
The team is built around Mega Delphox with the goal of minimizing team-selection guessing games. Magical Flame lets Delphox trade favorably against most Mega threats while applying a special attack debuff, and the Wish-Protect combination gives it sustainable recovery. Archaludon with Leftovers and Substitute-Protect completely nullifies pivot moves while Electro Shot breaks walls like Umbreon and Corviknight. Meowscarada with a Focus Sash provides Toxic Spikes and Leech Seed to support both partners. Kingambit with Black Glasses and Swords Dance supplies the team's raw damage output, using Supreme Overlord to compensate for Kingambit's middling speed. Mega Dragonite handles the stall matchups the other five cannot crack, and Choice Scarf Garchomp locks down faster Scarf threats. The team's key weakness is Mega Ceruledge and Mega Charizard X when opponents know the team preview.Build article →
作者本来打受け回,但20分平局打到烦,索性改用单挑流,明确不放河马、月亮伊布、丰蜜龙这些缓冲软垫。参考上期9位的租用队,最后阵容几乎没变。气势披带名额本来想给烈咬陆鲨,但发现魔幻假面喵在场就出不来,于是反过来用披带魔幻假面喵压制对面陆鲨。Mega位为了出场组合的灵活度配双Mega,选了配合好的快龙和花叶蒂——花叶蒂强烈吸钢,正好让快龙后出处理坚盾剑怪和巨钳螳螂赚人数。再加带宁神果剑舞的坚盾剑怪应对花叶蒂、河马、月亮伊布等哈欠手。魔幻假面喵通路太好,于是补铝钢桥龙正面打袋兽皮可西并铺隐形岩。最后塞讲究围巾烈咬陆鲨专门对付长耳兔,顺便当喷火龙、暴鲤龙、火神蛾的刹车。出场基本是坚盾剑怪+快龙+1,首发交魔幻假面喵或烈咬陆鲨。作者自评强项是坚盾剑怪+快龙打击面互补、对受け组合处理稳;短板是单挑流胜负容易被首发猜拳和选择决定,对怪我屋(变幻自如怪)阵容也没什么把握。Build article →
The author's whole idea is to win with the Pokemon he likes, starting from the Mega Mawile he wanted to try and the Mega Dragonite he'd never used, going for an offense-leaning, low-cycle singles team that finished 112th. He deliberately picked the female Basculegion against the grain, and it's the team's selling point: Adaptability gives it top-tier power, it wins many one-on-ones, cut down countless Garchomp and Delphox, and specifically handled Hippowdon. Mega Dragonite runs a Timid four-attack spread that can flinch first with Multiscale and break through for free, with Air Slash for Grass coverage. Mega Mawile is Adamant Huge Power with Thunder Punch, Play Rough, Sucker Punch, and Iron Head for steady damage. Mimikyu pairs with Mawile to flip Gyarados leads via Trick Room, and Choice Scarf Garchomp cleans up. Archaludon uses its Sturdy-adjacent Ability to stay a tough Stealth Rock cBuild article →
This team is built to read the opponent's leads and steamroll with high-value one-on-one pieces. In build order came Mega Delphox to menace the new Megas, then Kingambit for the Mega Starmie and Basculegion that Delphox hates, plus the Focus Sash Swords Dance three-attack Garchomp used since M-1. With leads too weak to Primarina and mirror Garchomp being silly, HB Leftovers Gyarados went in, followed by Life Orb Mimikyu as a flex piece and finally Mega Floette. In practice they almost never lead a Mega, picking three non-Megas with Gyarados usually leading and Garchomp sometimes. Gyarados uses Thunder Wave for Speed control, paralyzing enemy Dragon Dance Gyarados on the switch then pivoting to Garchomp to handle Mega Gyarados reliably. Mimikyu swaps Shadow Sneak for Wood Hammer to crush Hippowdon, a boosted hit KOing over half the time. The author says leads read easily here, but Mega Fl
Feeling the format was full of Metagross, the author started from the Mega slot that best beats it, Delphox, and built outward, with two accounts peaking at 2561 and finishing around 120th. Delphox runs Fire Blast, Psychic, Nasty Plot, and Substitute; Hippowdon is Leftovers Impish with Earthquake, Yawn, Slack Off, and Protect as the defensive-cycle pivot. Choice Scarf Meowscarada carries Trick Flower, Triple Axel, Thunder Punch, and U-turn, and gets thrown at almost any team with Gyarados. Empoleon runs Shuca Berry for water control plus Vacuum Wave, while Focus Sash Garchomp sets Stealth Rock plus Stone Edge and Lum Berry Kingambit Swords Dances to close. The usual lead is Garchomp or Empoleon plus Delphox and Kingambit, with Hippowdon only coming out when cycling looks better. His heaviest matchup is Mimikyu, which he only realized was a problem in the last hour, and Hisuian Samurott iBuild article →