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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The author placed 519th (peak 2259) with a build around lure pressure, baiting out matchups it beats. They first tried a Floette core but it flopped, since the Steel types it lures in are too strong and Aegislash kept punching through the whole back line. So they swapped to a Mega that lures things it actually beats and landed on Mega Blastoise, which draws in meta-relevant but stat-light picks like Primarina and Meowscarada. Around it sit Gengar and Corviknight to hunt those low-stat threats, Garchomp as the Ground slot, and a Choice Scarf Meowscarada. They were convinced Aegislash would decide the whole season and tuned the team to break it and its support (especially the Hippowdon plus Aegislash pairing), which grew common late-season, vindicating the call; movesets were built specifically to deny opponents the draw. The long second half is the author venting that Champions is less fuBuild article →
Source: バトルデータベース チャンピオンズ · GameWith
Public ladder roster; no detailed set is available for this team.
The author's team-building rules are: no half-baked walls, win with raw power, end games early, and avoid shaky-accuracy moves for consistency. The first lock was Choice Specs Hisui Samurott, whose Ceaseless Edge spike-stacking plus Sacred Sword punches through most things, backed by Sucker Punch and Swords Dance for ongoing pressure. Mega Glimmora leads to apply pressure with Needle Guard reserved specifically for breaking Mega Lopunny, while Sash Whimsicott uses Prankster Tailwind to give the slow team speed and Encore to shut down setup. Mega Starmie is the Huge Power physical attacker, Corviknight tanks physical hits and does pivot control, and Bellibolt brings high special bulk plus Volt Switch and a Ground immunity to patch the team's Ground weakness. The whole premise is power plus reproducibility, dragging games into a favorable spot through play rather than luck.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author finished 577th (2225), hitting their three-digit goal with a defensive cycle team built on Toxapex plus Meganium using priority and poison. It started purely from loving Toxapex, which is fully special-defensive and runs no item to dodge Poltergeist. Meganium is the physical wall, complementing Toxapex, beating Stealth Rock and Spikes setters, and packing a hit on Steel types. A Choice Scarf Garchomp picks off fast threats like Mega Gengar, while a Black Glasses Hisuian Samurott uses Ceaseless Edge to lay Spikes and covers Mega Starmie and Mega Delphox. A Shuca Berry Aegislash tanks Mega Lucario's post-Swords-Dance Earthquake and handles Floette and Umbreon; a Leftovers Galarian Slowking closes things out and stat-walls Psychic-carrying Floette and Volcarona. The author lays out matchup verdicts and felt-pick rates in detail, crediting the Aegislash's Shuca Berry and Speed invBuild article →
Finishing 595th at 2222, the author admits this team is an almost exact copy of a YouTuber's build, with his own contribution being the strategic write-up. His core point: the M-A meta is balanced and deflated with no broken units, so builds barely differ in power and weaker players can only win by 'shifting' their sets to make opponents misread the pace, then maximizing the one turn that buys. Here Archaludon, Blastoise, Basculegion and Mimikyu each run off the most-feared standard set. Mega Blastoise is the centerpiece, usually brought from the back, tanking a hit and trading while the threat of Shell Smash freezes opponents; the usual answers, Scarf Meowscarada and Primarina, aren't actually that hard to handle since Basculegion cleans up behind. His honest weakness: Basculegion barely saw play and the spreads weren't refined, and he recommends watching the original creator's videos fBuild article →
The author adapted last season's #28 Mega Charizard X team, building around the loop "Stealth Rock → Yawn pivot → Dragon Dance Char X sweep." Sturdy Archaludon almost always leads to guarantee rocks, with Rock Tomb plus White Herb so it can flip a speed war against Glimmora. Hippowdon, the self-proclaimed MVP, walls physical attackers and yawns under Leftovers + Slack Off + Protect. Char X keeps the original spread, relying on chip from rocks and sand to sweep after one DD, with Roost handling Aegislash and priority. Scarf Mimikyu cleans, scouts Hisuian Samurott, and uses Trick or Curse to dismantle setup. Snorlax covers Ghost spam and patches the Primarina/Delphox matchup while still passing Yawn, and Mega Froslass is the secondary mega versus Hippo, Primarina, Gyarados and Archaludon cores. Weak points: Basculegion without Mimikyu, defensive Archaludon, Energy Ball Mega Glimmora, Aegislash, and SD Lucario.Build article →
The author finished 610th at 2220. The build started from Archaludon being too strong to skip, paired with a Taunt/Will-O-Wisp/Encore Mega Delphox as the setup lead; since that pair lacked breaking power, a Calm Mind Primarina was added to close games. The remaining holes, stopping Basculegion/Blastoise/Gyarados, handling Mega Charizard X, breaking stall, and dealing with Floette, were covered by Scarf Meowscarada, Garchomp, and Scizor respectively. Mega Delphox leads often, chipping with burns and Magic Fire so teammates move freely while also trading head-on; it's strong at setup, slugfests and cleaning. Archaludon sets Stealth Rock and gets a hit in, is absurdly bulky, has great typing synergy with Delphox for safe entry, and carries Roar to avoid being a setup fodder. Primarina tanks and stacks Calm Minds, flipping would-be setup bait. Garchomp beats stall but fears Yawn and poison-sBuild article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The author finished 637th. He had climbed to 2200 on a Mega Lopunny core but stalled out against too many Primarina and rough Lopunny mirrors, so he rebuilt by swapping the Mega slot to Mega Pinsir. The new theme is speed plus Swords Dance: Mega Lopunny brings a STAB Mach Punch priority hit, while the late-added Pinsir, after a Swords Dance, hits scary hard with Quick Attack and uses Stomping Tantrum to break Bulk Up Corviknight. Both turn poison and burn into setup fuel, and Facade also pressures stall. Scarf Garchomp saw little play but delivered when used. Corviknight runs Taunt, Bulk Up and Leftovers, letting others chip first so it sweeps. The Focus Sash Basculegion reuses last season's reliable set. Archaludon went Timid this time, still setting Stealth Rock and getting one hit in. Standard selection is Archaludon plus a Mega plus Basculegion, with Corviknight and Garchomp as needeBuild article →
作者参考高分玩家的M-1构筑,把Mega皮可西+气势披带火神蛾这套强化接力作为骨架开始搭。Mega皮可西首发铺隐形岩、放电磁波和叫声制造跳板,魔法镜还能挡掉对面的钉子,几乎每场都先发。火神蛾踩着被叫声锁技或被讲究围巾乌龙换走的对手蝶舞全扫,披带保底;幽尾玄鱼带咒术之符+适应力扫墓,配高速移动伪装成讲究围巾骗对手,再加替身躲哈欠鬼火不意打;仆刀将军则是负责清扫剩下的讲究围巾手,靠隐形岩+不意打+剑舞收尾,铁头换成铁头是因为原本的踢倒对沙奈朵、仙子伊布换上来冥想根本打不动。另两只Mega位是Mega长耳兔(专砸Mega路卡利欧和铝钢桥龙)和讲究围巾花叶蒂(伪装Mega位,对Mega路卡利欧首发破灭之愿稳赢,也能用戏法把铝钢桥龙和受队变成跳板)。作者自评核心组合咬合度高、强化接力打点厚,但承认Mega路卡利欧轴本来很难处理,全靠花叶蒂硬撑。Build article →
The author admits he was short on time and didn't refine the team, riding luck and synergy to crack the three-digit ranks. The starting idea was a small test: on a Charizard Y plus Corviknight core, swapping Corviknight for Conkeldurr — which also clears hazards — keeps firepower while still cycling. Mega Charizard Y runs Will-o-Wisp, Roost and Solar Beam to stay bulky and win the Lopunny matchup; Umbreon is a defensive wall with Toxic and Foul Play that doubles as a Basculegion check; Mega Venusaur is a special-attacking set. Conkeldurr brings Drain Punch, Mach Punch, Defog and Earthquake, removing Stealth Rock aimed at Charizard while hitting hard and outspeeding Hippowdon, and Archaludon sets rocks and answers Starmie, with Choice Scarf Garchomp as the Ground and speed slot. He's candid that it's a rough build that won on luck and matchups, but going nearly undefeated in the 2100s sugBuild article →
The team is named for its Garchomp, Mega Gyarados and Hawlucha. Unburden Hawlucha isn't strong on its own, but with Brave Bird, Drain Punch, Taunt and Bulk Up the usual physical walls can't stop it; once it eats its berry and triggers Unburden it outspeeds even Scarfers and fast Megas, making it the team's number-one finisher. The bulky Primarina, Bellibolt and Rotom that Hawlucha can't dent go to max-Attack Mega Gyarados, which removes them with Ice Fang, Earthquake, Power Whip and Dragon Dance. Max-speed Sash Garchomp lays Stealth Rock with guaranteed action, and Dragon Tail Archaludon phazes and chips the whole team. On the final day the author found Gengar, Clefable, Sylveon and Meowscarada hard to handle, so Mega Delphox and Basculegion were swapped for physical Mega Lucario, which breaks Sylveon and Umbreon, and Misty Terrain Primarina, which denies Yawn even on the switch and beatBuild article →
This is a matchup-offense team built around Dragonite and Lopunny as twin face-up threats. Mega Lopunny runs Swords Dance, Mach Punch, Megaton Kick and Close Combat as the physical ace and usually comes out alongside Slowking. Slowking with Leftovers carries Sludge Wave, Psychic, Flamethrower and Freeze-Dry as a special tank that handles the team's problem mons Sneasler, Floette and Scizor. Sylveon has the highest usage, with Leftovers plus Hyper Voice, Magical Flame, Yawn and Protect; nearly every Dragon gets thrown at it, as do Lopunny, Charizard and Scizor teams, and its Yawn-Protect loop is genuinely annoying. Multiscale Mega Dragonite is the Mega slot that breaks the Aegislash and Venusaur that Lopunny fears, while Scarf Basculegion is the second wincon, usually saved to spam Last Respects at the end. The team struggles with Mega Charizard X, Sneasler paired with Mega Floette, and SBuild article →
This is a Mega Lopunny attack-cycle: keep pressuring with Lopunny's main moves, and against bulky walls like Venusaur or Skeledirge, switch to Toxic Spikes plus Dragonite and Aegislash to poison them down. When Toxic Spikes got answered by the field, the author rebuilt around several setup sweepers instead. Lopunny runs Fake Out, High Jump Kick, Thunder Punch and U-turn, with turn-one Fake Out scouting info almost risk-free. Calm Mind Primarina hard-punishes Hippowdon, the mon most often switched into Lopunny; Bulk Up plus Taunt Corviknight handles the walls Lopunny can't crack as a second setup sweeper; and Mega Delphox is the second Mega, using Will-o-Wisp and Magical Flame for pseudo-bulk and Psyshock plus Encore to beat setup, covering the steels Lopunny struggles with and being one of the few answers to Mega Meganium. Archaludon leads and checks Basculegion and Mimikyu, while a FocuBuild article →
作者擅长打先制技正面单挑队,这次以Mega水箭龟+双倍多多冰的极光幕/破壳跳板组合为起点搭建。后来发现双倍多多冰碰到火钢就掉线,又嫌苍炎刃鬼气势披带容易被隐形岩磨掉,于是逐步换成谜拟丘和讲究围巾→气势披带的烈咬陆鲨,最后再塞进Mega长耳兔,凑成"三只Mega+披带+坚硬+鬼皮"的全攻击型正面队。水箭龟靠Mega发射器打波动弹组首发压隐形岩、稳吃Mega路卡和Mega长耳兔;大食花当裏Mega,用拍落+突袭这种没人猜到的全配置硬刚妖火红狐、西狮海壬、风妖精,顺带处理耿鬼和坚盾剑怪。铝钢桥龙靠白色香草连发流星群,型不透明让对手自乱阵脚;谜拟丘点镜搭配影爪砍钢铠鸦和坚盾剑怪,鬼皮保证一回合行动;烈咬陆鲨披带专砍妙蛙花、大竺葵这种草系。短板是没火系容易招巨钳螳螂,但烈咬陆鲨自己能解;双倍多多冰被退役后对火钢的覆盖也变薄,作者承认长耳兔进队时间太短还没完全摸透。Build article →
Because Mega Floette's usage at offline events was sky-high, the author decided to anchor the team on a Mega that clearly beats it, settling on Mega Scizor for its boost-plus-priority, recovery and solid resistances. Mega Scizor runs Bullet Punch, Knock Off, Swords Dance and Roost, strong into Mega Floette and the Mega Lopunny that grew common later. It pairs with Leftovers Garchomp, which switches into Fire and removes Charizard and Volcarona quickly with Rock Tomb or Stealth Rock. Those two dislike hard physical walls, so Nasty Plot Rest Wash Rotom is added to break stall mons like Hippowdon, Umbreon and Toxapex as setup fodder while giving a Ground immunity. The back Mega is Calm Mind Sub Mega Floette to cut Dragon coverage, and paired with Basculegion's Quick Turn it lands and removes Archaludon regardless of ability. Quiver Dance Volcarona handles steels and the Scizor mirror, and SBuild article →
Public ladder roster; no detailed set is available for this team.
The author's starting point was using Mega Froslass to manipulate the opponent's lead selection, then breaking through with Mega Delphox in head-to-head matchups. He noticed that Mega Froslass scares Garchomp off the field and bluffs a screens or setup lead, which lets the rest of the team punish those reads. Mega Delphox crushes Gengar and most general matchups, while Garchomp masquerades as the screens/setup partner and acts as the dedicated Stealth Rock setter against Bellibolt and Charizard. Meowscarada and Primarina both serve as matchup-fixers, the former handling Basculegion and Hippowdon, the latter helping Delphox come in safely and walling Scarf Garchomp and Scarf Meowscarada. Mega Froslass with Blizzard, Shadow Ball, Ice Shard and Taunt shuts down Espathra/Clefable setup teams. Toxapex was added last to plug Aegislash, Mimikyu, Ceruledge and Primarina. The author's praised strength is the lead pressure and easy wins, while Leftovers Aegislash, Spell Tag Mimikyu and Sash Meowscarada remain the main holes.Build article →
Will-O-Wisp Hex Gengar covers a wide range and beats a lot of matchups, so the author made it the Mega anchor. The first draft paired it with Wash Rotom for Garchomp, Scarf Basculegion as a sweeper, Kingambit to cut Dark/Ghost coverage, and Sash Garchomp plus Lopunny, but Gengar proved too frail, Meowscarada was heavy on the whole team, and Scarf Basculegion was too slow. Drawing on top M-1 Gengar builds, the author rebuilt with a bulky Gengar, swapped Rotom for Corviknight to fix the first two issues, cut Basculegion, and moved Garchomp to a Choice Scarf for speed. Slowing Gengar made enemy Gengar a problem, so Mega Blastoise was added to handle it and Lopunny was dropped, with Hisui Samurott rounding it out to chip while spiking and make setups with Encore. This gives both a Gengar cycle plan and a Samurott-plus-Blastoise matchup-offense plan; it looks weak to Meowscarada but Gengar suBuild article →