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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Source: バトルデータベース チャンピオンズ · GameWith
Kameleon anchored around an Iron Defense plus Body Press Metagross to reach rank 84, briefly hitting 4th on the last day. The core is HB Iron Defense Metagross with High Speed to outspeed and pick off faster special Megas, paired with defensive Garchomp that lays Stealth Rock and Spikes so a +2 Body Press one-shots bulky Garchomp and 80%-rolls Delphox. Max-speed Choice Scarf Hisuian Samurott revenge-kills special Megas from above while also spreading Spikes for extra pressure. Sash Gengar, Primarina, and Corviknight round it out for offense, defensive cycling, and a Mega-Gengar bluff. He says opponents rarely play around the setup so it farms easy wins, but the members can feel undersized and he leans on smart lead choices; shaky-accuracy moves are the weak point.Build article →
Chabomatsu took a Scizor-based matchup team to rank 85 in the ladder division at 2478. His goal was reproducibility, winning with the same selection every game, so the core is a lead of Sash Garchomp plus an ace plus Life Orb Mimikyu, used in about 90% of games. He runs two Mega slots: Mega Scizor and a second Mega, with Greninja especially strong into type-walls like Hippowdon, letting him lock in the base selection. The rest is Mega Charizard Y for breaking stall and an Alolan Ninetales bluff, which paired next to Garchomp tricks opponents into reading a Sitrus set. He grades the build 95/100; the missing 5 is that he must throw shaky-accuracy moves every game and bad luck can spiral into loss. His worst matchups are Mega Lucario and Kingambit.Build article →
The author's plan is to avoid losing the lead matchup, then sweep with a boosted attacker. The build started from a Mega Floette + Mega Charizard X combo seen on Raigeki: Charizard X runs Dragon Dance + Flame Charge so it can outspeed even Scarf Garchomp after a boost (Swords Dance felt like overkill). Bulky Floette pairs with Espathra via Speed-Boost Baton Pass; one pass is often enough to sweep. Hisuian Samurott on Focus Sash leads against Archaludon, Starmie and Basculegion, sets Spikes and chips defense with Shell Smash-style Razor Shell to set up Charizard. Vanilluxe is the MVP, putting up Aurora Veil while tanking even max Flash Cannon from Archaludon, giving Charizard a safe DD turn and baiting Steels away from Floette's Moonblast. Scarf Garchomp cleans up and carries Fire Fang specifically for Scizor. The author's stated weakness: Corviknight — only Charizard can handle it, and once Zard goes down with Corv still alive, the game is basically over.Build article →
Built entirely around Mega Gengar, the author discovered that Will-O-Wisp combined with Pain Split gives Gengar match-up flexibility even against offensive teams—something traditional Gengar sets lacked. The standard three are Gengar, Primarina (Calm Mind set), and Garchomp for Stealth Rock and clean-up. Corviknight provides pivot play and draws in Gengar's checks, Kangaskhan covers face-up matchups, and Mimikyu acts as a revenge killer against physical threats. The author admits this team has too many hard weaknesses and too many threatening Pokémon it simply cannot handle, relying on skilled play to reach 85th. The standout strength is how Gengar's Will-O-Wisp line catches opponents completely off guard.Build article →
The team uses a physically bulky Florges alongside Houndoom and HB Garchomp as a stable defensive backbone. Lucario was originally run with Earthquake to lure Aegislash, but the author found the other four Pokémon already handle Aegislash fine, so Meteor Mash was adopted to punish lazy opponents. Toxapex checks Volcarona and Primarina drawn in by Florges, while Scarf Basculegion presses damage on predicted switches and sets Stealth Rock. Three win conditions are maintained: sweep with Lucario, sweep with Florges, or grind through cycles. The main weakness is Galarian Slowking hard-locking the team's selection, and tech-guessing against various Archaludon sets.Build article →
The author is a returning Gen 7 player whose specialty has always been Perish Song Gengar matchup teams, and he brought the same blueprint over to Champions. The plan is to open with Archaludon or Basculegion to wreck the lead, swing tempo with Gengar using Perish Song + Substitute + Shadow Ball, then close with Umbreon or Choice Scarf Garchomp. Archaludon runs Dragon Fang + Protect so Lopunny's Fake Out can't break Sturdy, and Draco Meteor reliably OHKOes Hippowdon and Mimikyu. Basculegion uses Flip Turn to pivot Gengar in safely against Focus Sash Glimmora, Garchomp or Mamoswine leads. Gengar is max Speed for the mirror with enough SpA to trade with Corviknight and Rotom. Umbreon brings Yawn pivoting plus a Fairy/Fighting answer, while Garchomp packs Fire Fang for Corviknight and Scizor. He admits Lopunny is pure RNG and he stopped using it the last three days; Mimikyu, Grassy Glide Floette, Espathra and Blastoise are real problems.Build article →
Yukurusu built an offense-meets-setup Metagross team to rank 87 in singles. The axis is Iron Defense Body Press Metagross, but uniquely also carrying Agility: Iron Defense breaks bulky walls like Umbreon and Hippowdon, while Agility flips speed on faster special threats like Hydreigon, Greninja, and Charizard and then removes them with Body Press. Its partner is Sash Whimsicott running Moonblast, Endeavor, Encore and Tailwind, strong into Hippowdon and Garchomp and turning the Choice poison/ice/steel moves aimed at it into free setup turns for Metagross. Mega Delphox packs Hypnosis to steal losing games, and Hisuian Samurott, Aegislash and Sturdy Archaludon cover leads and Spikes. He says Hydreigon-Metagross and standard teams are stable, but Dragonite-plus-Aegislash, Skeledirge, and Clefable are rough, and crits are a constant fear.Build article →
The team is built around Mimikyu, which the author has used in every Generation VII game. Blastoise counters Mimikyu's main checks—Garchomp, Hippowdon, and Corviknight—while Ceruledge with Focus Sash acts as the primary attacker, trading one KO and weakening the next. Skarmory handles Megas that Blastoise struggles with, Empoleon leads against Garchomp and Glimmora setups, and Hippowdon sets Stealth Rock. The go-to three are Ceruledge, Mimikyu, and Blastoise: Ceruledge and Mimikyu clear each other's checks before Blastoise cleans up. The author notes the team's completion level is low with many hard matchups, but short game lengths allowed enough battles to grind up to 87th.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The author built a face-off team tuned for the mobile client, so matches finish fast instead of dragging into 20-minute stall cycles during a commute. The core is Mimikyu setting Trick Room with Basculegion as the huge-damage Trick Room sweeper, plus Mega Mawile as a second Trick Room attacker to cover what Basculegion struggles with. Garchomp with a Focus Sash leads to scout the opponent and drop Stealth Rock; Mega Meganium chews through bulky physical walls and covers Charizard, while a Taunt Hydreigon shuts down Vileplume-based stall. The author notes that as ranking climbs Mimikyu becomes common and Basculegion is harder to push as a sweeper, but it still works as a face-off and breaker, so the run hinges on whether Trick Room gets set up.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team's late addition was Mega Lopunny as a breaker, combining with Scarf Basculegion, Florges, Garchomp, and Archaludon into a high-pressure squad. Garchomp lays Stealth Rock and Spikes then pivots with Dragon Tail; Archaludon is a Leftovers fortress that becomes harder to remove over time; Basculegion leads and threatens everything; Florges draws specific responses from opponents. Mega Lopunny's key feature is firing Giga Impact at the right moment—the recharge window forces a dilemma, and Swords Dance fills the gap otherwise. Corviknight's role was mostly to project a cycle-team image and increase Lopunny's blindside potential. Accuracy variance was the team's biggest weakness; the author estimates roughly 30-40% of final-day losses were from Lopunny missing.Build article →
The team is built around Mega Delphox, whose moveset almost mirrors the Black Calyrex set the author ran in Scarlet/Violet. The core is Delphox plus Scarf Garchomp, Archaludon, and Mimikyu. Garchomp with Focus Sash sets Stealth Rock and uses Rock Slide for Speed-boosted threats; Archaludon runs Stamina plus Rest to solo games on its own; Mimikyu checks Mega Gyarados and counters Mega Gengar plus Umbreon pairings. Primarina was largely a wasted slot the author admits should be replaced. Mega Kangaskhan covers Delphox's losing match-ups using Fake Out on entry. The team's main edge is Delphox catching people off guard; the main flaw is having too many hard counters, making the 91st-place finish a squeaker.Build article →
作者的思路是:不把胜负押在Mega身上,也不去跟版本里那堆型骚化严重的一般宝可梦猜拳,所以选了一只对面打谁都能压得住的妙蛙花当首发轴心。妙蛙花配HD向、带寄生种子+大地之力+终极冲击+光合作用,专打烈咬陆鲨、铝钢桥龙、河马兽、晶光花、西狮海壬、魔幻假面喵这些主流一般役,对盔甲鸦也能僵持后种子撤退。核心搭档皮可西配天然+寄生种子+祈愿+冥想,由妙蛙花种子打草稿后换上来,把烈咬陆鲨、火神蛾、巨钳螳螂、长耳兔、谜拟丘这些舞向对手反过来当强化跳板,连花叶蒂都能在烈咬陆鲨上叠满冥想一波收掉。剩下三只用三首恶龙+坚盾剑怪补Mega打击面,加洗翠风速狗(威吓+隐形岩+鬼火)专门处理喷火龙YX,最后一格水洛托姆是为了引诱铝钢桥龙而不引盔甲鸦,给妙蛙花腾出舞台。作者自评强项是对铝钢桥龙、坚盾剑怪、巨钳螳螂、长耳兔胜率畸高,弱项是几乎所有Mega压制都得靠后排,跟铝钢桥龙的型猜拳也没完全摆脱。Build article →
The author has run Hydreigon plus Metagross since Gen 7, so with Mega Metagross back this season they rebuilt the pair and finished KR #1 at rank 91 overall. The core is Metagross and Hydreigon covering each other in a cycle, backed by a fully bulky Primarina that eats physical hits and uses Flip Turn to fight momentum plays and Yawn loops. An Adaptability, Aqua Jet Basculegion puts out enormous raw damage, pressuring the opponent's cycle and wrecking slow teams, which the author calls the real MVP. The closer is Vanilluxe, which sweeps when Ice moves are running through everything and survives a Life Orb Mimikyu plus two boosts; Mega Lopunny cleans up after Swords Dance. The author admits the team has no Ground type so Bellibolt-style threats are rough, and being a recovery-less offensive cycle makes it fairly hard to pilot.Build article →
The author is a pure meta-team player who anchored on Mamoswine plus Starmie plus Scizor this season, finishing rank 92 for a second straight double-digit result. Mamoswine leads to set Stealth Rock and uses its Ground/Ice coverage to pressure lead Glimmora, Garchomp and Archaludon, while Endeavor plus priority lets it turn bad matchups around. Scizor is the physical and Fairy wall, strong against Mimikyu, Meowscarada and non-Body-Press Metagross, and uses U-turn and Knock Off to fight Umbreon and Hippowdon's Yawn loops. The real engine is Huge Power Mega Starmie, whose Liquidation hits harder than Garchomp's Outrage. A Choice Scarf Hydreigon exists to answer Bodypress Metagross and serve as a third U-turn pivot; Glimmora's Corrosion poisons Corviknight and Toxapex to break stall and also checks Dragonite and Mega Charizard Y; Gallade handles Umbreon, Archaludon and the Primarina that coBuild article →
The team is built on a structural concept: in a meta where defensive Pokémon are dominant, simply run a strong defensive core rather than trying to break through it. The backbone is Mega Scizor plus Galarian Slowking plus Ditto, provided by co-builder pkt. Scizor uses Knock Off to strip items and pivots into Ditto to copy whatever the opponent just set up; Galarian Slowking stalls with Toxic and Flamethrower, avoiding draws; Ditto hard-counters all setup sweepers by becoming them. Garchomp with Focus Sash covers electric immunity and pressures offensive threats, and Mega Dragonite was the final addition as the ground-immunity slot with Ice Beam and Extreme Speed for clean-up. Key weaknesses include Aegislash, Basculegion, and Glimmora requiring careful positioning. This was the author's culminating team before a planned break from competitive play, finishing 92nd.Build article →
The author is a die-hard Sceptile fan and anchored the team on it the moment it unlocked, finishing rank 93. To push Mega Sceptile through, they run a physically-and-specially-bulky Hippowdon for Stealth Rock and Yawn, plus a Flame Body Bulk-Up Ceruledge to cover Sceptile's problems like Floette, Mega Charizard Y, Corviknight and Scizor; Ceruledge also takes Sceptile's Baton Pass off Substitute and sweeps after boosting. The second Mega slot is Mega Scovillain, specifically to cover the Steel types and Mimikyu that Sceptile can't beat in a straight face-off. Scovillain plus Primarina pressures the Hydreigon-Metagross and Alolan Ninetales-Garchomp teams that were popular early to mid season. The last slot switched from a Curse Mimikyu to a Scope Lens Archaludon that answers Calm Mind Clefable, and is versatile enough to also handle slowed Mega Dragonite. The author notes Sceptile still loBuild article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team is built around Mega Florges, chosen as the sole S-tier Mega of the M-A format for its ability to push special Fairy damage in cycle play while recovering with Synthesis. Spikes Garchomp (Sitrus Berry, physical-bulk spread) handles leftover Aegislash by tanking Poltergeist twice and slowly wearing it down with entry hazards. Archaludon runs Stealth Rock, Dragon Tail, and Thunder with Rest + Chesto Berry, making physical-heavy leads unable to grind it down. HD Aegislash buffers Fairy threats; Mega Charizard Y eliminates water-move coverage against the team; Choice Scarf Meowscarada cleans up physical accumulators from above. The author highlights that the Rest strategy lets Archaludon force win-or-draw outcomes against stall teams, which was the core rating-climbing mechanism. The notable weakness is handling fast, high-power Water-types when Archaludon cannot be deployed.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The author built this team by reviving their best Gen 7 framework centered on Mega Charizard X. Focus Sash Greninja (Torrent ability) handles the Garchomp matchup that Charizard struggles with and opens holes from the front. Mimikyu with Focus Lens provides a reliable lead piece. Mega Lucario runs Ice Punch, Bullet Punch, and Fire Punch to cover Garchomp and Dragonite that opponents nearly always bring. Corviknight (Sitrus Berry) acts as a cushion, using Taunt and U-turn to strip Sashes and hand off to Lucario. Choice Scarf Garchomp covers the opposing Charizard matchup and adds a Ground pivot. The team's main strength is straightforward gameplan execution and clear win conditions; the author flagged Primarina as the most uncomfortable matchup.Build article →