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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Public ladder roster; no detailed set is available for this team.
Source: バトルデータベース チャンピオンズ · GameWith
The strategy is to set up dual screens and Stealth Rock via Alolan Ninetales with Light Clay, then sweep behind them with Mega Staraptor using Agility plus Close Combat. Garchomp and Archaludon provide entry hazard support while Mega Greninja handles opposing Mega Charizard leads with Rock Blast, and Gholdengo pressures stall and defensive teams. The author notes the clear win condition and high reproducibility of this approach as its biggest strength. The main weakness is high-HP regenerating threats like Hippowdon: once Mega Staraptor gets put to sleep by Yawn, the run is essentially over.Build article →
The author wanted to use Mega Lopunny and built around it with a physical wall Corviknight and special wall Galarian Slowking as the supporting pair. A second Mega—Mega Delphox—was added to handle Mega Gengar and Mega Venusaur. Scarf Garchomp addresses both Charizard forms. Finally, Primarina with Lum Berry and Sleep Talk was chosen to counter Scarf Hydreigon and Hippowdon's Yawn pivoting. The core flow is Corviknight U-turning into Lopunny for direct damage, Slowking grinding out stall with its Acid Spray to strip defenses while regenerating health, and Delphox threatening low-speed cycles with Calm Mind behind a Substitute. Primarina was tuned to win speed ties against mirror matches. The team handles a wide range of offensive archetypes but struggles against both Charizard forms and slow defensive loops where only Primarina's Calm Mind can dig out wins.Build article →
The author ran a Garchomp, Umbreon, and Mega Gengar core for most of the season. The intended flow is using Yawn to force passive play, then landing Mega Gengar against the awake opponent to gain numerical advantage. Umbreon checks nearly all physical attackers and uses Wish to restore teammates' HP, effectively increasing total actions available. Mega Gengar swapped Shadow Ball for Hex, paired with Will-O-Wisp and Focus Blast, because Archaludon flooded the meta in the second half of the season—Will-O-Wisp plus Hex deals more damage than repeated Shadow Balls against its defense profile. Scarf Basculegion was the main attacker against Delphox teams; Focus Sash Meowscarada with Toxic Spikes and Sucker Punch threatened Garchomp, Basculegion, and coverage angles; Florges was almost entirely a team preview pressure piece. The author ended the season at 2475 peak with only eight final-day games, deliberately stopping early out of risk aversion, and noted that next season should rely more on skill repetition than reactive team-building.Build article →
作者是个玩属性单一队的UP主,这次拿的是一般系单一队。构筑直接借鉴前赛季两位高分玩家的成品,挑出三个用着最顺手的核心:带岩石连发的铳嘴大鸟、特性沙隐的光电伞蜥、棉花防守加剑舞的Mega长耳兔,以这三只为骨架。光电伞蜥和铳嘴大鸟分别用蛇之凝视和喙加农制造异常状态当跳板,自然接上吃异常的百变怪;长耳兔只有吸取拳一个攻击技,遇到不好出的盘面就换打击面广的袋兽当二号王牌;最后用卡比兽的呵欠操作出场顺序,对付喷火龙、妖火红狐、骨纹巨声鳄这些火系和超坏星、布里卡隆、呆壳兽这种硬受。作者自评Mega长耳兔是绝对的核心,对手看到它会习惯性换河马兽、钢铠鸦这类数值受,正好被棉花防守加剑舞打成跳板,对苍炎刃鬼、路卡利欧胜率非常夸张;短板是巨钳螳螂稍微难处理,长耳兔火力本身也偏低,得靠对手送格斗技才舒服。光电伞蜥靠沙隐免疫沙暴伤害,专门骗河马兽出来后用扎根反打。Build article →
The author spent the entire season refining a Mega Lopunny-centered team, valuing its wide move customization options. Early on a cycling approach failed against high-bulk stall teams and Charizard variants, leading to adding Corrosive Poison Glimmora and physically-bulky Hippowdon for a sturdier foundation. Recognizing that lead advantage is decisive in this metagame, the fourth and fifth slots went to Scope Lens Hisuian Goodra, which wins most lead matchups and handles Primarina, and standard Goodra whose Gooey ability cancels Mega Charizard X's Dragon Dance Speed boosts while also slowing Lopunny—letting the author's own Lopunny outspeed after an opposing contact move. A Focus Sash Aegislash rounds out the team as an anti-Florges pivot and setup absorber. The team supports offensive, cycling, and setup win conditions simultaneously. The author attributes losses to misplays and team preview misreads rather than structural weaknesses and felt the team was strong enough to climb higher.Build article →
Public ladder roster; no detailed set is available for this team.
The backbone is a Venusaur-Skeledirge-Umbreon cycle team carried over from the previous regulation, which covers most new Mega threats in MB without major changes. Garchomp was added for Charizard; Alolan Ninetales provides screens against rain-boosted Archaludon; Mega Gyarados rounds out coverage against Delphox and Gengar while creating a dual-threat team preview alongside Ninetales. Venusaur was the overwhelming first pick due to favorable matchups into the top meta threats. The author credits high mastery of the core cycle as the key to reaching top 1000, while acknowledging that Mega Gyarados practice was lacking and that Gholdengo and Mega Gengar caused consistent headaches.Build article →
A committed Umbreon loyalist, the author only had two requirements: build around Umbreon and play the Stealth Rock plus Yawn game. Umbreon and a hazard-setting Garchomp were locked in first, with Garchomp on Sitrus running Stealth Rock, Spikes and Dragon Tail specifically to chip the physical walls Umbreon cannot break. The other four slots were chosen purely from Umbreon's bad matchups: Primarina with an Electric-resist berry for Blaziken, Swords Dance Aegislash for Bellibolt and Corviknight, Mega Metagross for Mimikyu and Lopunny, and a Clear Smog Gengar for special setup sweepers like Primarina, Volcarona and Clefable. Aegislash is tuned to outspeed Venusaur, and once it gets a Swords Dance off it clears anything slower. The Gengar slot was originally Mega Greninja, but it lacked the damage to actually kill things; with Gengar the Garchomp plus Umbreon plus Gengar trio became much easBuild article →
This team reached rank 852 in Champions M-1 singles, built around special-attacking Mega Lucario and Mega Charizard X as dual Mega cores. Noticing that Archaludon dominated the meta, the author reasoned that a special Fighting attacker would be the best counter — special Lucario ignores Stamina's Defense boosts and OHKOs with Flash Cannon; Vacuum Wave with Adaptability acts like a priority move with 80 effective power, covering fast threats like Meowscarada, Greninja, and Scarf Hydreigon. Mega Charizard X targets matchups Lucario struggles with, sweeping via Dragon Dance after Hippowdon sets Stealth Rock; Primarina and Sylveon handle coverage and recovery while Meowscarada leads with a Focus Sash. The author credits special Lucario's surprise factor as the team's biggest strength, and notes that Toxapex and Mega Venusaur are essentially unwinnable matchups.Build article →
The author built around Mega Mawile, a favorite since Sun/Moon. Adamant AS Garchomp with Poison Jab handles Mega Meganium (which usually walls Mawile) and sets Stealth Rock, while Milotic sponges both sides and resets setup sweepers with Haze. Life Orb mixed Meowscarada leads for immediate pressure—Aura Sphere blows up Archaludon and Trick against special Garchomp/Dragonite is huge. Mega Delphox is the Mega Venusaur killer and also covers Gengar and Mega Metagross. The last slot is Cotton Guard Whimsicott, brought in the back to beat the surge of Gyarados—one boost usually wins. The author feels every member ambushes something specific; weaknesses are rain teams (no Thunder Punch on Mawile, no Scarf on Meowscarada), lead Floette, and speed-boosting Protean Scovillain.Build article →
The author had not planned to play seriously this season, but while messing about with teams the Mega Mawile plus Choice Scarf Heat Rotom pairing felt good, so they borrowed a top player's six almost unchanged. Mawile drops Swords Dance for max HP and Attack, raising its general matchup quality through Sucker Punch coverage; even without Swords Dance opponents still have to respect it, which forces a lot of setup-avoidance plays and handed over easy wins. Heat Rotom is the core, using Scarf speed to lock down the Scizor, Metagross and Corviknight that Mawile cannot beat, and chipping with Volt Switch and Overheat while cycling — though Stealth Rock costs it a quarter of its HP, so switching has to be minimised. Sitrus specially defensive Hippowdon sets Stealth Rock and Yawn to open a path for Mawile, Lum Berry Swords Dance Garchomp breaks Hippowdon cycles and Will-O-Wisp teams, and physiBuild article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The author's core lead is Archaludon + Basculegion + Mega Lopunny: Archaludon sets Stealth Rock and chips with Draco Meteor until the opposing team is in KO range for Basculegion and Lopunny, who then sweep with raw power. Mega Lopunny is invested in HP/Def to survive Garchomp's Outrage, runs enough Speed to outpace base 130s at neutral nature, and a +2 Triple Axel can roll past max Hippowdon. Basculegion started on Choice Scarf but was switched to a max Attack Wave Crash set so it could OHKO Hippowdon while still picking moves freely. Because Garchomp was such a headache, Corviknight (Brave Bird + Taunt) and Meowscarada were added later. In the last three days Mega Meganium was swapped for max-Speed Mega Glimmora with Energy Ball to punish the Hippowdon switch-ins and to stop losing to Mega Charizard X/Y and Gengar. The author admits the build was clearly targeted once it hit top-100 and bled rating from there.Build article →
Pokémon battle Vtuber 'Sakuranomiya Piano' reached rank 858 in M-1 singles with a Mega Starmie + Mega Blastoise dual-Mega offense team. The core idea is using Scovillain's selection pressure as a setup tool — its Mega ability Hard Press punishes physical attackers, forcing opponents to lead with special or Fire-types, which Mega Starmie then handles at maximum efficiency. Mega Blastoise covers the overlap of threats that beat both (Archaludon, Ghost-types, Hydreigon), with Mirror Coat as the team's signature tech — no one expects a Mega attacker to go passive, so it punishes Bellibolt and other special nukes. Mimikyu with Fairy Feather sets up off fake-outs, Ceruledge holds Focus Sash as a late-game cleaner, and Scarf Archaludon specifically answers Gyarados. The author cites clean, predictable selection logic as the main strength, while Glimmora, Sneasler, and stall teams are the notable weaknesses.Build article →
He wanted to use Mega Sceptile purely because it's his favourite Pokemon, and since last season he'd tried a pile of partners that didn't work — he's bad at piloting Charizard Y, Sceptile never got selected on rain teams, Garchomp stacks weaknesses, Mawile survived nothing, Hydreigon plus Metagross was wrong — with only Mega Blaziken feeling decent. The one thing he was sure of was Hippowdon, which covers Sceptile's lack of raw damage and is simply an outstanding Pokemon. One Mega wasn't enough, so the second slot went to Mega Lucario, which converts Hippowdon's Stealth Rock, sand and Yawn position into an explosive sweep. Both of his Megas fold to Choice Scarf Garchomp, so Basculegion came in as the stopper, also strong into Mega Delphox and Mega Staraptor, then Kingambit to handle the Choice Scarf Meowscarada that Sceptile invites, and Archaludon last because he had no other way to beaBuild article →
The author reached a final rating of 2458 in M-1 singles with a Mega Floette + Mega Delphox dual-Mega team assembled hastily from May 4th after noticing Floette's standout performance at a tournament event. Floette runs max Speed with Oblivion Wing for maximum reach against Dragons and Garchomp; Delphox covers the Fire/Psychic angle that Floette cannot handle — namely Steel- and Poison-types — and uses Substitute plus Nasty Plot to sidestep status. Scarf Garchomp is the generalist sweeper and Basculegion check; Stamina Archaludon is described as probably the team's strongest individual and was used in most games. Ceruledge with Focus Sash handles Flying-type obstacles, and Camo Berry Primarina uses sleep to beat Yawn-loop strategies. The author notes that Archaludon and Garchomp carried the team, while Floette's clear weaknesses demanded careful team selection.Build article →
The author built a broadly adaptable standard team centered on priority moves. Dragonite leads with Multiscale plus Draco Meteor and Extreme Speed to win most openers, while Aegislash uses Swords Dance and Sacred Sword to beat Metagross after getting the speed advantage. Primarina acts as the defensive glue, countering Blaziken and Hydreigon while keeping pressure off the others. Mega Lopunny runs Fake Out plus Swords Dance for both aggressive and sweep modes, and Mimikyu closes games with Life Orb Swords Dance. Sylveon is the only non-priority member, providing hazard control and Roar to stop setup. The team's weaknesses are Gyarados (Mold Breaker breaks Mimikyu), Mega Venusaur, and especially Mega Scovillain, which the author admits to having no reliable answer for.Build article →
A full Steel-monotype team the author has used since Sword and Shield. Archaludon leads to set Stealth Rock or trade, then Mega Skarmory builds up Speed via its Weak Armor ability when hit and sweeps after Mega Evolution. Focus Sash Aegislash covers wide with Shadow Ball and Shadow Sneak at high Speed. Hisuian Goodra counters rain teams by KOing Pelipper with Thunderbolt, tanking Swampert's Earthquake with a Shuca Berry to Counter back, then finishing with Mud Shot and Draco Meteor. Mega Mawile targets Umbreon and Skeledirge; Metagross handles Mega Blaziken with Occa Berry plus Psycho Fang to break screens. The author identifies Scarf Hydreigon, Mega Staraptor, and Mega Delphox as consistent threats, and acknowledges that Fire-type pressure is an inevitable weakness of any pure Steel team.Build article →