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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Public ladder roster; no detailed set is available for this team.
Source: バトルデータベース チャンピオンズ · GameWith
This team carries over from last season: Mega Lopunny backed by Choice Scarf Garchomp and Basculegion, built on winning through skill rather than gimmicks. Last season all three leaned physical, so bulky walls like Corviknight or a defense-boosted Metagross were hard to break, and with only Volcarona's Quiver Dance as a setup move, stall cores like Umbreon and Toxapex were tough to crack. This time the author switched to a female Basculegion, whose Life Orb water move pressures Corviknight and Hippowdon directly, and gave Volcarona an offensive spread instead. Garchomp swapped its fire move for a poison one to beat Mega Meganium and Whimsicott, while a bulkier Mega Lopunny now tanks Garchomp's dragon move reliably in a straight fight. The author calls Mimikyu the team's worst matchup, since five of six members are weak to it, and says rain teams built around Swampert and Archaludon are nBuild article →
Wing built this team around Mega Mawile, pairing it with Mimikyu in a Trick Room/direct-combat style reminiscent of Gen 7. To round out the core, he added Scarf Hydreigon, Primarina, Gallade, and later swapped Heat Rotom for Skeledirge when Blaziken and Hippowdon became more common. Both Mimikyu and Mega Mawile gained Swords Dance — Mimikyu runs Life Orb Wood Hammer specifically to threaten Hippowdon, while Mega Mawile goes fast enough to outspeed and land Thunder Punch. Skeledirge is credited as the team MVP, arriving just in time to fuel a 15-win streak on the final day. The team struggles against solid defensive cycles and Archaludon-based builds.Build article →
Kimitakex built around Mega Mawile, using Hippowdon to set Stealth Rock and Sylveon's Yawn to force in Mawile for a sweep. Basculegion (F), Meowscarada, and Dragonite serve as complementary attackers for direct matchups and breaking through defensive teams. The team's main strength is how well Sylveon's typing patches up the weaknesses that trouble Mawile; the main drawback is that nearly every matchup demands complex multi-layer read chains, making this a very high-execution team. Floette, Venusaur, and Gholdengo stand out as particularly difficult matchups.Build article →
The team started from Delphox, chosen specifically because it outspeeds Gengar and OHKOs it with Psyshock. After Mega Charizard X proved too vulnerable to Garchomp, Stealth Rock, and priority moves, Mega Kangaskhan replaced it—its matchup threat against Florges plus Fake Out and Double-Edge makes it a strong opener. Archaludon counters setup-heavy teams like Milotic, Mega Gyarados, and Basculegion with Dragon Tail. Primarina with Calm Mind cleans up Fighting-types that wall Lucario and can pressure stall cores. Diggersby lures Fighting-types so Scarf Garchomp or Primarina can clean up. The team's strength is strong anti-Florges coverage; the main weaknesses are Mega Clefable plus Choice Scarf Ditto combinations and Mega Slowbro stall loops.Build article →
The key gimmick is placing Alolan Ninetales at the top of the party lineup to bait out its counters, then using Mega Skarmory to exploit those very counters as setup fodder. Mega Skarmory uses pre-evolution Sturdy to pivot into threats like Garchomp and Meowscarada, accumulates Shell Smash boosts or Swords Dance, then Mega Evolves to sweep — after one Sturdy proc it outspeeds even a Choice Scarf Meowscarada at max speed. Archaludon leads to set Stealth Rock and slow down threatening fast attackers, while Gengar on a Focus Sash handles Alolan Ninetales matchups with Sleep Powder. Azumarill with Belly Drum busts through defensive cycles, and Choice Scarf Hydreigon acts as the team's dedicated answer to Basculegion. The author notes Venusaur-based stall cycles and dual weather teams as the main weaknesses.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The backbone of the team is Mega Kangaskhan, a stealth-rock-and-Dragon-Tail Garchomp, and a Sacred Sword Aegislash—three high-pressure attackers able to win games in pure one-on-one exchanges while also dismantling cycles. When Archaludon proved too heavy, Mega Florges was added as a second Mega; paired with physically-bulk Garchomp and defensive Aegislash it forms a loose cycle that handles dragon-heavy compositions. After noticing over-reliance on Garchomp for pivoting, a Leftovers Gyarados with Taunt and Dragon Dance was slotted in: its Intimidate creates setup opportunities, and high Special Defense lets it survive key hits from Primarina and Charizard Y. Finally, a Choice Scarf Hisuian Arcanine filled the last slot, checking Mega Clefable, Volcarona, and cutting off Mega Lopunny's coverage angles. Strengths are flexible dual-Mega lead choices; the main challenge is properly reading the line-up to avoid forced matchups.Build article →
作者的出发点是看到有人说大狃拉在当前环境没明确目标,但其实把努力值堆在 HB(血量+物防)上之后,它能正面单挑幽尾玄鱼这类对手,而这套思路圈内还没普及,于是围绕「HB 大狃拉」展队。隐形岩位让物攻型铝钢桥龙担任,固执 AS 满+B3,自带耐力+气势披带配龙尾消耗,还能用岩封烧掉对面的妖火红狐和喷火龙Y。Mega 选了水箭龟,破壳后凭实力打三杀,专门补铝钢桥龙打不动的盘。大狃拉吃一发后开剑舞反打,正好克水箭龟头疼的西狮海壬、魔幻假面喵、长耳兔。剩三只是收尾:讲究围巾幽尾玄鱼负责骗对面亮出克制它的恶/一般/谜拟丘,再让水箭龟和大狃拉来收;狠辣椒专吃西狮海壬并诱导对面首发铝钢桥龙的对策;钢铠鸦走 HD 物理耐久配置,配合狠辣椒打循环和拖时间判。作者自评水箭龟+大狃拉+幽尾玄鱼的三杀压力极高,弱点是 Mega 快龙、风妖精的鹦鹉学舌+顺风、还有西狮海壬一出现水箭龟就难以出场。Build article →
The author reused the skeleton that felt good in a previous season: Orthworm passes a Baton with Shed Tail so Mega Blastoise can Shell Smash safely and then sweep. Post-Smash Water Spout hits absurdly hard, powering through the bulky Pokemon opponents bring specifically to check it, and max Speed regularly beats things that look like Choice Scarf users. Orthworm runs minimum Speed for a slow Shed Tail and uses Earth Eater's odd resistances to switch in and steal tempo; Body Press became Heavy Slam this season, which sharply raised the pressure it puts on Fairies. Aegislash goes against the grain with a Focus Sash, which behind a Shed Tail substitute is close to double insurance, and its unexpected Speed catches people out. Mega Glimmora is the second Mega at max Speed for Charizard and Dragonite, with Magical Shine swapped to Energy Ball for the rising Water types; Choice Scarf Garchomp Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team revolves around Scolipede using Iron Defense and Baton Pass without a dedicated setup lead, exploiting physical attackers as natural setup fodder. Gholdengo is the first Baton Pass recipient, using its Gold Body ability to block phazing moves like Roar and Perish Song, while Substitute handles Dragon Tail. Primarina replaced Mega Floette as the second recipient to fix the team's all-Fire weakness, and with Drain Kiss it can self-sustain after receiving boosts. When Baton Pass is not viable, Mega Dragonite serves as a hard-hitting lead alongside Mimikyu for cleanup. Meowscarada on a Focus Sash was kept for matchups against Light Screen teams, though in practice it more often punished Archaludon and Kingambit. The team's biggest weaknesses are Clefable (no one can break through it), and matchups where Baton Pass and the offensive lead are both compromised simultaneously.Build article →
The team is built around the author's favorite Pokemon, Mega Meganium, which was used in over 95% of games. Mega Meganium threatens Water and Ground opponents directly, and its Weather Ball in sun tears through most teams; paired with Stealth Rock, even Fire-types cannot safely switch in. Hippowdon provides physical bulk to handle physical Mega attackers that Meganium struggles against, while Tyranitar with a Lum Berry spreads Stealth Rock and checks special Fire-types like Charizard-Y and Volcarona. Choice Scarf Gholdengo covers the speed deficiency against Archaludon, and Kingambit with a Life Orb is the dedicated wall-breaker against stall and Dragalge cycles. The author acknowledges major weaknesses to Greninja, Meowscarada, Mega Floette, and Mega Venusaur, admitting the one-Mega structure with Meganium has inherent coverage flaws.Build article →
Public ladder roster; no detailed set is available for this team.
With a week left and the rating stalled, the author borrowed a Archaludon plus Basculegion core from another player's team almost unchanged. Archaludon was the clear MVP: its four-move coverage of Draco Meteor, Thunderbolt, Iron Head, and Stone Edge pushed the author into top-1000 ranking almost single-handedly. Basculegion holds a Mystic Water to boost Water moves and its physical bulk absorbs Mega Lopunny's Giga Impact. Mega Scizor's wide coverage—especially Double Wing for Araquanid teams and Volcarona—gave additional flexibility. Hydreigon mainly served as a threat in the team preview but delivered an OHKO on Mega Glimmora in its only outing. Armarouge with Scope Lens handles Garchomp and Hippowdon and resists Mega Lopunny. The key weakness is limited answers to Florges outside of Basculegion.Build article →
The team was built the moment Light Clay was added, centered on Grimmsnarl setting dual screens with Taunt to block opposing setup. Mega Blastoise uses Shell Smash under screens to bypass speed tiers without being revenge-killed by priority, while Mega Gyarados was added specifically to handle the explosion of Mimikyu, using Dragon Dance and Mold Breaker to ignore the Disguise ability. Volcarona runs a three-move set with Psychic alongside Fire coverage and Giga Drain for Mega Metagross and Mega Blaziken matchups. Garchomp sets Stealth Rock and Swords Dances with a Lum Berry to cut through Hippowdon's harassment. Mega Gengar chips away at defensive cycles and functions effectively even without Mega Evolving. The author notes that all six Pokemon contributed roughly equally to win rate, and the three first-generation Megas came together naturally rather than by design.Build article →