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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The team is built to give the author's favorite Morpeko a role it can fill — specifically countering Mega Gyarados and Delphox that were troublesome in prior seasons. Morpeko runs Aura Wheel, Endeavor, Taunt, and Quick Attack to handle stall teams and sash Greninja. Mega Charizard Y covers physical threats, Hippowdon provides Whirlwind control, Palafin adds raw firepower, Mega Meganium locks down Mimikyu and Bellibolt with Encore, and Kingambit is the late-game closer. Morpeko's selection rate was low but its win rate when fielded was high; the team's weakness is difficulty breaking defensive cores and Morpeko's inability to threaten Garchomp or Hippowdon.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The author built a fairly standard Mega Dragonite + Aegislash team, borrowing heavily from a prior season's top-29 list. The concept is simply "win with typing and raw stats." Aegislash with Leftovers is the centerpiece — after a Swords Dance, its Sacred Sword blows past everything except Umbreon and Sitrus Skeledirge, and a double SD Sacred Sword even OHKOs specially-defensive Hippowdon. Mega Dragonite abuses immunity to Ground, outspeeds neutral Garchomp, and stalls unset-up foes with Toxic Spikes + Roost while cycling cleanly into Mega Charizard variants. Sash Glimmora leads for pressure, Scarf Meowscarada uses Thunder Punch to handle Gyarados, physically-bulky Hippowdon exists to beat Lopunny and lay Stealth Rock, and max-Speed Mega Lopunny leverages High Jump Kick to punch through Umbreon, Snorlax and the mirror. The author admits the team plays more like offense than cycle, and Garchomp with X-Scissor + Earthquake is still very rough to face.Build article →
Pyroar is the real ace of this team, chosen for its Normal typing that ignores Shadow Sneak and Sucker Punch from ghost-types, plus Taunt to shut down stall. Mega Delphox acts as a decoy Mega to bait out ghost moves for Pyroar to safely enter. Scarf Hydreigon and fast Calm Mind Primarina cover Pyroar's dragon-type weakness, while Life Orb Mimikyu and Focus Energy+Substitute Archaludon handle the special combat lane. The author notes that water-types and speed-boosting fire-types like Blaziken are crushing structural weaknesses, and credits the end-of-season drop in their usage for enabling the top-800 finish.Build article →
The team revolves around Mega Blastoise's strong head-to-head performance, always paired with two support picks. Florges is present purely as a bluff—the author admits fielding it almost always loses, but opponents target it defensively and open the path for Blastoise. Sneasler handles Primarina and other counters to Blastoise; Snorlax uses its massive bulk plus Self-Destruct to remove threatening Pokémon; Mimikyu answers Corviknight threats; Aegislash deals with opposing Florges and Ghost-type threats. The author identifies Hippowdon and Charizard as the most problematic matchups, and acknowledges Aegislash was underutilized due to unfamiliarity with the Pokémon.Build article →
Built to prove Mega Gardevoir is a genuine competitor to Mega Florges rather than a budget substitute. Gardevoir's Hyper Voice, Psyshock, Magical Flame, and Encore give it coverage and utility Florges cannot replicate, with favorable matchups against most meta Megas. Garchomp (Stealth Rock + Spikes, Oran Berry) lowers HP thresholds for Gardevoir and Scarf Greninja to secure KOs. Scarf Greninja is the speed control pivot via U-turn. Mega Venusaur counters Mega Kangaskhan and Mega Lopunny while grinding out Corviknight via PP stalling. Aegislash handles Starmie and delivers independent match wins. Skeledirge answers Mega Scizor and Mega Clefable, using Slack Off and Hex as attrition tools. Identified weaknesses: Mega Glimmora is difficult in any team composition, and rain-Starmie teams are structurally problematic.Build article →
The author found a team featuring Minimize plus sleep strategies that claimed a Champion-rank finish, borrowed it directly, and ran it through season end with only one change: swapping Galarian Slowbro for Mimikyu. The standard lead is Gengar (Hypnosis) or Garbodor (Toxic Spikes, Thunder Wave, self-destruct), followed by Overqwil and Mega Starmie each using Minimize to stack evasion. Overqwil with Leftovers uniquely blocks sound moves, ignores Prankster, and absorbs Toxic Spikes. Mega Starmie runs Waterfall over Aqua Tail for 4 extra PP, enabling sweeps through boosted Gyarados and Iron Defense Metagross. The author acknowledges the strategy is luck-heavy and recommends it for beginners despite being countered by Curse Mimikyu, phazing Hippowdon, and Mega Greninja.Build article →
The article lists six Pokemon with movesets but provides almost no written explanation of team strategy or matchup notes. The two apparent cores are Glimmora, Hippowdon, and Gyarados for early-game pressure, and Mega Meganium, Hydreigon, and Aegislash for late-game sweeping. Mega Glimmora brings massive Special Attack with Sludge Bomb and Power Gem, Aegislash sets up Swords Dance for Ghost priority, and Choice Scarf Hydreigon provides speed control. Due to the lack of author commentary, this summary is based solely on the visible team composition.Build article →
The team was built around Florges, with the author treating it as a lead-first attacker. To support matchup failures—especially against Mega Gengar—Milotic was added as a pivot that also fishes for burns with Scald. A Choice Scarf Hydreigon rounds out the core, handling Basculegion and cutting off Garchomp's Electric coverage alongside Florges. When Florges became harder to lead late in the season, Mega Scizor was added as a second win condition, complemented by a Mystic Water Samurott (Hisui) for stall-breaking and an Air Balloon Garchomp to cover Charizard and Lucario. The team's strength is dual Mega pressure and Milotic's near-unbreakable special bulk; the weakness is low physical bulk and an over-reliance on the Florges match-up being favorable.Build article →
The team centers on Mega Gyarados using Dragon Dance to sweep, supported by Alolan Ninetales laying dual screens in one turn. Garchomp handles the fire, rock, poison, and steel types that threaten Ninetales. Focus Sash Greninja leads against problematic openers like Glimmora, Kingambit runs Black Glasses to smash Fairy types and break screens, and Delphox covers Gyarados's bad matchups against Mega Venusaur, Mega Meganium, Scovillain, and Staraptor. The author found Greninja plus Gyarados to be the most reliable core but notes the team overall lacks consistent team selection options; hardest matchups include Mega Lopunny, Blastoise, Lucario, Mega Blaziken, Primarina, Empoleon, and Umbreon.Build article →
The team was built around Mega Starmie as the core attacker, aiming to grind down opponents through cycling while punching through with a Mega ace or locking them out with defensive pressure. Mega Blaziken pairs as a secondary attacker, using U-turn to scout and connect into teammates, while Corviknight runs Iron Defense to wall physical threats and threaten a sweep. Bellibolt absorbs special hits and spreads Toxic to pressure Ground-types on the switch, and Hisuian Samurott layers Spikes under favorable matchups. Hydreigon with a Lum Berry rounds out the team as a check to Hippowdon and a late-game win condition, with Belch offering surprise coverage against Primarina. Weaknesses include Ceruledge, Swords Dance Mimikyu, and Cosmic Power Clefable, which the team has no reliable answer to.Build article →
Public ladder roster; no detailed set is available for this team.
The team was developed in collaboration with friends, with the goal of minimizing mid-battle switching by systematizing lead choices and game patterns. Archaludon leads and either attacks or sets rocks, Mega Lopunny with Sword Dance and Mach Punch binds Dark-type scarf users, Basculegion cleans up, and Ceruledge uses Breaking Swipe and Armor Crash to break through. Mimikyu with Lum Berry and Disguise provides an emergency pivot. Mega Florges handles bulky and stall-oriented builds. Garchomp with Lum Berry and Sword Dance counters Corviknight and Toxapex teams. The author reflects that the early-season environment was favorable, but a losing streak after the 13th of the final month prevented a better placement.
The author decided cycle play wasn't winnable at the current ladder level, so he built around "luck and setup moves" to refuse interaction. Inspired by his old Rotation Battle experience with Swagger+Hypnosis Gengar, he picked a non-Mega Focus Sash Hypnosis Gengar as the centerpiece—the Sash guarantees two Hypnosis attempts, and opponents waste resources playing around Mega Gengar. Sitrus Archaludon leads to set Stealth Rock and disrupt, while Mega Blastoise sweeps after a single Shell Smash. Mega Skarmory was added as a second Mega for matchups Blastoise struggles into (Meowscarada, Floette); in practice Skarmory+Gengar became the real core. Scarf Basculegion cleans up once Rocks chip checks, and Quiver Dance Sub Vivillon is the cheese option when both Megas look bad. Weaknesses: he admits Raichu and Tapu Koko returning will gut the team, and shortened sleep turns often cost him games.Build article →