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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Source: バトルデータベース チャンピオンズ · GameWith
The team's starting point is Mega Charizard X as the author's signature pick, paired with Garchomp and Kingambit for a three-core offensive team. Garchomp leads with Stealth Rock and Dragon Tail to funnel opponents into Kingambit's post-Sword Dance Sucker Punch kill range. Mega Charizard X takes a free Dragon Dance turn and then sweeps with Flare Blitz and Dragon Claw, using Roost to stay healthy against priority. Kingambit carries a Life Orb and punishes Sucker Punch reads with Supreme Overlord's power boost. Greninja provides speed and coverage against matchups the core cannot handle, while Mega Lucario acts as a dual screens breaker. The author swapped Clefable mid-season for Primarina with Lum Berry and Calm Mind to counter status-based stall teams. The standard lead of Garchomp plus Charizard X plus Kingambit was highly reliable, but Scarf Meowscarada, physically defensive HippowdonBuild article →
The team runs on two axes: Hippowdon to build position and Mega Gyarados to Dragon Dance through everything, which he calls both the simplest and the strongest plan. Hippowdon leads nearly every game, setting Stealth Rock then Yawn in neutral or favourable spots and pivoting straight to Hisuian Goodra or Scizor in bad ones, grinding chip with sand until the opponent is in his ace's range. Most setup teams run Whirlwind on Hippowdon, but since he also brings it alongside Mega Meganium in pivot picks he chose Slack Off, and he moved its investment from special to fully physical bulk or it couldn't do its job at all. Mega Gyarados is Jolly rather than Adamant specifically so he can bring it without hesitation against Mega Delphox, Mega Gengar and Mega Lopunny, and it runs only its two STAB moves plus Earthquake — his principle is that the ace you bring most often should never carry a shaky-Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The team is built around Scovillain with the Moody ability as a grass-type mono team, chosen partly because rain teams were common and grass types fared well against them. The core strategy uses Mega Victreebel or Meowscarada to set Toxic Spikes, Serperior to set up dual screens and spread paralysis, then Scovillain to farm stat boosts behind Leech Seed and Substitute; Torterra provides Stealth Rock and handles Charizard and Volcarona, while Mega Abomasnow is the answer to Skeledirge and Mega Staraptor. The author notes that mono-grass team composition naturally deterred opponents from bringing Primarina (a hard counter), but poison-immune walls like Dragalge and Toxapex, along with Dragonite using Clear Smog, were consistent problems.Build article →
Unable to win anything through the middle of the season, the author tried a strong player's rain team, liked it immediately, and ran the same six with only move and item tweaks. The concept is to lead Garchomp, set Stealth Rock and disrupt, then push through one of three win conditions: rain, Metagross or Meowscarada. Pelipper skips the usual Damp Rock bulk build for a Choice Scarf, which makes it both the rain setter and a fast attacker, and its unexpected Scarf repeatedly removed Charizard and Staraptor from above. Mega Swampert and Archaludon split the rain duties: Swampert swings rain-boosted Wave Crash and Earthquake, with Protect letting it be selected into Charizard Y, while Archaludon takes over when Gyarados or Meowscarada wall Swampert, sitting in the middle Speed tier and spamming Electro Shot under rain. Mega Metagross is the alternate line and can sweep alone once Iron DefenBuild article →
Built around Life Orb Basculegion to counter the omnipresent Hippowdon, this team leverages Basculegion's threat presence to predict opponent team composition. Mega Gyarados handles the Mimikyu that Basculegion draws in, Choice Scarf Dragapult provides speed control against Meowscarada and Hydreigon, and Mega Meganium serves as the special attacker against rain teams and Archaludon. Focus Sash Mamoswine leads as a suicide lead with Endeavor plus Ice Shard, while Kingambit rounds out the team with wall-breaking and priority. The author acknowledges weaknesses in the Fairy coverage gap and the team being heavily physical, struggling against Mega Scovillain, Mega Venusaur, and Mega Floette.Build article →
The team is built around a setup sweeper concept: Pixie (Mega Clefable) opens to set Stealth Rock and paralyze, then Hawlucha runs a Taunt + Work Up set to sweep using its Acrobatics/Brave Bird after activating Unburden via Oran Berry consumption. Hawlucha outspeeds all 102-speed-tier and below physical attackers once it has one boost, bypassing Umbreon/Hippowdon stall. Kingambit and Basculegion form the backup offensive pair—Basculegion specifically counters Scarf Garchomp plus Primarina, the main threat to the Hawlucha line. Espathra sits as a pure selection-pressure slot. The author notes Hawlucha provided a winning path in almost every matchup, while Mega Blastoise and priority moves were identified as the team's clearest weaknesses.Build article →
This began as a manual Psychic-Terrain team of Armarouge, Mega Alakazam and Mega Blastoise, but the author found manual terrain too hard to pilot, cut the field tactics, kept the gimmicks, and invested every member heavily into Speed. Mega Alakazam runs Nasty Plot and Encore to break stall behind Magic Guard; Mega Tyranitar replaced Armarouge, popping Multiscale just by switching in and beating even Substitute Dragonite with Dragon Dance plus Rock Blast. Ninetales sets Aurora Veil to open for the setup Megas, surviving Hippowdon's Earthquake to OHKO back, and brings Rain Dance to weaken Charizard Y and boost Blastoise. Hyper-fast Corviknight is favorable into both Floette and Garchomp, PP-stalling with Taunt, Bulk Up and Roost. The standout is Choice Scarf Chesnaught: at 190 Speed it outspeeds and OHKOs Mega Lopunny, Mega Starmie, Lucario, Glimmora and Charizard Y, with Bulletproof blockBuild article →
After struggling with Mega Lopunny-based cycle offense, the author pivoted to a team anchored by a specially tanky Mega Charizard Y. The core is Charizard Y plus Corviknight, Primarina, Meowscarada, and Basculegion. Charizard Y was retooled with BS investment to survive physical water moves, running Fire Blast, Air Slash, Overheat, and Solar Beam; Corviknight walls threats and removes Stealth Rock; Primarina counters Hippowdon/Umbreon stall; Meowscarada handles Gyarados and Dragonite; Basculegion absorbs Water-type Pokémon. The author identifies Gyarados at +2, Tinkaton, and Scarf leads as the hardest matchups, while praising Charizard Y's versatility and the team's overall performance beyond expectations.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author argues that a C-invested Mega Delphox outperforms setup variants by denying the opponent the chance to punish setup turns—Fire/Psychic/Fairy coverage backed by Psyshock cuts through specially defensive walls and Calm Mind users. The team commits to a single-Mega structure to force predictable opponent selections; Delphox was fielded in over 90% of matches. Partners include Garchomp with Dragon Breath and Poison Jab (replacing Earthquake) to shut down Pixie setups; Umbreon as a pivot with Yawn control; Toucannon as pressure against Lopunny and Starmie; Mimikyu to handle priority and setup threats; and Basculegion to break Starmie/Corviknight/Bellibolt cycles. Identified weaknesses are Scarf Basculegion, entry-hazard setup teams, and skilled players who can maneuver around Delphox using Starmie-based teams.Build article →
Public ladder roster; no detailed set is available for this team.