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Top ranked-ladder builds published at season end — most include full sets and the original build article.
This is a Mega Lopunny attack-cycle: keep pressuring with Lopunny's main moves, and against bulky walls like Venusaur or Skeledirge, switch to Toxic Spikes plus Dragonite and Aegislash to poison them down. When Toxic Spikes got answered by the field, the author rebuilt around several setup sweepers instead. Lopunny runs Fake Out, High Jump Kick, Thunder Punch and U-turn, with turn-one Fake Out scouting info almost risk-free. Calm Mind Primarina hard-punishes Hippowdon, the mon most often switched into Lopunny; Bulk Up plus Taunt Corviknight handles the walls Lopunny can't crack as a second setup sweeper; and Mega Delphox is the second Mega, using Will-o-Wisp and Magical Flame for pseudo-bulk and Psyshock plus Encore to beat setup, covering the steels Lopunny struggles with and being one of the few answers to Mega Meganium. Archaludon leads and checks Basculegion and Mimikyu, while a FocuBuild article →
Source: バトルデータベース チャンピオンズ · GameWith
作者擅长打先制技正面单挑队,这次以Mega水箭龟+双倍多多冰的极光幕/破壳跳板组合为起点搭建。后来发现双倍多多冰碰到火钢就掉线,又嫌苍炎刃鬼气势披带容易被隐形岩磨掉,于是逐步换成谜拟丘和讲究围巾→气势披带的烈咬陆鲨,最后再塞进Mega长耳兔,凑成"三只Mega+披带+坚硬+鬼皮"的全攻击型正面队。水箭龟靠Mega发射器打波动弹组首发压隐形岩、稳吃Mega路卡和Mega长耳兔;大食花当裏Mega,用拍落+突袭这种没人猜到的全配置硬刚妖火红狐、西狮海壬、风妖精,顺带处理耿鬼和坚盾剑怪。铝钢桥龙靠白色香草连发流星群,型不透明让对手自乱阵脚;谜拟丘点镜搭配影爪砍钢铠鸦和坚盾剑怪,鬼皮保证一回合行动;烈咬陆鲨披带专砍妙蛙花、大竺葵这种草系。短板是没火系容易招巨钳螳螂,但烈咬陆鲨自己能解;双倍多多冰被退役后对火钢的覆盖也变薄,作者承认长耳兔进队时间太短还没完全摸透。Build article →
Stuck at low rating with a Heracross build in the first half of the season, the author refocused on the Dragonite that had been sitting in their backup selection and rebuilt around a non-Mega Dragon Dance Dragonite holding an Expert Belt, which widens its coverage at no risk; an improvised Iron Head even lets it fight Fairies, and the physical set beats the special walls people bring specifically for Mega Dragonite. To stop Stealth Rock ruining that plan the Mega slot went to Froslass, which pressures hazard setters like Garchomp and Hippowdon enormously, fires Blizzard for free, and blocks setup with Taunt and Destiny Bond. Choice Scarf Sneasler pivots and Tricks its item away, and is fast enough to remove Mega Raichu Y. Mimikyu, Dragonite's worst problem, is handled by Mega Pyroar, which resists or is immune to its main moves, while Focus Sash Meowscarada answers Gyarados and PrimarinaBuild article →
Because Mega Floette's usage at offline events was sky-high, the author decided to anchor the team on a Mega that clearly beats it, settling on Mega Scizor for its boost-plus-priority, recovery and solid resistances. Mega Scizor runs Bullet Punch, Knock Off, Swords Dance and Roost, strong into Mega Floette and the Mega Lopunny that grew common later. It pairs with Leftovers Garchomp, which switches into Fire and removes Charizard and Volcarona quickly with Rock Tomb or Stealth Rock. Those two dislike hard physical walls, so Nasty Plot Rest Wash Rotom is added to break stall mons like Hippowdon, Umbreon and Toxapex as setup fodder while giving a Ground immunity. The back Mega is Calm Mind Sub Mega Floette to cut Dragon coverage, and paired with Basculegion's Quick Turn it lands and removes Archaludon regardless of ability. Quiver Dance Volcarona handles steels and the Scizor mirror, and SBuild article →
The author has been running Mega Venusaur since Gen 7 and wanted to keep building around it for Champions M-B4. Choice Scarf Hydreigon and Corviknight cover Mega Metagross and Starmie, which Venusaur struggles with; Alolan Ninetales checks Dragonite (a team-wide threat) and rain teams; Lum Berry Garchomp handles Charizard + Hippowdon cores; and Skeledirge deals with Lucario and Volcarona while acting as a cushion. Venusaur runs an HC spread with Leech Seed over Giga Drain to grind out cycles, and its Speed is tuned to outrun slower Archaludon. Garchomp is max Speed with Thunder Fang to bluff Archaludon and Gyarados, but it can't break Iron Defense variants. The go-to lead trio is Hydreigon + Venusaur + Corviknight. The author calls out Charizard + Metagross and Dragonite + Metagross cores as their worst matchups, winning only around 60% through careful play.Build article →
Public ladder roster; no detailed set is available for this team.
This team keeps last season's Mega Metagross + Mega Gengar core, reaching a 2500 rating with a better rank and 12th in August's Monthly Challenge. Mega Metagross is the ace: top power, speed and coverage for head-on fights, tanky enough to shrug off most super-effective hits. Mega Gengar is the real engine, using Shadow Tag to trap troublesome Pokemon for a Perish Song kill, which frees Hydreigon and Hippowdon to play more aggressively. Hydreigon is underpowered alone and weak to Fairies but pivots on its resistances; Hippowdon tanks physical hits while chipping with sand and Yawn; Primarina handles Hippowdon; Focus Sash Garchomp covers the team's one gap against setup sweepers and Archaludon. The team handles head-on, cycle and setup play alike, with flinch and poison effects giving it natural comeback potential.Build article →
The author got hooked on U-turn Mega Blaziken from a stream and built around it. Mega Blaziken Protects to Speed Boost safely then hits from above, and once it has an edge it U-turns to keep the cycle rolling while chipping off Focus Sashes and Mimikyu's disguise; it runs High Jump Kick over Close Combat to avoid dropping defenses against Sturdy Archaludon and losing to Draco Meteor. Hippowdon is the reliable physical wall, tuned to survive +2 Close Combat from Mega Blaziken, +2 High Jump Kick from Mega Lopunny, and +2 Poltergeist from Aegislash. Gyarados with Leftovers is the cycle glue, using Intimidate plus Avalanche to handle Garchomp and Taunt against support. Mega Raichu Y was added for rain, hitting Archaludon and Hippowdon with Electro Ball, Focus Blast and Grass Knot. Gholdengo cuts Staraptor's Close Combat spam, and Hisuian Samurott with Focus Sash leads and completes the team;Build article →
Having barely laddered last season, the author read build articles and borrowed someone's stable Venusaur plus Umbreon team, liked it enough to commit to it for the season, and touched Champion rank with light edits. He then stalled out against Lum Berry Swords Dance Garchomp, Nasty Plot Gholdengo and Focus Energy Archaludon, and only reached a three-digit finish after a Champion-rank player shared an updated version and advice with him. The concept, as he relays it, is to apply pressure with chip damage from poison and Stealth Rock, then push a Fire-type Mega through the Steel-types that ignore both. Glimmora was rebuilt from an attacker into a set that can place poison on either the active or the switch-in, and Mega Venusaur unusually invests in Speed to win the mirror and outpace uninvested Archaludon. The real revolution was Calm Mind Baton Pass Umbreon: the exact situations where SwBuild article →
Public ladder roster; no detailed set is available for this team.
The author started the season eyeing a Mega Mawile offensive team and a Mega Dragalge regen cycle, and while hunting partners found that base Slowbro walls Garchomp cleanly. So they locked Ice Beam, Scald and Slack Off, and slotted Trick Room in the last spot, which doubled as tech for the Mega Mawile team. Slowbro is the core and MVP: high physical bulk plus Regenerator lets it switch in and set Trick Room several times a game, keeping Mega Metagross, Mega Blaziken and Mega Delphox in check. The Trick Room sweepers are Mega Meganium, Mega Mawile and Ceruledge. Meganium beats Milotic, Hippowdon and Poison-Jab-less Garchomp; four-attack Mawile with Brick Break punishes screen teams and OHKOs Kingambit. Ceruledge runs Flash Fire plus Cursed Body Ward, baiting Charizard Y and Volcarona's Fire moves then punishing, and switching in to beat Garchomp with Ward Poltergeist plus Shadow Sneak aroBuild article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The author, a devoted Whimsicott fan, built this Toxic Spikes team around the Hydreigon + Metagross core. Scolipede leads to set Toxic Spikes, then Whimsicott stalls turns with Substitute and Protect, grinding foes down with poison while also burning weather and Trick Room turns, which makes it strong against rain, dual screens, and Trick Room Mawile. Whimsicott's speed is invested enough to Moonblast Staraptor first and to Substitute ahead of Metagross's Bullet Punch. Hydreigon is a plain Scarf set, Metagross doubles as the third Toxic Spikes member absorbing ice and steel moves, Rotom-Wash shuts down Corviknight cycling, and Raichu strongly baits Garchomp and Hippowdon so Whimsicott moves freely. Strengths: consistent, low-skill-floor gimmick and readable matchups. Weaknesses: loses to opposing Hydreigon + Metagross, Dragonite + Aegislash, and Charizard, can't beat Venusaur + Umbreon, Build article →
The author's starting point was using Mega Froslass to manipulate the opponent's lead selection, then breaking through with Mega Delphox in head-to-head matchups. He noticed that Mega Froslass scares Garchomp off the field and bluffs a screens or setup lead, which lets the rest of the team punish those reads. Mega Delphox crushes Gengar and most general matchups, while Garchomp masquerades as the screens/setup partner and acts as the dedicated Stealth Rock setter against Bellibolt and Charizard. Meowscarada and Primarina both serve as matchup-fixers, the former handling Basculegion and Hippowdon, the latter helping Delphox come in safely and walling Scarf Garchomp and Scarf Meowscarada. Mega Froslass with Blizzard, Shadow Ball, Ice Shard and Taunt shuts down Espathra/Clefable setup teams. Toxapex was added last to plug Aegislash, Mimikyu, Ceruledge and Primarina. The author's praised strength is the lead pressure and easy wins, while Leftovers Aegislash, Spell Tag Mimikyu and Sash Meowscarada remain the main holes.Build article →
This team was built around Mega Delphox, the author's favorite Mega design, using dual Mega synergy with Mega Mawile to lure out water-types for Mawile to sword dance sweep. Snorlax with Thick Fat and Leftovers acts as a pivot that resets Garchomp's Scale Shot setup with Yawn, and runs Fissure as a 30% shot in losing games. Primarina is tuned to outspeed its own Mawile by one point for mirror-match information advantages. The author admits Hydreigon rarely got selected despite good type synergy. Hard counters include Meganium-based teams (0% winrate) and rain teams (~30%).Build article →
Public ladder roster; no detailed set is available for this team.
Will-O-Wisp Hex Gengar covers a wide range and beats a lot of matchups, so the author made it the Mega anchor. The first draft paired it with Wash Rotom for Garchomp, Scarf Basculegion as a sweeper, Kingambit to cut Dark/Ghost coverage, and Sash Garchomp plus Lopunny, but Gengar proved too frail, Meowscarada was heavy on the whole team, and Scarf Basculegion was too slow. Drawing on top M-1 Gengar builds, the author rebuilt with a bulky Gengar, swapped Rotom for Corviknight to fix the first two issues, cut Basculegion, and moved Garchomp to a Choice Scarf for speed. Slowing Gengar made enemy Gengar a problem, so Mega Blastoise was added to handle it and Lopunny was dropped, with Hisui Samurott rounding it out to chip while spiking and make setups with Encore. This gives both a Gengar cycle plan and a Samurott-plus-Blastoise matchup-offense plan; it looks weak to Meowscarada but Gengar suBuild article →