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Top ranked-ladder builds published at season end — most include full sets and the original build article.
pHpoke finished 58th around Leftovers Aegislash, prized for its Ghost/Steel typing, King's Shield plus Leftovers longevity, and Shadow Sneak cleanup so it never sits dead in a game. Dragonite used to be its partner but got broken by Scale Shot Swords Dance Garchomp, so this season he switched to newly unlocked Mega Staraptor, which outspeeds Garchomp, pivots into Swords Dance Chomp thanks to pre-Mega Intimidate, cycles cleanly with Aegislash, and complements its Ghost coverage with Fighting via Close Combat. Since Charizard and Delphox fire types are tough, a Careful bulky Sitrus Garchomp handles special attackers and lays Stealth Rock and Spikes to extend the offense. These three fear Greninja and Primarina and wanted Toxic Spikes, so Sash Meowscarada was added. Mega Gyarados covers hard-to-pivot Dragonite and Gholdengo teams and sets up on Ghosts, and Perish Song Primarina rounds it ouBuild article →
Source: バトルデータベース チャンピオンズ · GameWith
The team revolves around Mega Starmie (swapped on the final morning for Mega Lucario), Umbreon, Corviknight, Primarina, and Garchomp. The core design insight is that Floette and Archaludon force opponents to bring steel, poison, or fire types — all of which Primarina beats handily. Umbreon provides physical bulk and wish support to handle Basculegion and Gyarados; Corviknight counters Mega Lopunny and Mega Scizor. Focus Sash Garchomp sets Stealth Rock and pressures with scale shot. On the final morning the author decided that Archaludon was rendering Starmie unusable, so he replaced it with special Mega Lucario: Aura Sphere reliably KOs Archaludon, Vacuum Wave picks off Mega Lopunny and Greninja. The team's strength is its flexible selection options; the weaknesses are an incomplete answer to opposing Mega Gengar and Iron Defense-Body Press Corviknight. Peak 2697, final placement 59th.Build article →
Note-chan finished 59th with the goal of squeezing the most out of Hippowdon and stacking many win conditions. The core is Leftovers Protect Hippowdon, strong against the new Mega Metagross, Blaziken and Mawile, plus the now-common Mimikyu. Its three weaknesses (slow execution, low damage, no answer to Lum-plus-setup) are solved by Sash Glimmora's Toxic Spikes, which also burns opposing Lum Berries so Yawn can force switches. Water types are rough, so among Venusaur, Victreebel and Meganium he chose Mega Meganium for its damage, immunity to his own sand, and a hit on Corviknight. These four can't touch Staraptor, so Spell Tag Aegislash was added as a breaker that pairs with Toxic Spikes and steals games via both Swords Dance and King's Shield. Mega Gyarados is the backup Mega, disguised as a non-Mega to catch opponents off guard, and Dragon Fang offensive Archaludon punches through the hBuild article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
作者以Mega巨金怪为核心,看中它连一致弱点技都能扛住、抗性优秀,还有先制技能收残局,能撑起正面互殴、有限循环、清场等多种打法。首先加河马兽处理天气、双打大嘴娃、双墙等套路队;再上西狮海壬负责压地面/恶/火,顺便崩掉河马兽、月亮伊布、钢铠鸦这些Mega巨金怪难啃的墙。为补高速位以及对付妖火红狐、耿鬼、幽尾玄鱼,选了讲究围巾的三首恶龙。第五只是气势披带烈咬陆鲨,负责铺隐形岩、应付喷火龙和火神蛾,靠地震+龙尾+岩石封锁灵活处理暴鲤龙。最后一格用Mega耿鬼,专门针对赛富豪那种切鋼技的Mega巨金怪镜像和大竺葵、皮可西这类墙子,兼当鏡像抓人手段。作者自评Mega巨金怪带铁臂膀是关键,能不放大力鳄、甲贺忍蛙、魔幻假面喵,也能给铝钢桥龙、巨钳螳螂大伤害;身代替西狮海壬多次靠激流+水舞+水水手裡剑线打崩月亮伊布+Mega耿鬼这种循环。短板是宝石海星+电肚蛙(三首恶龙受)几乎无解,以及魔幻假面喵+快龙+坚盾剑怪同框会让Mega巨金怪被剑怪挡死非常难选出。
The author built around his favorite Mega Lucario, leaning on Adaptability-boosted STAB to force damage while keeping just enough type-based switching. Alolan Ninetales anchors the dual-screens-plus-hazards line, using Encore and Pain Split to manage HP and lock down the opponent's setup. Hisuian Samurott was the MVP: heavily invested in Defense to eat Garchomp and Metagross, it lays Spikes and shreds half a team just by spamming Ceaseless Edge behind screens. Mega Delphox is the second Mega, a Fire-type faster than Metagross that, with Ninetales and Samurott, handles Metagross cores well. Scarf Garchomp cleans up as a sweeper and Sash Glimmora leads with Stealth Rock and speed control. He notes trouble with Mimikyu, Primarina, Gyarados, and priority moves; finished 61st.Build article →
After flopping with a cycle team the previous season, the author noticed the ladder was full of Choice Scarf users and decided to skip the speed race entirely with priority. Mega Scizor with Swords Dance became the core: huge priority damage plus a wide coverage set (Bullet Punch / Close Combat / Knock Off / Swords Dance). Hippowdon (Stealth Rock + Yawn) and Hisuian Samurott (Spikes, Black Glasses, Encore) provide hazards and crush stall, while max-Speed Mega Charizard X handles fire types and Mega Dragonite that Scizor cannot. Primarina shifted to a Fairy Feather + Misty Terrain set so it OHKOs physically-defensive Garchomp and breaks Yawn loops from Hippowdon. A Sash Garchomp/Mega Glimmora draft was replaced by White Herb max-Speed Archaludon as a flexible lead. The author feels the team is nearly auto-win versus Mega Lopunny squads and very strong into stall, but wins above 2300 leaned on matchup luck.Build article →
The team starts from Floette plus Basculegion, both of which cannot be defensively tanked and must be answered by type, making opponent team-building predictable in the shallow Season 1 pool. Mega Gengar handles the steel and poison types Floette summons, and the burn-plus-pain split combination is a clean solution against Archaludon. Umbreon fills the dark-type role needed to keep the three-Mega structure functional against Basculegion and Gyarados. Mega Charizard Y covers Scizor, Corviknight, and Mimikyu that Floette forces in. Garchomp holds Sitrus Berry as a flexible back-line pivot that also spreads Stealth Rock and Spikes. From 5 AM on the final day the author swapped Garchomp for Araquanid on impulse and maintained a 2700 rating with it. Weaknesses are Mega Lopunny, Mimikyu, Ceruledge, and Meowscarada. Final placement 62nd, peak placement top 10.Build article →
This team is built on Mega Dragonite, prized for using Multiscale and its stats to shine at both direct matchups and cycling, letting it lead into almost anything. The cycle is filled out with Hippowdon as the physical wall and Aegislash as the special wall. To handle the late-season rise of Mega Delphox, Greninja and their supports, the author added Scarf Meowscarada as a stopper and reliable lead. Since cycling alone loses to setup, Sash Garchomp joins as the strongest one-on-one piece. Finally, a Calm Mind Psychic Mega Floette rounds it out, strong against the recurring Mega Venusaur plus Umbreon pairing and good at baiting Scizor and Aegislash. Dragonite's Speed is pushed to 156 to outrun the common Mega Metagross. He lists Meowscarada, Mega Lopunny, Umbreon plus Steel, and Mimikyu as hard matchups; finished 62nd.Build article →
The team centers on Mega Gengar supported by Umbreon, Garchomp, Mega Scizor, Primarina, and Water Rotom, finishing at 63rd place. Gengar's signature role is to use Protect on turn one to safely Mega Evolve, then cycle with Shadow Ball, denying opponents a free turn. Will-O-Wisp plus Curse disables physical attackers and grinds down defensive builds. Umbreon is the team's absolute anchor, running maximum physical defense with Wish to sustain teammates and Yawn to force switches; the author considers it the hardest member to play well. Focus Sash Garchomp was reworked into an all-out attacker on the final morning to swiftly handle Archaludon and Floette. Scizor's resistances and priority Bullet Punch manage Mimikyu, Mega Floette, and Meowscarada. Primarina's Perish Song seals exhibition-style builds, and back-pivot Aqua Jet into Mega Gengar is the team's strongest sequence. Water Rotom was the final piece, cutting the ground-type line and checking Lopunny and Delphox; the rating climbed from 2500 to 2600 after it was added.Build article →
The author was set on building around his old partner Mega Mawile, filling the team by three rules: non-Mega, versatile and never dead weight, and able to cover Mawile's weaknesses. Mawile has a 100% selection rate as the main attacker, aiming to KO the opponent through move combos with teammates while acting as little as possible; it deliberately runs no Swords Dance so opponents keep respecting a threat that isn't there while he avoids coin-flip turns. Heat Rotom complements its typing, aimed at Metagross and Scizor cores, and is a rare special attacker here. Primarina is strong on the switch-in with reliable moves and deters the Fire/Ground leads Mawile hates to face. Wide Lens Mimikyu spreads Thunder Wave to cripple Mega Grass-types and packs Curse and Destiny Bond for sub and Baton-pass teams. Lum Swords Dance Garchomp breaks physical walls and Yawn Hippowdon walls physically. He noBuild article →
Built around the author's long-time favorite Espeon-Umbreon combination, the full team is Espeon, Umbreon, Mega Gengar, Focus Sash Garchomp, Mega Charizard X, and Blastoise. Umbreon with maximum physical defense, Wish, and Yawn is the backbone of the whole structure. Mega Gengar uses Shadow Tag to prevent escapes; Nasty Plot lets it overpower Primarina even after Primarina gets an Aqua Ring turn, and it accelerates after a Yawn lead. Garchomp runs Poison Jab instead of a rock move, hitting a wide range of targets and synergizing with Gengar's curse-pressure. Espeon with Twisted Spoon was designed for opposing Mega Clefable builds and Vivillon but barely saw play on the final day. Blastoise with Sitrus Berry uses Rapid Spin to clear Stealth Rock for Charizard X and handles Lopunny and Disguise threats. Charizard X's main role is Dragon Dancing against Floette, which ordinary teams struggle to break through. The author notes clear weaknesses: no clean answer to opposing Umbreon, and dependence on Blastoise alone for Lopunny.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team is built around Mega Skarmory, chosen for its well-rounded stats across all dimensions. The second Mega slot goes to Lopunny, whose presence alongside Skarmory can bait opponents into thinking the Skarmory is staying non-Mega, making it easier to land Mega Skarmory. Bellibolt and Hippowdon provide high-recovery pivot support that pairs well with toxic spikes laid by Sash Meowscarada. Glimmora with Choice Scarf rounds out the team to pressure Charizard and Volcarona while picking up enemy poison spikes. Bellibolt was the MVP, winning the vast majority of games, while Lopunny's reliance on the inaccurate High Jump Kick was the main source of inconsistency.Build article →
The build started from Mega Blastoise: after Shell Smash it covers Dark, Fighting and Water and bullies almost anything 1v1. The catches are Primarina, Choice Scarf Meowscarada, plus Mega Floette and Bellibolt who survive +2 hits, so Mega Scizor was added to punch through those checks—Blastoise leads when the matchup opens up, otherwise Scizor cleans. Since Scizor struggles vs the common Dragonite and Charizard, Archaludon was picked as the Stealth Rock setter, max Speed to win the mirror and outpace Modest Charizard. Greninja brings a Torrent-boosted Dark Pulse nuke, Mimikyu handles Basculegion, Mega Dragonite and especially Mega Floette (which tanks +2 Water Pulse from Blastoise) while outspeeding max Mega Gyarados, and Volcarona runs physically defensive to wall Lopunny but can still sweep with Quiver Dance, outspeeding max Mega Lucario at +1. Author admits Scizor's bulk pleasantly surprised him, but he couldn't close out a top-10 finish against the very best.Build article →
The team starts from a Sash Basculegion, banking on opponents over-respecting the Choice Scarf version and getting caught off guard. The two Mega slots go to Dragonite for breaking tanky teams and Lopunny with Fake Out plus Megaton Kick for softer targets. Primarina, Archaludon, and Lucario fill out the roster, with Lucario specifically assigned to counter Meowscarada that Basculegion draws out, and to clean up Charizard teams with Aura Sphere and Rock Slide. The author notes Lopunny's unreliable Megaton Kick was the biggest flaw and the root cause of inconsistent results, while the overall team maintained solid stability across the final ladder.Build article →
The author felt the format lacked strong Ice-types and that Fairies besides Mega Floette were underpowered, so he built around Mega Dragonite paired with a Fairy that breaks Dragon coverage, settling on Sitrus + Encore Primarina as the starting core. He then added Scarf Garchomp to handle fast Megas and dish out damage, plus Swords Dance Mimikyu as a matchup piece and breaker. Perish Mega Gengar serves as a second Mega, crushing tricky Mega Floette and ignoring Encore from threats like Mega Clefable that the team otherwise loses to. Iron Defense Corviknight rounds it out as a cushion that pairs well with Gengar. Mega Dragonite snipes weakened foes with Draco+Extreme Speed and freely Air Slashes slower targets; Gengar uses Destiny Bond after Perish Song to guarantee KOs. The usual lead is Primarina + a Mega + one filler. Stated weaknesses: Sash Gengar, Mega Glimmora, Stealth Rock + Taunt Mega Archaludon, Bellibolt and Vanilluxe.Build article →
The author calls this Aegislash-Dragonite, built around cycling those two. With new Megas up this season, strong Normals like Lopunny and Kangaskhan dropped off, so Aegislash could be brought to almost any team; when he Swords Dances and Hippowdon comes in, it usually Earthquakes, so he just Swords Dances again and often wins easily. Dragonite locks games down just by cycling Dragon Pulse and Roost, and its Fire move was switched from Fire Blast to Flamethrower to keep damage on Mawile and Metagross. Garchomp swapped Stone Edge for Stealth Rock on the final day because Mega Venusaur was too heavy; since the back is usually Aegislash-Dragonite, tanking a hit with the Sash then retreating to leave Rough Skin damage matters a lot. Meowscarada is the only reason he beats Mega Gyarados, which the core loses to, and Primarina's Encore handles annoying Lopunny, Kangaskhan, and Mamoswine. SpeciaBuild article →
Hiyopen kept last season's core almost untouched: lead with Basculegion or Archaludon to break the board open, use Perish Song Gengar to keep a numbers lead, then close with Umbreon. He prefers mastering one team over rotating, so it naturally beat Ninetales-Garchomp screen setups and Hydreigon-Metagross builds. Archaludon leads with Reflect against Mawile, then Luster Cannon plus Gengar's Shadow Ball handles steels; Gengar runs max Speed to widen Perish Song coverage and trade one-for-one or better off enemy setup mons. Umbreon uses Yawn for positioning and covers the fairies and fighters Gengar hates. He flags Life Orb Mimikyu, Grassy Glide Floette, Venusaur plus Umbreon, Blastoise, and Nasty Plot Gholdengo as his rough matchups, so he cut Lopunny for Toxapex to shore up bulk.Build article →
Public ladder roster; no detailed set is available for this team.
Otake's cycle team wears the opponent down with chip damage while pushing an ace through, and pressures picks at team preview to bait bad selections. He built around low-weakness, high-bulk cores: leftovers Hisuian Goodra as the special wall, weak only to Ground and Fighting (types with few strong special moves), so it plays like a wall with no real weakness, and its 600-stat base lets it fight back physically against Calm Mind sweepers. Sitrus Hippowdon is the physical wall, laying Stealth Rock and pairing with Dragon Tail to break things. Mega Blastoise is the ace; it usually fears Primarina, but Goodra dominates Primarina, so he cycles with others to open a lane. Late-added Mega Meganium baits fire types and locks with Encore; Toxapex spreads Toxic Spikes on Primarina and Meowscarada. He admits Choice Scarf Gholdengo had poor synergy and the lowest usage, barely seeing play.Build article →
The team centers on Mega Gengar running Clear Smog and Nasty Plot, designed to beat defensive setups that Florges forces into the field. Corviknight with Leftovers handles physical hits and enables pivoting, while Choice Scarf Hydreigon covers the dark-type slot and pairs with Corviknight to manage Gliscor leads. Sash Garchomp and pivot Primarina round out the offensive core. Mega Lucario was added last to solve the otherwise problematic Charizard matchup, and swapping in Rock Slide immediately improved that win rate. The author notes Hydreigon was selected in roughly 90% of games, and the team's main unresolved weakness was Mega Heracross, against which no good answer existed.Build article →
The author wanted to use new Mega Metagross and figured Charizard was its best Mega partner. Testing showed Mega Charizard X handles Archaludon while Y handles stall cycles, and since Archaludon is top-tier, he went with Y and cracked stall with other mons. Charizard fears Garchomp and Stealth Rock, both of which Primarina counters, so he ran a bulky Primarina to eat Garchomp's Earthquake, added Hippowdon as a strong partner, and Mimikyu for matchup coverage. Of these five, Metagross is fastest but still gets outsped by Greninja, Staraptor, Starmie, and Dragon Dance Mega Gyarados, so he added Choice Scarf Meowscarada as a stopper that also picks off fast frail mons. Hippowdon runs Protect over Stealth Rock to stop Yawn being broken by Quick Turn or U-turn; Metagross has wide coverage, using Bullet Punch priority and Thunder Punch on Corviknight. He finished 70th, making top 100 three seaBuild article →