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Top ranked-ladder builds published at season end — most include full sets and the original build article.
After abandoning a Mega Gyarados setup-sweeper concept mid-season due to limited move slots and underwhelming power, the author settled on Mega Heracross as a dominant physical Mega, paired with Mega Dragonite, Choice Scarf Meowscarada, Milotic, Aegislash, and a last-minute Snorlax. Heracross leads almost every game, using Close Combat as primary damage, Rock Blast to punish Flying-type switches, Seed Bomb for Water/Ground coverage, and Feint to deny Aegislash and Archaludon the shield window. Mega Heracross's elevated physical bulk lets it tank Fake Out plus Giga Impact from Lopunny while still threatening KOs. Milotic provides a pivot for Heracross, and its Scald burns claimed many wins. Aegislash handles Florges with King's Shield cycling, and Snorlax was added two hours before the end of the final day; its Thick Fat plus Stockpile bulk crushed Charizard Y plus Florges teams and singlehandedly lifted the rating from 2520 to 2600. The author credits the result more to smart team construction than individual skill.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
Committed to a stall-based approach, the author anchored the team on Skarmory and Tyranitar as the physical and special walls respectively, then added Toxapex to cover the gaps against Aegislash and Primarina. Mega Starmie handles opposing offensive Megas that the wall core cannot absorb, while Mega Venusaur covers Archaludon and the Water-type Rotom. Choice Scarf Hydreigon provides speed control and a safety net against Mega Starmie and Mega Gengar. Skarmory's set features Taunt plus Iron Defense rather than the common Pressure set, allowing it to aggressively break opposing passive teams before crushing with Body Press. Tyranitar runs Sleep Talk with a Chesto Berry for the one-time HP-doubling trick combined with sandstorm chip damage. The author candidly states the team suffers against almost every strong threat, with Belly Drum Mega Garchomp and Hisui Samurott as the two most painful unresolved matchups. The final ranking of 172nd was aided by favorable matchups and run luck.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team is anchored by an HA Starmie core chosen for its high standalone matchup performance, with Hydreigon and Aegislash as the standard three-Pokemon lead. Starmie skips Rapid Spin in favor of a wider move set, trading chip recovery for greater coverage and raw pressure; its bulk frequently allows it to handle two consecutive opponents. Hydreigon uses Choice Scarf for Dark Pulse reliability and pivot U-turns, though its usability worsened as Florges and meditating Primarina numbers rose. Aegislash answers Florges by tanking Shadow Ball one cycle and landing Iron Head during the next Calm Mind setup turn, an exploit that caught many opponents off guard. For Dark-type-heavy teams, Mega Lopunny replaces the primary Mega and Azumarill with Belly Drum closes out games, using the turn Hydreigon is KO'd by Outrage as a free setup opportunity. Archaludon with Mirror Coat covers the out-of-plan matchups when standard team selection breaks down. The author cites over-reliance on Archaludon's face-up style on the final day as the main failure point in missing a top-100 finish.Build article →
The team is built around Mega Delphox leading to disrupt the field, Archaludon as a leftovers pivot to handle water threats, and a scarf Garchomp to sweep. Hisuian Samurott lays Iron Barbs and Spikes pressure to help both win conditions land. Corviknight plugs the floating slot and handles fairies, while Mega Florges closes out with Moongeist Beam. The author notes the team's strengths are Archaludon's exceptional ability to absorb water-types and Garchomp's broad coverage backed by Shark Skin chip damage. The key flaw was swapping Stealth Rock for Mirror Coat on Archaludon late in the final day, which caused several losses to poor timing.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team was built out of frustration with stall opponents like Toxapex and Umbreon that waste game time. Mega Gardevoir was chosen as the lead because it can end matches within five minutes using high raw power. The core trio of Mega Gardevoir, Snorlax as a Yawn-plus-Explosion launcher, and a scarf Basculegion formed the base. Sword Dance Mega Lopunny was later added as a setup sweeper, with Snorlax reworked as the trigger for sweep sequences. Serperior was added last to punish the proliferating leftover Aegislash builds and serve as a setup sweeper off Aegislash as a boost platform. Strengths are explosive offensive tempo and effective lure selection; the weakness is over-reliance on luring specific matchups.Build article →
The team centers on the late-season popular Garchomp plus Mega Florges plus Basculegion core, supplemented by Corviknight as a relaxed-natured physical wall using U-turn to generate momentum, Mega Charizard Y for steel-type coverage, and a fast Umbreon. Corviknight's U-turn is described as the actual engine of the team despite being labeled a cushion. Umbreon runs high Speed to get the jump on incoming Scizor and Aegislash after predicting Swords Dance, landing Foul Play for big returns. Mega Florges sweeps through durable cycles with Moongeist Beam and Calm Mind. The clear weakness the author identifies is Starmie, which the team has almost no answer to, and the author simply accepted a poor matchup rate against it.Build article →
The team pairs Mega Lucario and Meowscarada as a dual high-pressure lead duo, both capable of revenge killing thanks to priority moves. Primarina fills the cushion role with leftovers, handling physical threats like Garchomp and completely walling Corviknight while providing Aqua Step to establish tempo. Garchomp itself runs Stealth Rock plus Dragon Tail for hazard stacking against stall. Scarf Basculegion handles teams without Normal or Dark types. Mega Charizard Y was added to beat Mega Scovillain and Aegislash. The author describes Primarina as the MVP and stresses that Lucario must switch out of unfavorable matchups immediately. Key weaknesses include max-speed Sneasler, max-speed Mega Starmie, Espathra plus Clefable, Dragon Dance Mega Gyarados with Power Whip and Ice Fang, and Toucannon.Build article →
Public ladder roster; no detailed set is available for this team.
The team is themed around stacking setups: four of the six members carry setup moves for a sweep-relay strategy. Archaludon leads with leftovers and wins a wide range of first-turn matchups. Mega Lopunny runs Sword Dance plus Mach Punch to outpace and lock down scarf Dark-types. Basculegion uses the Cursed Body item instead of scarf, pairing Agility so one boost beats max-speed scarf Garchomp. Mega Corviknight is the sticky-web countermeasure and can accumulate Sword Dance above faster opponents. Gengar with Focus Sash and Hypnosis provides a wildcard for tough Florges matchups. The author identifies Mega Starmie as the team's hardest matchup with almost no answer, while Archaludon's lead performance exceeded expectations.Build article →
Built around Espathra's ability to use Calm Mind then Baton Pass, the team aims to relay boosted stats to either Mega Clefable or Archaludon for a clean sweep. Espathra is tuned to reach +1 Speed and survive two hits with Sitrus Berry. Mega Clefable accepts the pass and sweeps with Moonblast, Psyshock and Moonlight recovery, while Archaludon is an alternative pass target with high special attack. Mega Gyarados covers the steel and fire types Clefable dislikes. Garchomp with Sash sets Stealth Rocks and Sword Dances as a side sweeper. Volcarona with Lum Berry handles Umbreon. The author notes that the biggest unresolved weakness is Aegislash and Scizor with setup moves, which completely shut down Espathra and reduce selectability.Build article →
The team was developed in collaboration with friends, with the goal of minimizing mid-battle switching by systematizing lead choices and game patterns. Archaludon leads and either attacks or sets rocks, Mega Lopunny with Sword Dance and Mach Punch binds Dark-type scarf users, Basculegion cleans up, and Ceruledge uses Breaking Swipe and Armor Crash to break through. Mimikyu with Lum Berry and Disguise provides an emergency pivot. Mega Florges handles bulky and stall-oriented builds. Garchomp with Lum Berry and Sword Dance counters Corviknight and Toxapex teams. The author reflects that the early-season environment was favorable, but a losing streak after the 13th of the final month prevented a better placement.Build article →
The strategy is straightforward: lead Garchomp every game to set Stealth Rock and wear down the opponent, then sweep with Mega Blastoise using Shell Smash, and use scarf Volcarona or Mimikyu as alternate sweepers. Mega Blastoise is tuned so one Shell Smash puts it above max-speed scarf Basculegion. Scarf Volcarona uses Fire Oath and can power through resisted matchups after a Blaze boost. Mimikyu with Lum Berry substitutes when Volcarona is blocked. Kangaskhan and Skarmory exist purely to manipulate opponent selection and were almost never fielded. The author considers the consistent game pace and zero draws as the team's main strength, and Bastiodon and Arbok as unaddressed weak points.Build article →
Public ladder roster; no detailed set is available for this team.
The team is built around the author's ten-year partner Umbreon as a fixed cornerstone. Umbreon runs Wish, Foul Play, Protect and Yawn, and was selected in roughly 95 percent of all matches. Mega Gengar handles the fighting and fairy types Umbreon cannot deal with, using Will-O-Wisp, Hex and Shadow Tag to trap and eliminate key threats. Garchomp leads with Sash to win first-turn matchups and generate a numerical advantage feeding into Umbreon's attrition cycle. Trevenant counters fast physical sweepers like Mega Lucario and Mega Lopunny. Mega Florges and Araquanid round out the team as alternate win conditions. The main weakness the author cites is the unavoidable draw rate of around five to ten percent due to Umbreon's passive playstyle.Build article →
The team is a water monotype built around Toxapex as the anchor, stalling most special attackers without Substitute or setup moves using Toxic, Recover and Wrap. Mega Slowbro walls physical threats like Garchomp and Gyarados with Iron Defense, Body Press, Scald and Slack Off. Greninja with Sash uses Sludge Wave to hit Fairy types and Mud Shot to cut Archaludon's speed, compensating for Toxapex's coverage gaps. Mega Sharpedo uses Destiny Bond and Protect to force 1-for-1 trades. Mega Gyarados runs Dragon Dance with Mold Breaker for clean sweeps against Multiscale and Levitate users. Hisuian Samurott covers the team's Gengar-Umbreon matchup with Encore and Sacred Sword. The author considers Florges and any Substitute user as near-unbeatable opponents, while Toxapex completely dominates special attackers without setup.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Public ladder roster; no detailed set is available for this team.