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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Source: バトルデータベース チャンピオンズ · GameWith
The team is built around Mega Gyarados, with Whimsicott using Encore to lock down opponents and Glimmora leading to carve out setup opportunities, letting Gyarados sweep after one or two Dragon Dances. Mimikyu is the MVP at a 97% lead rate — running Life Orb and leveraging Disguise to land High Jump Kick for clean KOs on Garchomp and Glimmora after Mud Shot chip; Curse replaces Close Combat to phaze unkillable targets and shut down Baton Pass teams. Zoroark is a niche lead pick (~5% usage) that punishes players who expect Glimmora leads, but gets exploited at high ladder. The team excels against rain — the author went 10-0 versus rain teams, previously running Alolan Ninetales in that slot before rain disappeared from ladder. Weaknesses include Talonflame-Mega, Delphox, and Greninja leads, and Zoroark becomes a liability at high ranks.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Built around continuing Mega Floette from last season, since Archaludon's rise meant fewer teams packed dedicated Floette counters. The author swapped Mega Charizard Y for Mega Gyarados as the second Mega, valuing its matchup against Aegislash (Floette's worst enemy) and its ability to set up Dragon Dance mid-cycle. Sash Stealth Rock Garchomp was considered for the lead, but bulky Sitrus Archaludon won out: it sets rocks, phazes with Dragon Tail, and rarely dies turn one, feeding setup chances for Gyarados. Aegislash (Spell Tag, SD) handles Corviknight and Mega Lucario as a second sweeper; Scarf Garchomp cleans up Lopunny and Volcarona; Corrosion Glimmora breaks Mega Venusaur/Umbreon/Skeledirge stall. Weak points: Hippowdon+Aegislash cores, Mega Lopunny, Sash Garchomp leads, and Moody users like Scovillain and Glalie.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Public ladder roster; no detailed set is available for this team.
The core trio of Milotic, Mega Venusaur, and Garchomp forms the primary lead combination. Milotic retains Scald from previous generations, and its Scald plus recovery plus Marvel Scale provides excellent cycle durability; Mega Venusaur holds down Meowscarada and Primarina while covering the Grass matchups Garchomp cannot handle; Choice Scarf Garchomp cleans up Incineroar and Lucario. The remaining slots include Aegislash (Substitute plus King's Shield to stall Florges), Mega Kangaskhan (broad coverage for Fairy Mega situations and Espeon-meta matchups), and Sash Magic Guard Clefable (specifically for Scizor and Blastoise, plus Magic Coat to bounce Stealth Rock). The author concludes that Marvel Scale is clearly superior to Cute Charm on Milotic, that Umbreon's Wish-Protect is too PP-heavy for Milotic to grind down easily, and that Scald's burn chance is essentially mandatory for Milotic's role.Build article →
The team uses Hydreigon as a Stealth Rock lead and Mega Scizor (Leftovers, Swords Dance plus Bullet Punch) as the primary wincon, adapted from a publicly shared framework. Mimikyu acts as a supporting trickster, passing the Choice item to opponents via Trick to create setup opportunities for Scizor and Starmie. Scovillain handles cycle-type teams by spreading burns via Will-O-Wisp and chipping with Wrap, also buying time in drawn games. Toxapex contributes passive Toxic Spikes. The final slot is Mega Starmie (Leftovers, Sleep Powder) as a late-game cleaner. Hippowdon was included but never used, making it effectively a five-member team. The author's main self-critique is the absence of a proper answer to opposing Dark-and-Ghost-type cores, and acknowledges that Starmie is harder to sweep with compared to Mega Lopunny.Build article →
The team was built around newly available Mega Mawile, starting with a Mega Mawile + Mega Gardevoir core that fell apart against the popular Hydreigon + Metagross archetype. The author reverse-engineered a 2400-rated player's team from Twitter and identified Mega Greninja as the key piece: in team preview it reads as a Focus Sash Greninja, then surprises opponents by Mega Evolving, which is the core selling point. The standard gameplan is special-set Blaziken up front as a surprise to chip threats, Mega Greninja sweeping, Garchomp as a near-auto-select answer to Hippowdon yawn loops, Gyarados for frontline chip damage, and Mimikyu using Curse against Baton Pass and Screen teams. Mega Mawile excels against 1-attacker-2-defender cycle teams but struggles against hard stall featuring Mega Venusaur or Mega Slowbro, and Mega Kangaskhan is a genuine problem the team has no clean answer to.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team started from copying a Hydreigon+Mega Metagross core used by streamer Sigma when he briefly hit rank 1 — after testing, the author kept all four (Hydreigon, Mega Metagross, Primarina, Ceruledge) and tuned the last two slots. Mega Delphox with Substitute and Nasty Plot was added to handle defensive pivots like Hippowdon and Bellibolt, using them as setup fodder for a full sweep, while also threatening Mega Blaziken and Mega Charizard. Whimsicott with Cotton Guard and Encore rounds out the team to deal with speed-control threats like Meowscarada and Lopunny, Gyarados cleanup sweepers switching in after Hydreigon, and Mimikyu. The author admits Mega Delphox gets outsped by all priority users and Choice Scarf holders, making full sweeps unreliable against defensive cores, and that Mega Metagross was too broadly typed to consistently bring — in hindsight a more role-focused or unpredBuild article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.