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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The team is built around Mimikyu, which the author has used in every Generation VII game. Blastoise counters Mimikyu's main checks—Garchomp, Hippowdon, and Corviknight—while Ceruledge with Focus Sash acts as the primary attacker, trading one KO and weakening the next. Skarmory handles Megas that Blastoise struggles with, Empoleon leads against Garchomp and Glimmora setups, and Hippowdon sets Stealth Rock. The go-to three are Ceruledge, Mimikyu, and Blastoise: Ceruledge and Mimikyu clear each other's checks before Blastoise cleans up. The author notes the team's completion level is low with many hard matchups, but short game lengths allowed enough battles to grind up to 87th.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The team's late addition was Mega Lopunny as a breaker, combining with Scarf Basculegion, Florges, Garchomp, and Archaludon into a high-pressure squad. Garchomp lays Stealth Rock and Spikes then pivots with Dragon Tail; Archaludon is a Leftovers fortress that becomes harder to remove over time; Basculegion leads and threatens everything; Florges draws specific responses from opponents. Mega Lopunny's key feature is firing Giga Impact at the right moment—the recharge window forces a dilemma, and Swords Dance fills the gap otherwise. Corviknight's role was mostly to project a cycle-team image and increase Lopunny's blindside potential. Accuracy variance was the team's biggest weakness; the author estimates roughly 30-40% of final-day losses were from Lopunny missing.Build article →
The team is built around Mega Delphox, whose moveset almost mirrors the Black Calyrex set the author ran in Scarlet/Violet. The core is Delphox plus Scarf Garchomp, Archaludon, and Mimikyu. Garchomp with Focus Sash sets Stealth Rock and uses Rock Slide for Speed-boosted threats; Archaludon runs Stamina plus Rest to solo games on its own; Mimikyu checks Mega Gyarados and counters Mega Gengar plus Umbreon pairings. Primarina was largely a wasted slot the author admits should be replaced. Mega Kangaskhan covers Delphox's losing match-ups using Fake Out on entry. The team's main edge is Delphox catching people off guard; the main flaw is having too many hard counters, making the 91st-place finish a squeaker.Build article →
The team is built on a structural concept: in a meta where defensive Pokémon are dominant, simply run a strong defensive core rather than trying to break through it. The backbone is Mega Scizor plus Galarian Slowking plus Ditto, provided by co-builder pkt. Scizor uses Knock Off to strip items and pivots into Ditto to copy whatever the opponent just set up; Galarian Slowking stalls with Toxic and Flamethrower, avoiding draws; Ditto hard-counters all setup sweepers by becoming them. Garchomp with Focus Sash covers electric immunity and pressures offensive threats, and Mega Dragonite was the final addition as the ground-immunity slot with Ice Beam and Extreme Speed for clean-up. Key weaknesses include Aegislash, Basculegion, and Glimmora requiring careful positioning. This was the author's culminating team before a planned break from competitive play, finishing 92nd.Build article →
The team is built around Mega Florges, chosen as the sole S-tier Mega of the M-A format for its ability to push special Fairy damage in cycle play while recovering with Synthesis. Spikes Garchomp (Sitrus Berry, physical-bulk spread) handles leftover Aegislash by tanking Poltergeist twice and slowly wearing it down with entry hazards. Archaludon runs Stealth Rock, Dragon Tail, and Thunder with Rest + Chesto Berry, making physical-heavy leads unable to grind it down. HD Aegislash buffers Fairy threats; Mega Charizard Y eliminates water-move coverage against the team; Choice Scarf Meowscarada cleans up physical accumulators from above. The author highlights that the Rest strategy lets Archaludon force win-or-draw outcomes against stall teams, which was the core rating-climbing mechanism. The notable weakness is handling fast, high-power Water-types when Archaludon cannot be deployed.Build article →
The author built this team by reviving their best Gen 7 framework centered on Mega Charizard X. Focus Sash Greninja (Torrent ability) handles the Garchomp matchup that Charizard struggles with and opens holes from the front. Mimikyu with Focus Lens provides a reliable lead piece. Mega Lucario runs Ice Punch, Bullet Punch, and Fire Punch to cover Garchomp and Dragonite that opponents nearly always bring. Corviknight (Sitrus Berry) acts as a cushion, using Taunt and U-turn to strip Sashes and hand off to Lucario. Choice Scarf Garchomp covers the opposing Charizard matchup and adds a Ground pivot. The team's main strength is straightforward gameplan execution and clear win conditions; the author flagged Primarina as the most uncomfortable matchup.Build article →
This team is built around Mega Gyarados as the primary sweeper. The author chose it because the format's limited item pool and generally low damage output let its pre-evolution defensive typing and raw bulk shine. Mega Gyarados sets up Dragon Dance and relies on coverage moves rather than STAB to hit a wide range of threats. When Mega Pixie proved too easy for opponents to answer, it was replaced by Mega Delphox, which outspeeds and OHKOs Charizard Y, Mega Gengar, and Mega Lucario, and snowballs with Nasty Plot. Scizor uses Lum Berry to shrug off sleep, burn, and other status, plus the newly learned Wicked Blow. Archaludon leads most games, stacking Stealth Rock and using Roar plus Stamina to stall physical-heavy lineups. Primarina provides Encore and pivot utility to tighten win conditions. The author notes the absence of Leftovers on anyone as a resource regret, and identifies Gyarados requiring hazard support before reaching KO ranges as the team's main structural weakness.Build article →
Finishing 98th, the author built around Meganium as a slightly off-meta choice after losing motivation in the final two weeks and deciding to rely on surprise value. Meganium pressures almost all defensive Pokémon and standard threats outside of the Poison Jab Garchomp matchup, using Leech Seed + Substitute over Synthesis for an aggressive, switch-forcing style. Choice Scarf Krookodile provides Intimidate cycle support and beats Basculegion from above. Scizor steals items with Thief and pivots with U-turn. Galarian Slowking absorbs special attacks from Greninja and Dragonite and clears Toxic Spikes. Sitrus Berry Garchomp provides Fire resistance and Stealth Rock. Palafin, called the team's true Mega-equivalent, combines its priority attack, fast Flip Turn, and Encore to control late-game scenarios. The author identifies insufficient Fire-type coverage and Kingambit pressure as the main weaknesses.Build article →
KOH finished 99th with a team built outward from his partner Umbreon. To counter the biggest threats to Umbreon—Calm Mind Mega Florges, Calm Mind Primarina (especially Lum Berry variants), and Fighting physical attackers—he added HD Will-O-Wisp and Clear Smog Mega Gengar. Gengar traps targets with Shadow Tag, wipes Calm Mind boosts with Clear Smog, tanks the next hit, then finishes with Sludge Wave. The Umbreon-Wish into Gengar swap sequence is the core safe pivot. Hisui Samurott provides Quick Turn and fast icing utility to get Gengar on the field safely. Sitrus Berry Primarina checks Garchomp and fires Calm Mind to beat Archaludon's Mirror Coat and Corviknight. Mega Lucario with Grassy Glide and Rock Slide covers Blissey-style and Charizard lines. Dragonite with Dragon Fang handles Mega Scizor, Mega Lucario, and Mega Fushigibana. The author's main regret is Araquanid-based teams being completely unanswerable.Build article →
Finishing 102nd, the author started from the observation that Toxic Spikes have good coverage against popular Garchomp-Florges-Basculegion cores, then built around Sash Glimmora plus Mega Delphox while deliberately keeping the team functional even without Toxic Spikes landing. Glimmora uses three attacking moves plus Stealth Rock, relying on combat performance rather than status setup alone. Mega Delphox is the main sweeper, carrying Calm Mind and three coverage moves to break through Steel and Poison types that resist Glimmora's poison. Mimikyu counters Ghost and Dark threats. Choice Scarf Garchomp provides speed control and answers physical accumulators. Umbreon with Yawn acts as the cycle pivot alongside hazards. Archaludon was added last as a second Stealth Rock setter and to use Roar against Baton Pass teams. The author highlights the unexpected synergy of Umbreon with Stealth Rock, and notes Aegislash as a persistent team-wide weakness.Build article →
The author locked in Snorlax, Mega Gyarados, and Mimikyu as non-negotiables from their Gen 7 days, resulting in a 107th-place finish. Snorlax leads with a Fighting-resist Berry, was used every game, and self-destructed more than anyone else according to the author. Mega Gyarados is nicknamed the Florges Killer after Ice Fang was added to OHKO the Florges-Mimikyu types that irritatingly survived Power Whip while setting up. Mimikyu runs Lum Berry since the disguise damage effectively wastes a Focus Sash. HD Sitrus Berry Archaludon was called so strong it should be banned; it Mirror Coats special attackers and uses Roar against setup sweepers. Mega Gengar rarely gets deployed and mainly stares down defensive teams. Skeledirge fills the special attacker slot but proved frailer than expected, falling quickly once Stealth Rock was up. The biggest weaknesses are Stamina Archaludon with Dragon Tail, Iron Defense Corviknight, and Kleavor.Build article →
Finishing 109th, the author built around Mega Scizor after noticing it had a favorable matchup against the increasingly popular Florges. Mega Scizor with Swords Dance and Stealth Rock can push through Corviknight below defensive investment thresholds. Spikes and Stealth Rock Garchomp supports the Scizor gameplan as a cycle partner. Sylveon covers Fire-type threats when Garchomp cannot be deployed and acts as an early-game pivot; the author described it as the most reliable Pokémon on the final day. Kingambit handles Basculegion and Mega Starmie while patching up Ghost-type coverage. Basculegion applies pressure with priority attack and fast Flip Turn. Mega Dragonite is the second Mega, running the unusual Earthquake alongside Draco Meteor and ExtremeSpeed to break Slowking and Bellibolt-style defensive cores. The author notes no fixed team pattern was used, splitting choices between two routes: whether Scizor can be pushed through or whether Dragonite is targeted. Key weaknesses are Mimikyu, Ceruledge, Iron Defense Corviknight, and all Lum Berry holders.Build article →
The team is built around Stealth Rock plus Mega Evolution plus sweep, with Archaludon, Mega Florges, and Basculegion as the core trio. Archaludon leads to set rocks with Mirror Coat as a surprise finisher that can eliminate Mega Gengar or Mega Charizard Y from the lead spot; Florges exerts enormous team preview pressure and draws out Steel-types for favorable coverage; Basculegion sweeps late-game at max Speed to race other 130-speed tier threats. Mega Gyarados serves as the backup Mega against Steel-types that threaten Florges and fast frail Mega threats. Hydreigon with Choice Specs plus Substitute and Nasty Plot handles stall teams by luring special walls. Corviknight fills the last slot as a general physical pivot with Iron Defense. The author is satisfied with the team's flexible four-pattern team selection but notes HD Corviknight and Mega Lopunny are persistent headaches.Build article →
The team is built around Mega Delphox with the goal of minimizing team-selection guessing games. Magical Flame lets Delphox trade favorably against most Mega threats while applying a special attack debuff, and the Wish-Protect combination gives it sustainable recovery. Archaludon with Leftovers and Substitute-Protect completely nullifies pivot moves while Electro Shot breaks walls like Umbreon and Corviknight. Meowscarada with a Focus Sash provides Toxic Spikes and Leech Seed to support both partners. Kingambit with Black Glasses and Swords Dance supplies the team's raw damage output, using Supreme Overlord to compensate for Kingambit's middling speed. Mega Dragonite handles the stall matchups the other five cannot crack, and Choice Scarf Garchomp locks down faster Scarf threats. The team's key weakness is Mega Ceruledge and Mega Charizard X when opponents know the team preview.Build article →
This team is frankly built around landing low-accuracy moves — the author's motto is hit and win, miss and accept it. Mega Venusaur leads most matchups, using Sleep Powder and Leech Seed against physical threats or sleeping then double-hitting frail attackers; Espathra stacks Speed with Speed Boost while showing Hypnosis to warp opponent team selection and act as a Baton Pass relay for Clefable; Clefable comes in to tank Scizor with Miracle Seed-boosted attacks, sets Stealth Rock, and uses Healing Wish to revive Venusaur at full health; Snorlax runs Thunder Dive plus Explosion plus Yawn plus Fissure to lure in Basculegion; Mimikyu with Swords Dance and Shadow Claw cleans up; Mega Gengar finishes after Venusaur puts things to sleep. The Sleep Powder-Nasty Plot-Kingambit combination dominated Clefable and Baton Pass teams, but Substitute Gengar and sleep-immune leads were persistent problems.Build article →
The team is built around a standard Hippowdon pivot with Mega Dragonite and Mega Florges as the dual Mega pair, aiming to avoid speed ties and always have a usable Mega in the back. Hippowdon focuses on physical bulk to handle Garchomp, Mega Kangaskhan, and Mega Lopunny. Mega Dragonite runs max special attack without Speed investment and uses Roost plus Dragon Pulse, Air Slash, and Thunderbolt, applying unique pressure to Mega Venusaur and Corviknight. Mega Florges fills the complementary Mega slot on a high coverage basis against Lopunny matchups. Sneasler with Choice Scarf at max speed outruns Mega Gyarados and solves Mega Starmie, Mega Gengar, and even incidentally shuts down Primarina's Throat Spray. Meowscarada runs physical with Stealth Rock. Aegislash shifted to special late in the season and could bait opponents into letting it use Sacred Sword after they assumed special build. The author highlights Sneasler as the MVP for its exceptional Fighting-type coverage in this low-power-creep meta, and cites HD Corviknight as the team's largest structural weakness.Build article →
The team is anchored by Mega Starmie, conceived specifically to avoid ever using Hippowdon or Charizard. The author wanted Charizard-level neutral pressure and found physical Mega Starmie delivered that while adding pivot and priority options. Archaludon with Thunder Wave and Stealth Rock supports Starmie and exploits type versatility to force Gengar and Greninja to overcommit. Garchomp uses a Haban Berry with Swords Dance and Rock Tomb for pivot play and damage control against leading Charizard. Mega Heracross was added the day before the last ladder session to crush Mega Lopunny teams, with the option to stay un-Mega-Evolved and activate Guts against Scovillain. Primarina with a Lum Berry and Sleep Talk handles Toxic Spikes and Umbreon poison loops in conjunction with Archaludon paralysis. Snorlax with Leftovers and Thick Fat plus Yawn-Protect cuts Ghost and Ice coverage for the team and funnels Basculegion. The author rates Starmie as one of the best Megas in the format and identifies persistent Mega Lopunny matchups and Stamina Archaludon as the team's two worst matchups.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team centers on the classic pivot chain of physical Mega Scizor using U-turn into high special attack Wash Rotom, a tactic the author traces back to generation five Latios-Scizor teams. Hippowdon and Garchomp form the base. Mega Scizor runs max Attack and U-turn is non-negotiable; the author regards dropping U-turn from Scizor as fundamentally wrong despite its low recorded usage rate in the format. Wash Rotom with an Oran Berry fires off Volt Switch at near-maximum special attack, uses Will-O-Wisp to neuter Garchomp and Umbreon, and also handles leading Araquanid. Florges provides meditation plus Moonblast plus Synthesis as the complementary Mega when Salandit is not threatened. Choice Scarf Hydreigon slots in last, and the rear U-turn into Choice Specs Draco Meteor landing combination against full-health targets is extremely powerful. The author notes Garchomp's actual team selection rate was surprisingly low and Volcarona remains the biggest structural problem.Build article →
This is a brief post recording a final rank 128 result. The team combines Garchomp, Basculegion, Volcarona, Clefable, Mega Gengar, and Mega Kangaskhan. The starting problem was unstable win rates against teams featuring Garchomp paired with Umbreon or Corviknight plus Gengar or Florges, which led to trying the SaKKu-style Clefable-Garchomp-Volcarona core. However, as Focus Sash Garchomp became more common, Clefable's move choices became unpredictable. The author switched to a Mystic Water Basculegion leading against Mega opponents and using Wave Crash to knock out at least one threat, opening the field for Garchomp or Volcarona to sweep. The author admits this tactic relies too heavily on luck but noted over a 90% win rate during a stretch, then dropped it afterward. Stamina Archaludon with Mirror Coat, Dragon Pulse, Stealth Rock, and Thunderbolt was consistently the hardest opponent to handle.Build article →