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Top ranked-ladder builds published at season end — most include full sets and the original build article.
作者的出发点是看到有人说大狃拉在当前环境没明确目标,但其实把努力值堆在 HB(血量+物防)上之后,它能正面单挑幽尾玄鱼这类对手,而这套思路圈内还没普及,于是围绕「HB 大狃拉」展队。隐形岩位让物攻型铝钢桥龙担任,固执 AS 满+B3,自带耐力+气势披带配龙尾消耗,还能用岩封烧掉对面的妖火红狐和喷火龙Y。Mega 选了水箭龟,破壳后凭实力打三杀,专门补铝钢桥龙打不动的盘。大狃拉吃一发后开剑舞反打,正好克水箭龟头疼的西狮海壬、魔幻假面喵、长耳兔。剩三只是收尾:讲究围巾幽尾玄鱼负责骗对面亮出克制它的恶/一般/谜拟丘,再让水箭龟和大狃拉来收;狠辣椒专吃西狮海壬并诱导对面首发铝钢桥龙的对策;钢铠鸦走 HD 物理耐久配置,配合狠辣椒打循环和拖时间判。作者自评水箭龟+大狃拉+幽尾玄鱼的三杀压力极高,弱点是 Mega 快龙、风妖精的鹦鹉学舌+顺风、还有西狮海壬一出现水箭龟就难以出场。Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The team revolves around Scolipede using Iron Defense and Baton Pass without a dedicated setup lead, exploiting physical attackers as natural setup fodder. Gholdengo is the first Baton Pass recipient, using its Gold Body ability to block phazing moves like Roar and Perish Song, while Substitute handles Dragon Tail. Primarina replaced Mega Floette as the second recipient to fix the team's all-Fire weakness, and with Drain Kiss it can self-sustain after receiving boosts. When Baton Pass is not viable, Mega Dragonite serves as a hard-hitting lead alongside Mimikyu for cleanup. Meowscarada on a Focus Sash was kept for matchups against Light Screen teams, though in practice it more often punished Archaludon and Kingambit. The team's biggest weaknesses are Clefable (no one can break through it), and matchups where Baton Pass and the offensive lead are both compromised simultaneously.Build article →
The team is built around the author's favorite Pokemon, Mega Meganium, which was used in over 95% of games. Mega Meganium threatens Water and Ground opponents directly, and its Weather Ball in sun tears through most teams; paired with Stealth Rock, even Fire-types cannot safely switch in. Hippowdon provides physical bulk to handle physical Mega attackers that Meganium struggles against, while Tyranitar with a Lum Berry spreads Stealth Rock and checks special Fire-types like Charizard-Y and Volcarona. Choice Scarf Gholdengo covers the speed deficiency against Archaludon, and Kingambit with a Life Orb is the dedicated wall-breaker against stall and Dragalge cycles. The author acknowledges major weaknesses to Greninja, Meowscarada, Mega Floette, and Mega Venusaur, admitting the one-Mega structure with Meganium has inherent coverage flaws.Build article →
With a week left and the rating stalled, the author borrowed a Archaludon plus Basculegion core from another player's team almost unchanged. Archaludon was the clear MVP: its four-move coverage of Draco Meteor, Thunderbolt, Iron Head, and Stone Edge pushed the author into top-1000 ranking almost single-handedly. Basculegion holds a Mystic Water to boost Water moves and its physical bulk absorbs Mega Lopunny's Giga Impact. Mega Scizor's wide coverage—especially Double Wing for Araquanid teams and Volcarona—gave additional flexibility. Hydreigon mainly served as a threat in the team preview but delivered an OHKO on Mega Glimmora in its only outing. Armarouge with Scope Lens handles Garchomp and Hippowdon and resists Mega Lopunny. The key weakness is limited answers to Florges outside of Basculegion.Build article →
The team was built the moment Light Clay was added, centered on Grimmsnarl setting dual screens with Taunt to block opposing setup. Mega Blastoise uses Shell Smash under screens to bypass speed tiers without being revenge-killed by priority, while Mega Gyarados was added specifically to handle the explosion of Mimikyu, using Dragon Dance and Mold Breaker to ignore the Disguise ability. Volcarona runs a three-move set with Psychic alongside Fire coverage and Giga Drain for Mega Metagross and Mega Blaziken matchups. Garchomp sets Stealth Rock and Swords Dances with a Lum Berry to cut through Hippowdon's harassment. Mega Gengar chips away at defensive cycles and functions effectively even without Mega Evolving. The author notes that all six Pokemon contributed roughly equally to win rate, and the three first-generation Megas came together naturally rather than by design.Build article →
Daisuke built around Mega Dragalge, pairing it with Corviknight to use Flip Turn and U-turn for safe pivoting into fast attackers. Hisuian Samurott (Adamant, AS) was chosen as the speed attacker to deal with Ghost-types that Corviknight can't touch, and to cleanly beat Mimikyu. Mega Floette covers the special Dragon weakness and can outspeed Archaludon. Sinistcha handles physical attackers broadly with Strength Sap and Iron Defense, while Skeledirge takes Blaziken hits and uses Encore for setup control. The author notes the core faced environmental headwinds this season but excelled at handling Mega Raichu and Mega Charizard Y that typical cycle teams struggle with.Build article →
Public ladder roster; no detailed set is available for this team.
The team is built around a bulky Mega Raichu that the author found in a MCS2026-6 article, addressing the durability issues he had with a Speed-Special Attack set. The core lead of Meowscarada + Raichu + Hippowdon was preserved from the reference build, with Metagross swapped for Kangaskhan and Basculegion replaced by Primarina for better head-to-head matchups. Primarina's key contribution was Psychic Noise, which shut down recovery-stacking opponents and enabled Raichu to clean up; Kangaskhan handled Fire-types that Metagross could not. The author admits the team relied heavily on paralysis luck in the late season and was fortunate to avoid Baton Pass or minimize-spam teams.Build article →
The team was built around Lucario throughout the season. The author judged that in an environment heavy with Garchomp, Basculegion, Starmie, and Delphox, setting up Lucario as a full sweeper is too risky, so the goal shifted to landing Lucario on favorable matchups using Yawn, Flip Turn, and U-turn pivots. Hydreigon blocks Ground-type coverage and pivots into Basculegion and similar threats; Empoleon cushions Basculegion, Starmie, and Delphox while also breaking stall loops; Hippowdon is the premier physical wall using Slack Off against Scarf Garchomp and Mega Lopunny; Gyarados handles defensive cycling with Waterfall; Ceruledge completes the team as an answer to Corviknight, Venusaur, and the Fighting-type coverage gaps—it also lets Lucario land safely against Florges. The team performed well on the final day but the author chose to lock in the ranking rather than risk dropping further.Build article →
The whole team revolves around a Curse-Baton-Pass plus White Herb Unburden chain: Sylveon drops its Speed with Curse, Baton Passes to Sneasler, the Herb triggers Unburden for doubled Speed and boosted offenses, and Sneasler sweeps from an angle the opponent never sees. Leads are Stealth Rock setters that avoid lead disadvantage, Archaludon or Garchomp, with Sylveon as the relay. Sneasler is the true ace (Fatal Claw, Close Combat, Drain Punch, Swords Dance), picked over 80% of games. Two Megas patch gaps: Mega Gyarados uses Taunt and Dragon Dance to bully Hippowdon and break Meowscarada via Mold Breaker, while Mega Scizor, added in the final three days, answers Mega Venusaur and the Hippowdon-Meowscarada pair. The author admits it's a one-ace build, so losing Sneasler usually loses; worst matchups are Mega Victreebel, Mega Venusaur with Skeledirge, Mega Scovillain, and Garchomp with Mega Build article →
The team revolves around Mega Blastoise as the main setup sweeper using Shell Smash, supported by Mega Blaziken as a second Mega threat. Midseason the author added Wood Hammer to Mimikyu and Overqwil's toxic spikes to handle the rampant Hippowdon-Primarina-Mimikyu cores. A sleep-inducing Mega Gengar and Archaludon were added to patch coverage gaps. The author is blunt that this is a flawed team: Hippowdon, Primarina, and Mimikyu all hard-wall Blastoise; using both Megas forced awkward team preview choices; and late-season the strategy devolved into sleep-fishing openers with immediate forfeits on misses, which the author admits is a long-standing mental weakness.Build article →
Public ladder roster; no detailed set is available for this team.
作者从自己最爱的Mega妖火红狐出发搭队,针对M-A第二期的环境节奏——前期蜻蜓回返循环流行,中期水箭龟、剑舞长耳兔、喷火龙X等强化清场手抬头,后期谜拟丘、Mega快龙、围巾烈咬陆鲨等止损位补上——目标是既能正面硬刚又能跑循环。本期把过去用的毒月亮伊布换成HB压力盔甲鸟,配合Mega妖火红狐互补打面,再加冥想+模仿西狮海壬解决三体都难处理的西狮海壬,构成基本出场组合。坏招通打面广,于是带剑舞黑眼镜仆刀将军当收尾;为了应对喷火龙、补隐形岩和首发铝钢桥龙互殴,补气势披带隐形岩烈咬陆鲨。妖火红狐打不动宝石海星、幽尾玄鱼时就换围巾魔幻假面喵当裏ACE,最后一刻加进的模仿还在最终日靠"假面喵换上→对面剑舞→慢回返剥皮→模仿"稳定解掉谜拟丘。作者自评循环耐性互补到位、坏招通打线漂亮,但Mega长耳兔(尤其配风妖精)、Mega宝石海星/大剑鬼这类强压一回合的对手、以及对方Mega妖火红狐速度比自己快,都是明显短板。Build article →
The strategy is to set up dual screens and Stealth Rock via Alolan Ninetales with Light Clay, then sweep behind them with Mega Staraptor using Agility plus Close Combat. Garchomp and Archaludon provide entry hazard support while Mega Greninja handles opposing Mega Charizard leads with Rock Blast, and Gholdengo pressures stall and defensive teams. The author notes the clear win condition and high reproducibility of this approach as its biggest strength. The main weakness is high-HP regenerating threats like Hippowdon: once Mega Staraptor gets put to sleep by Yawn, the run is essentially over.Build article →
The author wanted to use Mega Lopunny and built around it with a physical wall Corviknight and special wall Galarian Slowking as the supporting pair. A second Mega—Mega Delphox—was added to handle Mega Gengar and Mega Venusaur. Scarf Garchomp addresses both Charizard forms. Finally, Primarina with Lum Berry and Sleep Talk was chosen to counter Scarf Hydreigon and Hippowdon's Yawn pivoting. The core flow is Corviknight U-turning into Lopunny for direct damage, Slowking grinding out stall with its Acid Spray to strip defenses while regenerating health, and Delphox threatening low-speed cycles with Calm Mind behind a Substitute. Primarina was tuned to win speed ties against mirror matches. The team handles a wide range of offensive archetypes but struggles against both Charizard forms and slow defensive loops where only Primarina's Calm Mind can dig out wins.Build article →
The author ran a Garchomp, Umbreon, and Mega Gengar core for most of the season. The intended flow is using Yawn to force passive play, then landing Mega Gengar against the awake opponent to gain numerical advantage. Umbreon checks nearly all physical attackers and uses Wish to restore teammates' HP, effectively increasing total actions available. Mega Gengar swapped Shadow Ball for Hex, paired with Will-O-Wisp and Focus Blast, because Archaludon flooded the meta in the second half of the season—Will-O-Wisp plus Hex deals more damage than repeated Shadow Balls against its defense profile. Scarf Basculegion was the main attacker against Delphox teams; Focus Sash Meowscarada with Toxic Spikes and Sucker Punch threatened Garchomp, Basculegion, and coverage angles; Florges was almost entirely a team preview pressure piece. The author ended the season at 2475 peak with only eight final-day games, deliberately stopping early out of risk aversion, and noted that next season should rely more on skill repetition than reactive team-building.Build article →
作者是个玩属性单一队的UP主,这次拿的是一般系单一队。构筑直接借鉴前赛季两位高分玩家的成品,挑出三个用着最顺手的核心:带岩石连发的铳嘴大鸟、特性沙隐的光电伞蜥、棉花防守加剑舞的Mega长耳兔,以这三只为骨架。光电伞蜥和铳嘴大鸟分别用蛇之凝视和喙加农制造异常状态当跳板,自然接上吃异常的百变怪;长耳兔只有吸取拳一个攻击技,遇到不好出的盘面就换打击面广的袋兽当二号王牌;最后用卡比兽的呵欠操作出场顺序,对付喷火龙、妖火红狐、骨纹巨声鳄这些火系和超坏星、布里卡隆、呆壳兽这种硬受。作者自评Mega长耳兔是绝对的核心,对手看到它会习惯性换河马兽、钢铠鸦这类数值受,正好被棉花防守加剑舞打成跳板,对苍炎刃鬼、路卡利欧胜率非常夸张;短板是巨钳螳螂稍微难处理,长耳兔火力本身也偏低,得靠对手送格斗技才舒服。光电伞蜥靠沙隐免疫沙暴伤害,专门骗河马兽出来后用扎根反打。Build article →
The author spent the entire season refining a Mega Lopunny-centered team, valuing its wide move customization options. Early on a cycling approach failed against high-bulk stall teams and Charizard variants, leading to adding Corrosive Poison Glimmora and physically-bulky Hippowdon for a sturdier foundation. Recognizing that lead advantage is decisive in this metagame, the fourth and fifth slots went to Scope Lens Hisuian Goodra, which wins most lead matchups and handles Primarina, and standard Goodra whose Gooey ability cancels Mega Charizard X's Dragon Dance Speed boosts while also slowing Lopunny—letting the author's own Lopunny outspeed after an opposing contact move. A Focus Sash Aegislash rounds out the team as an anti-Florges pivot and setup absorber. The team supports offensive, cycling, and setup win conditions simultaneously. The author attributes losses to misplays and team preview misreads rather than structural weaknesses and felt the team was strong enough to climb higher.Build article →
The backbone is a Venusaur-Skeledirge-Umbreon cycle team carried over from the previous regulation, which covers most new Mega threats in MB without major changes. Garchomp was added for Charizard; Alolan Ninetales provides screens against rain-boosted Archaludon; Mega Gyarados rounds out coverage against Delphox and Gengar while creating a dual-threat team preview alongside Ninetales. Venusaur was the overwhelming first pick due to favorable matchups into the top meta threats. The author credits high mastery of the core cycle as the key to reaching top 1000, while acknowledging that Mega Gyarados practice was lacking and that Gholdengo and Mega Gengar caused consistent headaches.Build article →
Public ladder roster; no detailed set is available for this team.
This team reached rank 852 in Champions M-1 singles, built around special-attacking Mega Lucario and Mega Charizard X as dual Mega cores. Noticing that Archaludon dominated the meta, the author reasoned that a special Fighting attacker would be the best counter — special Lucario ignores Stamina's Defense boosts and OHKOs with Flash Cannon; Vacuum Wave with Adaptability acts like a priority move with 80 effective power, covering fast threats like Meowscarada, Greninja, and Scarf Hydreigon. Mega Charizard X targets matchups Lucario struggles with, sweeping via Dragon Dance after Hippowdon sets Stealth Rock; Primarina and Sylveon handle coverage and recovery while Meowscarada leads with a Focus Sash. The author credits special Lucario's surprise factor as the team's biggest strength, and notes that Toxapex and Mega Venusaur are essentially unwinnable matchups.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.