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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The team was built around Palafin as the main ace, using a three-piece core of a high-pressure Mega lead, Palafin, and a defensive pivot. Mega Delphox leads, supporting Palafin with Magical Flame and Will-O-Wisp to weaken its checks, while Palafin runs Taunt plus Bulk Up with Leftovers to snowball on bulky setters like Hippowdon. Archaludon runs a trap set with Mirror Coat, Stealth Rock, and Roar, baiting physical moves then punishing special attackers. Mega Dragonite is tuned to outspeed pseudo-speed 102s for mirror-match dominance. The author's biggest self-critique is not noticing until three days before the season ended that Primarina was a team-wide structural weakness.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The author had been running Lopunny since last season, so they built around Mega Lopunny, aiming to hold leads through favorable matchups and bait the opponent's lead with intimidating faces. Lead Archaludon (Draco Meteor, Steel Beam, Thunderbolt, Rock Tomb) clears Stealth Rock Garchomp, denies Gyarados and Charizard their setup, and OHKOs Mega Gengar with its fang; dying fast also boosts Basculegion. Basculegion is the real ace, with Mystic Water Aqua Jet plus Fake Out and priority support hitting hard. Sash Swords Dance Aegislash was a later add to handle Mega Venusaur. The author admits Mimikyu barely got brought and that slot needs work, and the team struggles with Hydreigon-Aegislash, Mega Starmie, and Mega Dragonite.Build article →
The team is built around Mega Florges, with Garchomp (Stealth Rock + Spikes) and Scarf Basculegion as its core partners. Garchomp's job is durable HB-invested pivoting via Dragon Tail and hazard stacking, funneling opponents into Basculegion's Spirit Shackle kill range. Once Grave-clinging range is established, the team's matchups become very one-sided. Umbreon buffers Basculegion and handles threats like Mega Gyarados and Mega Dragonite through Yawn disruption. Mega Gengar is the second Mega for Florges mirrors and Primarina matchups. Corviknight uses Rage Powder to answer Mimikyu and Round Body to ignore Earthquake. The author's main self-critique is that first-move selection heavily influences match outcomes and the team lacks reliable recovery from losing the initial matchup.Build article →
Built around Mega Mawile with a Trick Room core to sidestep the speed arms race, the team runs Reuniclus with a Spell Tag as the primary Trick Room attacker, leveraging its unexpected Focus Blast coverage to blow through Hydreigon and Archaludon. Mawile handles offensive pressure outside of Trick Room, while Primarina rounds out the core. Staraptor serves as a late-game cleaner, almost exclusively using Brave Bird. Mega Charizard Y replaced X due to Archaludon's dominance. The author self-critiques drifting toward defensive thinking mid-season and wishes they had tried a Sinistcha-based Reuniclus variant.Build article →
The team is built around Palafin with a core misdirection strategy: the Banette/Pelipper/Archaludon trio looks like a rain team but actually functions as a head-on offensive lineup, pulling Palafin counters into Banette's Destiny Bond. When the opponent fields stall or cycle teams, the author switches to the Palafin + Mimikyu + Mega Scizor setup trio. Palafin holds Leftovers and runs Taunt plus Work Up; once it starts accumulating boosts it becomes nearly unstoppable and is described as the team's strongest win condition. Mimikyu sets up Curse then passes momentum to Palafin, while Mega Scizor is the cleanup sweeper after setup. Strengths: clean selection path against stall. Weakness: Scarf Basculegion is the hardest matchup, but Archaludon's Electric Beam reliably handles it.Build article →
The team is built on Mega Beedrill as the lead, chosen for its S145 speed (third-fastest in singles) combined with Adaptability U-turn to pivot freely into the correct defensive Pokémon on almost any matchup. Umbreon handles physical threats and provides Wish recovery; Corviknight holds Bright Powder and runs Iron Defense + Roost to stall physical attackers; Primarina counters Hippowdon-based setups; Bellibolt with Oran Berry uses Soak plus Parabolic Charge to gradually recover HP against Archaludon; Scarf Garchomp fills the speed control role. Strengths: stable cycle with low early-game risk. Weaknesses: Mega Infernape and Mega Charizard are too powerful for the current defensive cores, and once Bright Powder luck runs out, Corviknight can be overwhelmed.Build article →
The team is built to give the author's favorite Morpeko a role it can fill — specifically countering Mega Gyarados and Delphox that were troublesome in prior seasons. Morpeko runs Aura Wheel, Endeavor, Taunt, and Quick Attack to handle stall teams and sash Greninja. Mega Charizard Y covers physical threats, Hippowdon provides Whirlwind control, Palafin adds raw firepower, Mega Meganium locks down Mimikyu and Bellibolt with Encore, and Kingambit is the late-game closer. Morpeko's selection rate was low but its win rate when fielded was high; the team's weakness is difficulty breaking defensive cores and Morpeko's inability to threaten Garchomp or Hippowdon.Build article →
Pyroar is the real ace of this team, chosen for its Normal typing that ignores Shadow Sneak and Sucker Punch from ghost-types, plus Taunt to shut down stall. Mega Delphox acts as a decoy Mega to bait out ghost moves for Pyroar to safely enter. Scarf Hydreigon and fast Calm Mind Primarina cover Pyroar's dragon-type weakness, while Life Orb Mimikyu and Focus Energy+Substitute Archaludon handle the special combat lane. The author notes that water-types and speed-boosting fire-types like Blaziken are crushing structural weaknesses, and credits the end-of-season drop in their usage for enabling the top-800 finish.Build article →
The team revolves around Mega Blastoise's strong head-to-head performance, always paired with two support picks. Florges is present purely as a bluff—the author admits fielding it almost always loses, but opponents target it defensively and open the path for Blastoise. Sneasler handles Primarina and other counters to Blastoise; Snorlax uses its massive bulk plus Self-Destruct to remove threatening Pokémon; Mimikyu answers Corviknight threats; Aegislash deals with opposing Florges and Ghost-type threats. The author identifies Hippowdon and Charizard as the most problematic matchups, and acknowledges Aegislash was underutilized due to unfamiliarity with the Pokémon.Build article →
The author found a team featuring Minimize plus sleep strategies that claimed a Champion-rank finish, borrowed it directly, and ran it through season end with only one change: swapping Galarian Slowbro for Mimikyu. The standard lead is Gengar (Hypnosis) or Garbodor (Toxic Spikes, Thunder Wave, self-destruct), followed by Overqwil and Mega Starmie each using Minimize to stack evasion. Overqwil with Leftovers uniquely blocks sound moves, ignores Prankster, and absorbs Toxic Spikes. Mega Starmie runs Waterfall over Aqua Tail for 4 extra PP, enabling sweeps through boosted Gyarados and Iron Defense Metagross. The author acknowledges the strategy is luck-heavy and recommends it for beginners despite being countered by Curse Mimikyu, phazing Hippowdon, and Mega Greninja.Build article →
Built to prove Mega Gardevoir is a genuine competitor to Mega Florges rather than a budget substitute. Gardevoir's Hyper Voice, Psyshock, Magical Flame, and Encore give it coverage and utility Florges cannot replicate, with favorable matchups against most meta Megas. Garchomp (Stealth Rock + Spikes, Oran Berry) lowers HP thresholds for Gardevoir and Scarf Greninja to secure KOs. Scarf Greninja is the speed control pivot via U-turn. Mega Venusaur counters Mega Kangaskhan and Mega Lopunny while grinding out Corviknight via PP stalling. Aegislash handles Starmie and delivers independent match wins. Skeledirge answers Mega Scizor and Mega Clefable, using Slack Off and Hex as attrition tools. Identified weaknesses: Mega Glimmora is difficult in any team composition, and rain-Starmie teams are structurally problematic.Build article →
The team was built around Florges, with the author treating it as a lead-first attacker. To support matchup failures—especially against Mega Gengar—Milotic was added as a pivot that also fishes for burns with Scald. A Choice Scarf Hydreigon rounds out the core, handling Basculegion and cutting off Garchomp's Electric coverage alongside Florges. When Florges became harder to lead late in the season, Mega Scizor was added as a second win condition, complemented by a Mystic Water Samurott (Hisui) for stall-breaking and an Air Balloon Garchomp to cover Charizard and Lucario. The team's strength is dual Mega pressure and Milotic's near-unbreakable special bulk; the weakness is low physical bulk and an over-reliance on the Florges match-up being favorable.Build article →
The article lists six Pokemon with movesets but provides almost no written explanation of team strategy or matchup notes. The two apparent cores are Glimmora, Hippowdon, and Gyarados for early-game pressure, and Mega Meganium, Hydreigon, and Aegislash for late-game sweeping. Mega Glimmora brings massive Special Attack with Sludge Bomb and Power Gem, Aegislash sets up Swords Dance for Ghost priority, and Choice Scarf Hydreigon provides speed control. Due to the lack of author commentary, this summary is based solely on the visible team composition.Build article →
Public ladder roster; no detailed set is available for this team.
The team centers on Mega Gyarados using Dragon Dance to sweep, supported by Alolan Ninetales laying dual screens in one turn. Garchomp handles the fire, rock, poison, and steel types that threaten Ninetales. Focus Sash Greninja leads against problematic openers like Glimmora, Kingambit runs Black Glasses to smash Fairy types and break screens, and Delphox covers Gyarados's bad matchups against Mega Venusaur, Mega Meganium, Scovillain, and Staraptor. The author found Greninja plus Gyarados to be the most reliable core but notes the team overall lacks consistent team selection options; hardest matchups include Mega Lopunny, Blastoise, Lucario, Mega Blaziken, Primarina, Empoleon, and Umbreon.Build article →
The team was built around Mega Starmie as the core attacker, aiming to grind down opponents through cycling while punching through with a Mega ace or locking them out with defensive pressure. Mega Blaziken pairs as a secondary attacker, using U-turn to scout and connect into teammates, while Corviknight runs Iron Defense to wall physical threats and threaten a sweep. Bellibolt absorbs special hits and spreads Toxic to pressure Ground-types on the switch, and Hisuian Samurott layers Spikes under favorable matchups. Hydreigon with a Lum Berry rounds out the team as a check to Hippowdon and a late-game win condition, with Belch offering surprise coverage against Primarina. Weaknesses include Ceruledge, Swords Dance Mimikyu, and Cosmic Power Clefable, which the team has no reliable answer to.Build article →
Public ladder roster; no detailed set is available for this team.
The author decided cycle play wasn't winnable at the current ladder level, so he built around "luck and setup moves" to refuse interaction. Inspired by his old Rotation Battle experience with Swagger+Hypnosis Gengar, he picked a non-Mega Focus Sash Hypnosis Gengar as the centerpiece—the Sash guarantees two Hypnosis attempts, and opponents waste resources playing around Mega Gengar. Sitrus Archaludon leads to set Stealth Rock and disrupt, while Mega Blastoise sweeps after a single Shell Smash. Mega Skarmory was added as a second Mega for matchups Blastoise struggles into (Meowscarada, Floette); in practice Skarmory+Gengar became the real core. Scarf Basculegion cleans up once Rocks chip checks, and Quiver Dance Sub Vivillon is the cheese option when both Megas look bad. Weaknesses: he admits Raichu and Tapu Koko returning will gut the team, and shortened sleep turns often cost him games.Build article →
Wing built this team around Mega Mawile, pairing it with Mimikyu in a Trick Room/direct-combat style reminiscent of Gen 7. To round out the core, he added Scarf Hydreigon, Primarina, Gallade, and later swapped Heat Rotom for Skeledirge when Blaziken and Hippowdon became more common. Both Mimikyu and Mega Mawile gained Swords Dance — Mimikyu runs Life Orb Wood Hammer specifically to threaten Hippowdon, while Mega Mawile goes fast enough to outspeed and land Thunder Punch. Skeledirge is credited as the team MVP, arriving just in time to fuel a 15-win streak on the final day. The team struggles against solid defensive cycles and Archaludon-based builds.Build article →
Kimitakex built around Mega Mawile, using Hippowdon to set Stealth Rock and Sylveon's Yawn to force in Mawile for a sweep. Basculegion (F), Meowscarada, and Dragonite serve as complementary attackers for direct matchups and breaking through defensive teams. The team's main strength is how well Sylveon's typing patches up the weaknesses that trouble Mawile; the main drawback is that nearly every matchup demands complex multi-layer read chains, making this a very high-execution team. Floette, Venusaur, and Gholdengo stand out as particularly difficult matchups.Build article →
The team started from Delphox, chosen specifically because it outspeeds Gengar and OHKOs it with Psyshock. After Mega Charizard X proved too vulnerable to Garchomp, Stealth Rock, and priority moves, Mega Kangaskhan replaced it—its matchup threat against Florges plus Fake Out and Double-Edge makes it a strong opener. Archaludon counters setup-heavy teams like Milotic, Mega Gyarados, and Basculegion with Dragon Tail. Primarina with Calm Mind cleans up Fighting-types that wall Lucario and can pressure stall cores. Diggersby lures Fighting-types so Scarf Garchomp or Primarina can clean up. The team's strength is strong anti-Florges coverage; the main weaknesses are Mega Clefable plus Choice Scarf Ditto combinations and Mega Slowbro stall loops.Build article →
The key gimmick is placing Alolan Ninetales at the top of the party lineup to bait out its counters, then using Mega Skarmory to exploit those very counters as setup fodder. Mega Skarmory uses pre-evolution Sturdy to pivot into threats like Garchomp and Meowscarada, accumulates Shell Smash boosts or Swords Dance, then Mega Evolves to sweep — after one Sturdy proc it outspeeds even a Choice Scarf Meowscarada at max speed. Archaludon leads to set Stealth Rock and slow down threatening fast attackers, while Gengar on a Focus Sash handles Alolan Ninetales matchups with Sleep Powder. Azumarill with Belly Drum busts through defensive cycles, and Choice Scarf Hydreigon acts as the team's dedicated answer to Basculegion. The author notes Venusaur-based stall cycles and dual weather teams as the main weaknesses.Build article →
The backbone of the team is Mega Kangaskhan, a stealth-rock-and-Dragon-Tail Garchomp, and a Sacred Sword Aegislash—three high-pressure attackers able to win games in pure one-on-one exchanges while also dismantling cycles. When Archaludon proved too heavy, Mega Florges was added as a second Mega; paired with physically-bulk Garchomp and defensive Aegislash it forms a loose cycle that handles dragon-heavy compositions. After noticing over-reliance on Garchomp for pivoting, a Leftovers Gyarados with Taunt and Dragon Dance was slotted in: its Intimidate creates setup opportunities, and high Special Defense lets it survive key hits from Primarina and Charizard Y. Finally, a Choice Scarf Hisuian Arcanine filled the last slot, checking Mega Clefable, Volcarona, and cutting off Mega Lopunny's coverage angles. Strengths are flexible dual-Mega lead choices; the main challenge is properly reading the line-up to avoid forced matchups.Build article →