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Top ranked-ladder builds published at season end — most include full sets and the original build article.
作者擅长打先制技正面单挑队,这次以Mega水箭龟+双倍多多冰的极光幕/破壳跳板组合为起点搭建。后来发现双倍多多冰碰到火钢就掉线,又嫌苍炎刃鬼气势披带容易被隐形岩磨掉,于是逐步换成谜拟丘和讲究围巾→气势披带的烈咬陆鲨,最后再塞进Mega长耳兔,凑成"三只Mega+披带+坚硬+鬼皮"的全攻击型正面队。水箭龟靠Mega发射器打波动弹组首发压隐形岩、稳吃Mega路卡和Mega长耳兔;大食花当裏Mega,用拍落+突袭这种没人猜到的全配置硬刚妖火红狐、西狮海壬、风妖精,顺带处理耿鬼和坚盾剑怪。铝钢桥龙靠白色香草连发流星群,型不透明让对手自乱阵脚;谜拟丘点镜搭配影爪砍钢铠鸦和坚盾剑怪,鬼皮保证一回合行动;烈咬陆鲨披带专砍妙蛙花、大竺葵这种草系。短板是没火系容易招巨钳螳螂,但烈咬陆鲨自己能解;双倍多多冰被退役后对火钢的覆盖也变薄,作者承认长耳兔进队时间太短还没完全摸透。Build article →
Source: バトルデータベース チャンピオンズ · GameWith
Because Mega Floette's usage at offline events was sky-high, the author decided to anchor the team on a Mega that clearly beats it, settling on Mega Scizor for its boost-plus-priority, recovery and solid resistances. Mega Scizor runs Bullet Punch, Knock Off, Swords Dance and Roost, strong into Mega Floette and the Mega Lopunny that grew common later. It pairs with Leftovers Garchomp, which switches into Fire and removes Charizard and Volcarona quickly with Rock Tomb or Stealth Rock. Those two dislike hard physical walls, so Nasty Plot Rest Wash Rotom is added to break stall mons like Hippowdon, Umbreon and Toxapex as setup fodder while giving a Ground immunity. The back Mega is Calm Mind Sub Mega Floette to cut Dragon coverage, and paired with Basculegion's Quick Turn it lands and removes Archaludon regardless of ability. Quiver Dance Volcarona handles steels and the Scizor mirror, and SBuild article →
Public ladder roster; no detailed set is available for this team.
The author got hooked on U-turn Mega Blaziken from a stream and built around it. Mega Blaziken Protects to Speed Boost safely then hits from above, and once it has an edge it U-turns to keep the cycle rolling while chipping off Focus Sashes and Mimikyu's disguise; it runs High Jump Kick over Close Combat to avoid dropping defenses against Sturdy Archaludon and losing to Draco Meteor. Hippowdon is the reliable physical wall, tuned to survive +2 Close Combat from Mega Blaziken, +2 High Jump Kick from Mega Lopunny, and +2 Poltergeist from Aegislash. Gyarados with Leftovers is the cycle glue, using Intimidate plus Avalanche to handle Garchomp and Taunt against support. Mega Raichu Y was added for rain, hitting Archaludon and Hippowdon with Electro Ball, Focus Blast and Grass Knot. Gholdengo cuts Staraptor's Close Combat spam, and Hisuian Samurott with Focus Sash leads and completes the team;Build article →
The author started the season eyeing a Mega Mawile offensive team and a Mega Dragalge regen cycle, and while hunting partners found that base Slowbro walls Garchomp cleanly. So they locked Ice Beam, Scald and Slack Off, and slotted Trick Room in the last spot, which doubled as tech for the Mega Mawile team. Slowbro is the core and MVP: high physical bulk plus Regenerator lets it switch in and set Trick Room several times a game, keeping Mega Metagross, Mega Blaziken and Mega Delphox in check. The Trick Room sweepers are Mega Meganium, Mega Mawile and Ceruledge. Meganium beats Milotic, Hippowdon and Poison-Jab-less Garchomp; four-attack Mawile with Brick Break punishes screen teams and OHKOs Kingambit. Ceruledge runs Flash Fire plus Cursed Body Ward, baiting Charizard Y and Volcarona's Fire moves then punishing, and switching in to beat Garchomp with Ward Poltergeist plus Shadow Sneak aroBuild article →
Public ladder roster; no detailed set is available for this team.
The author, a devoted Whimsicott fan, built this Toxic Spikes team around the Hydreigon + Metagross core. Scolipede leads to set Toxic Spikes, then Whimsicott stalls turns with Substitute and Protect, grinding foes down with poison while also burning weather and Trick Room turns, which makes it strong against rain, dual screens, and Trick Room Mawile. Whimsicott's speed is invested enough to Moonblast Staraptor first and to Substitute ahead of Metagross's Bullet Punch. Hydreigon is a plain Scarf set, Metagross doubles as the third Toxic Spikes member absorbing ice and steel moves, Rotom-Wash shuts down Corviknight cycling, and Raichu strongly baits Garchomp and Hippowdon so Whimsicott moves freely. Strengths: consistent, low-skill-floor gimmick and readable matchups. Weaknesses: loses to opposing Hydreigon + Metagross, Dragonite + Aegislash, and Charizard, can't beat Venusaur + Umbreon, Build article →
The author's starting point was using Mega Froslass to manipulate the opponent's lead selection, then breaking through with Mega Delphox in head-to-head matchups. He noticed that Mega Froslass scares Garchomp off the field and bluffs a screens or setup lead, which lets the rest of the team punish those reads. Mega Delphox crushes Gengar and most general matchups, while Garchomp masquerades as the screens/setup partner and acts as the dedicated Stealth Rock setter against Bellibolt and Charizard. Meowscarada and Primarina both serve as matchup-fixers, the former handling Basculegion and Hippowdon, the latter helping Delphox come in safely and walling Scarf Garchomp and Scarf Meowscarada. Mega Froslass with Blizzard, Shadow Ball, Ice Shard and Taunt shuts down Espathra/Clefable setup teams. Toxapex was added last to plug Aegislash, Mimikyu, Ceruledge and Primarina. The author's praised strength is the lead pressure and easy wins, while Leftovers Aegislash, Spell Tag Mimikyu and Sash Meowscarada remain the main holes.Build article →
Public ladder roster; no detailed set is available for this team.
Will-O-Wisp Hex Gengar covers a wide range and beats a lot of matchups, so the author made it the Mega anchor. The first draft paired it with Wash Rotom for Garchomp, Scarf Basculegion as a sweeper, Kingambit to cut Dark/Ghost coverage, and Sash Garchomp plus Lopunny, but Gengar proved too frail, Meowscarada was heavy on the whole team, and Scarf Basculegion was too slow. Drawing on top M-1 Gengar builds, the author rebuilt with a bulky Gengar, swapped Rotom for Corviknight to fix the first two issues, cut Basculegion, and moved Garchomp to a Choice Scarf for speed. Slowing Gengar made enemy Gengar a problem, so Mega Blastoise was added to handle it and Lopunny was dropped, with Hisui Samurott rounding it out to chip while spiking and make setups with Encore. This gives both a Gengar cycle plan and a Samurott-plus-Blastoise matchup-offense plan; it looks weak to Meowscarada but Gengar suBuild article →
Public ladder roster; no detailed set is available for this team.
The author started from longtime partner Glaceon, valuing its edge against screen teams, rain, and Mega Staraptor, and built around the returning Mega Mawile. Glaceon runs Chople Berry and always-crit Icy Wind to punch through screens, tanking Mega Staraptor's Close Combat behind the berry then finishing with Icy Wind. Mega Mawile is a Huge Power attacker; rather than always going for Trick Room, the author found reading the opponent's speed to decide whether to set it was stronger, so it's tuned to match Sinistcha's speed. Sinistcha handles Trick Room and pivoting, with absurd physical bulk that even eats Mega Blaziken's Flare Blitz. Greninja uses Protean and Life Orb to outspeed and OHKO top threats and pressures Hydreigon + Metagross builds. Sash Aegislash forces 1-for-1 trades against tough matchups, and Mega Gyarados serves as a second Mega, setting up on grounded Fire/Ground answerBuild article →
The author was stuck around 1900 with a Glaceon-based team, then found a Ceruledge-lead build that happened to feature his favorite Ceruledge, a familiar Skarmory and a fated Mimikyu, and took it as the base. Sash Swords Dance Ceruledge leads, sweeping off Weak Armor plus Swords Dance, with the Ghost/Fighting coverage of Poltergeist and Close Combat proving great and handy for blocking Lucario and Lopunny sweeps. Cursed-charm Mimikyu likewise wears teams down behind Sash and Swords Dance, with Shadow Claw stealing the odd game on a crit. Mega Blastoise is the Shell Smash sweeper and just mindlessly sets up against Archaludon, while Shuca Berry Empoleon packs Vacuum Wave specifically for Clefable and Glimmora. Garchomp lays Stealth Rock and Spikes plus Dragon Tail to grind down stall cores like Venusaur, Umbreon and Skeledirge with chip, and Mega Skarmory is the backup ace with Swords DanBuild article →
Public ladder roster; no detailed set is available for this team.
A veteran Whimsicott player wanted to run the newly added Mega Pyroar, valuing its Fairy/Fire resistances, Ghost immunity, and huge power boosted by its fire mane, which finally fills the Fire slot Whimsicott teams always lacked. Pyroar runs a Yawn + Protect set, using Yawn to dodge Kingambit and Mega Mawile's Sucker Punch, bait Choice locks, stall rain and screen teams, and even put Primarina or Mega Dragonite to sleep before blasting them with resisted fire. Whimsicott runs Leftovers with Cotton Guard as a physical wall to shut down the top-usage Garchomp and Mimikyu. Dragalge with Dragon Fang crushes rain: against Pelipper, one Dragon Fang Draco Meteor OHKOs the Swampert or Archaludon behind it. Tyranitar holds Shuca Berry to check Mega Dragonite, Azumarill runs Sitrus as a Blaziken check with Perish Song against baton teams, and Chimecho is the Tanabata mascot and stabilizer. The autBuild article →
The author started from a strong Mega slot, valuing Mega Gyarados for its post-Dragon-Dance sweeping power, wide coverage, and ability to break Mimikyu's disguise. Noticing that Spikes plus one Dragon Dance Aqua Tail nearly KOs bulky Hippowdon, they paired it with Hisuian Samurott, which sets Spikes while attacking (though Aqua Tail eventually got cut). Since opposing Ninetales was heavy, Scarf Archaludon was added to OHKO it out of nowhere. Staraptor was a problem, so Air Slash Mega Dragonite came in as a second Mega. The last two slots went to Aegislash and Hippowdon, a stable Ground with Stealth Rock. Gyarados switched to Ice Fang, using Mold Breaker Steel/Ground coverage plus Crunch to hit a huge swath of foes, racking up 2- and 3-kills when it connects. Samurott hits above its stats with Sharpness and lays Spikes while attacking, the team's near-MVP. Dragonite runs Thunderbolt for tBuild article →
A self-described battle beginner who couldn't handle cycle or setup teams, so he copied someone's Espathra face-off build and finished 723rd at 2314. The core is a Focus Sash Espathra lead using Lumina Crash to drop the foe's Sp. Def, forcing a switch or a kill, then handing off to Mega Greninja that can KO even without mega-evolving, with Mimikyu or Dragonite to close. To cover the Dark-types that wall Espathra (Umbreon, Kingambit, Tyranitar) he ran a special Focus Blast Mega Lucario; Garchomp set Stealth Rock and Spikes to chip and check Bellibolt; Dragonite with Expert Belt could Earthquake down Bellibolt or Low Kick a Kingambit. Mimikyu was bulked up with Scope Lens to survive Mega Gyarados and crit through Corviknight and Archaludon. He admits the whole team is paper-thin, and Dark-types, Archaludon and priority hitters give it real trouble.Build article →
The team is built around the Heal Wish strategy: Clefable uses Heal Wish to fully restore a Mega-evolved ace mid-game, effectively letting the player use the same Mega twice. The other five members are Mega Kangaskhan (primary physical attacker), Basculegion with Choice Scarf (speed control plus Shadow Rider Calyrex suppression via Mourning), Mega Blastoise (Wave-Launcher boosted moves plus Aqua Jet for finishes), Armarouge as a Focus Sash anti-Corviknight lead, and Aegislash added in the final stretch to deal with rising Florges usage. Clefable's Unaware ability also stopped several setup sweepers. Key weaknesses: electric and Ground coverage runs freely through the whole team; Umbreon-based balance squads are hard to crack, especially when paired with Mega Gengar to trap Clefable. Final result: 725th.Build article →
A Palafin devotee built the whole team around it and hit 2313 at 725th. It started from thinking the new Mega Dragalge pairs well as Palafin's pivot. The star is a Leftovers Bulk Up Palafin (over 90% pick rate) that comes in off Grimmsnarl's dual screens and Parting Shot, then piles on Bulk Up in front of a weakened foe to become a triple-KO muscle dolphin; instead of Substitute it runs Taunt to turn Corviknight and Hippowdon into setup fodder. Dragalge is the glue, endlessly pivoting into Primarina with huge special bulk and Regenerator, wearing teams down alongside Grimmsnarl's Parting Shot; Shadow Ball covers Aegislash and Gholdengo, and Toxic is mandatory for Staraptor. Grimmsnarl is a standard Light Clay dual-screener that sets one screen then pivots with Parting Shot. Mega Metagross runs Iron Defense/Agility/Body Press to farm Umbreon+Venusaur cores, while Scarf Hydreigon and Mega Build article →
Public ladder roster; no detailed set is available for this team.
The team pairs Mega Froslass and Focus Sash Volcarona as two complementary lead attackers. Mega Froslass opens Hail for perfect-accuracy Blizzard, uses Taunt to shut down setup and cycle plays, and hard-counters the ever-present Garchomp. Volcarona with Sash can be brought in safely because Froslass suppresses Stealth Rock setters; after a Quiver Dance, it tears through balance teams. Kingambit with Black Glasses handles Ghost-types and Aegislash, protecting Froslass from behind. Choice Scarf Garchomp closes out games from the back. Mega Greninja is the second Mega, covering Froslass's bad matchups such as Lucario, Delphox, and Gengar. Primarina handles Lopunny and Delphox with Perish Song as a draw option. Author notes the team's anti-cycle power is a strength, but the wide Mega pool meant individual matchup knowledge was shallow. Final: 727th / 2474.Build article →
The author started on a Rain Swampert team but got wrecked by the Hydreigon+Metagross core in the last two days, dropping nearly 150 points in a day, so he dumped all three rain pieces. The reworked core is a Twitter-sourced Greninja + Mimikyu + Mega Mawile: Greninja chips in one-on-one, Mimikyu sets Trick Room then self-KOs, and Mega Mawile cleans with high power and wide coverage, running four attacks over Swords Dance this time, with Iron Head flinches bailing him out repeatedly. To patch the Hydreigon hole he added Mega Delphox + Vaporeon: Delphox sets up Nasty Plot off its speed, hitting Hydreigon with Dazzling Gleam and Metagross with Flamethrower to break whole teams alone. Water Absorb Vaporeon is the hidden MVP, with Wish+Protect+Leftovers longevity plus Flip Turn for pivoting and healing the backline, and Scald for burns. Grimmsnarl sets Reflect/Light Screen so Delphox can NastBuild article →
The author viewed the meta as dominated by four pillars—Garchomp, Archaludon, Corviknight, and Basculegion—and built a good-stuff team to handle all four. Garchomp runs a Stealth Rock-spreader role to synergize with Florges. Corviknight takes an Iron Defense setup set rather than U-turn. Basculegion uses Choice Scarf for speed control against fast Megas. Mega Florges is the core, covering Garchomp's weaknesses; it was held back on the final day due to heavy Corviknight usage. Mega Charizard Y handles Corviknight and Archaludon, complementing Florges. Umbreon covers Aegislash, Mega Dragonite, and Mega Gengar, giving Corviknight a stable support partner. Key trouble spots: Mega Lopunny/Starmie/Gengar paired with cycle, Perisong loops, and Corviknight+Garchomp mirror matchups coming down to luck. Final: 728th.Build article →
The plan is to lean on fast Mega mons plus priority moves so the team can scrap with anything. Mega Blaziken is the star: Speed Boost lets it hit hard from above, either raging from the lead slot or cleaning up after chip. It runs Flare Blitz, Close Combat, Thunder Punch (to pressure Azumarill and Primarina) and Protect. Mega Greninja's coverage fits the meta and never feels dead, though it's a touch short on power, so teammates set up its lanes first. Azumarill and Aegislash form the wallbreaking core, with Azumarill ending games out of nowhere via Belly Drum, and Aegislash built very fast to outspeed the Speed-invested crowd. Hippowdon soaks every physical attacker, and Archaludon is a throwaway lead for Stealth Rock or a Draco Meteor before clocking out.Build article →