Loading...
Loading...
Top ranked-ladder builds published at season end — most include full sets and the original build article.
After flopping with a cycle team the previous season, the author noticed the ladder was full of Choice Scarf users and decided to skip the speed race entirely with priority. Mega Scizor with Swords Dance became the core: huge priority damage plus a wide coverage set (Bullet Punch / Close Combat / Knock Off / Swords Dance). Hippowdon (Stealth Rock + Yawn) and Hisuian Samurott (Spikes, Black Glasses, Encore) provide hazards and crush stall, while max-Speed Mega Charizard X handles fire types and Mega Dragonite that Scizor cannot. Primarina shifted to a Fairy Feather + Misty Terrain set so it OHKOs physically-defensive Garchomp and breaks Yawn loops from Hippowdon. A Sash Garchomp/Mega Glimmora draft was replaced by White Herb max-Speed Archaludon as a flexible lead. The author feels the team is nearly auto-win versus Mega Lopunny squads and very strong into stall, but wins above 2300 leaned on matchup luck.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The build started from Mega Blastoise: after Shell Smash it covers Dark, Fighting and Water and bullies almost anything 1v1. The catches are Primarina, Choice Scarf Meowscarada, plus Mega Floette and Bellibolt who survive +2 hits, so Mega Scizor was added to punch through those checks—Blastoise leads when the matchup opens up, otherwise Scizor cleans. Since Scizor struggles vs the common Dragonite and Charizard, Archaludon was picked as the Stealth Rock setter, max Speed to win the mirror and outpace Modest Charizard. Greninja brings a Torrent-boosted Dark Pulse nuke, Mimikyu handles Basculegion, Mega Dragonite and especially Mega Floette (which tanks +2 Water Pulse from Blastoise) while outspeeding max Mega Gyarados, and Volcarona runs physically defensive to wall Lopunny but can still sweep with Quiver Dance, outspeeding max Mega Lucario at +1. Author admits Scizor's bulk pleasantly surprised him, but he couldn't close out a top-10 finish against the very best.Build article →
The author felt the format lacked strong Ice-types and that Fairies besides Mega Floette were underpowered, so he built around Mega Dragonite paired with a Fairy that breaks Dragon coverage, settling on Sitrus + Encore Primarina as the starting core. He then added Scarf Garchomp to handle fast Megas and dish out damage, plus Swords Dance Mimikyu as a matchup piece and breaker. Perish Mega Gengar serves as a second Mega, crushing tricky Mega Floette and ignoring Encore from threats like Mega Clefable that the team otherwise loses to. Iron Defense Corviknight rounds it out as a cushion that pairs well with Gengar. Mega Dragonite snipes weakened foes with Draco+Extreme Speed and freely Air Slashes slower targets; Gengar uses Destiny Bond after Perish Song to guarantee KOs. The usual lead is Primarina + a Mega + one filler. Stated weaknesses: Sash Gengar, Mega Glimmora, Stealth Rock + Taunt Mega Archaludon, Bellibolt and Vanilluxe.Build article →
Public ladder roster; no detailed set is available for this team.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author built around Mega Scizor, valuing Swords Dance + Bullet Punch's revenge-kill potential and U-turn pivoting. Hippowdon provides Stealth Rock support to wear down Fire-types so Bullet Punch can sweep. Scarf Hydreigon is the fast cleaner that comes in on favorable matchups, and Calm Mind Primarina handles bulky walls like Corviknight and Hippowdon that the core struggles with. To break Corviknight cycles specifically, a secondary Mega Dragonite with Sub + Roost + Toxic Spikes pressure was added, supported by Sash Greninja as the Toxic Spikes setter who also threatens Clefable. Scizor's bulky spread lets both Megas scout in non-Mega form before committing. The author notes Rocks + U-turn chip massively limits Fire switch-ins; Primarina saw little use outside Blastoise matchups and has room to improve; admitted hard losses are Galarian Slowking and Toxapex.Build article →
This is an evolution of the author's previous Hawlucha baton-pass build. The plan is to lead Clefable as a setup pivot, then sweep with a boosted backline. Clefable is maxed for bulk so it survives Timid Archaludon's Steel Beam and non-Mega-Charizard-Y-equivalent Hydro Wave from Mega Gengar, then plants paralysis, Stealth Rock, Encore or Memento before stepping out. Hawlucha with Sitrus + Bulk Up is the real ace, often sweeping clean; Kingambit runs Sword Dance + Sucker Punch alongside Clefable's Encore for double mind-games; Sash Volcarona handles Gengar/Hippowdon/Archaludon cores. New addition Dragon Fang Garchomp breaks the Umbreon + Skeledirge / Delphox cycle cores—+2 Outrage OHKOs HB Umbreon after rocks. Basculegion swapped to Spell Tag with bulk to tank Starmie reliably. The author credits success to a tight, patterned selection and maintaining triple-digit ladder on two accounts; pain points are lead Sash Ceruledge, Aura Sphere Archaludon, back-row Encore Lopunny/Delphox, Starmie cycles, and Lopunny + Aegislash.Build article →
The author's plan is to avoid losing the lead matchup, then sweep with a boosted attacker. The build started from a Mega Floette + Mega Charizard X combo seen on Raigeki: Charizard X runs Dragon Dance + Flame Charge so it can outspeed even Scarf Garchomp after a boost (Swords Dance felt like overkill). Bulky Floette pairs with Espathra via Speed-Boost Baton Pass; one pass is often enough to sweep. Hisuian Samurott on Focus Sash leads against Archaludon, Starmie and Basculegion, sets Spikes and chips defense with Shell Smash-style Razor Shell to set up Charizard. Vanilluxe is the MVP, putting up Aurora Veil while tanking even max Flash Cannon from Archaludon, giving Charizard a safe DD turn and baiting Steels away from Floette's Moonblast. Scarf Garchomp cleans up and carries Fire Fang specifically for Scizor. The author's stated weakness: Corviknight — only Charizard can handle it, and once Zard goes down with Corv still alive, the game is basically over.Build article →
The author is a returning Gen 7 player whose specialty has always been Perish Song Gengar matchup teams, and he brought the same blueprint over to Champions. The plan is to open with Archaludon or Basculegion to wreck the lead, swing tempo with Gengar using Perish Song + Substitute + Shadow Ball, then close with Umbreon or Choice Scarf Garchomp. Archaludon runs Dragon Fang + Protect so Lopunny's Fake Out can't break Sturdy, and Draco Meteor reliably OHKOes Hippowdon and Mimikyu. Basculegion uses Flip Turn to pivot Gengar in safely against Focus Sash Glimmora, Garchomp or Mamoswine leads. Gengar is max Speed for the mirror with enough SpA to trade with Corviknight and Rotom. Umbreon brings Yawn pivoting plus a Fairy/Fighting answer, while Garchomp packs Fire Fang for Corviknight and Scizor. He admits Lopunny is pure RNG and he stopped using it the last three days; Mimikyu, Grassy Glide Floette, Espathra and Blastoise are real problems.Build article →
作者的思路是:不把胜负押在Mega身上,也不去跟版本里那堆型骚化严重的一般宝可梦猜拳,所以选了一只对面打谁都能压得住的妙蛙花当首发轴心。妙蛙花配HD向、带寄生种子+大地之力+终极冲击+光合作用,专打烈咬陆鲨、铝钢桥龙、河马兽、晶光花、西狮海壬、魔幻假面喵这些主流一般役,对盔甲鸦也能僵持后种子撤退。核心搭档皮可西配天然+寄生种子+祈愿+冥想,由妙蛙花种子打草稿后换上来,把烈咬陆鲨、火神蛾、巨钳螳螂、长耳兔、谜拟丘这些舞向对手反过来当强化跳板,连花叶蒂都能在烈咬陆鲨上叠满冥想一波收掉。剩下三只用三首恶龙+坚盾剑怪补Mega打击面,加洗翠风速狗(威吓+隐形岩+鬼火)专门处理喷火龙YX,最后一格水洛托姆是为了引诱铝钢桥龙而不引盔甲鸦,给妙蛙花腾出舞台。作者自评强项是对铝钢桥龙、坚盾剑怪、巨钳螳螂、长耳兔胜率畸高,弱项是几乎所有Mega压制都得靠后排,跟铝钢桥龙的型猜拳也没完全摆脱。Build article →