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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Source: バトルデータベース チャンピオンズ · GameWith
The team is built on a Toxic Spikes strategy combining Umbreon, Mega Gengar, and Focus Sash Glimmora, finishing M-1 at rank 301. The author argues that the standard Umbreon build with Stealth Rock and Yawn has three problems in this meta: reduced sleep mechanics, predictable Stealth Rock turns, and widespread Lum Berry usage. Instead, Glimmora leads with Toxic Spikes while Mega Gengar and Umbreon run a cycle against poisoned opponents using Cursed Body and Will-o-Wisp pressure. Mega Gengar's Hex becomes devastatingly powerful under poison. Umbreon runs a maximum Special Defense set with -Speed nature so Corviknight's U-turn imposes cost on the opponent. Primarina flexes between lead, cycle anchor, and Perish Song finisher. Mega Starmie is used purely for speed tier above Florges. The author identified the critical flaw post-season: Gengar and Starmie attract Dark-type answers that the team has no good answer to, and Starmie should have been Lopunny.Build article →
The author returned to a familiar core of Glimmora, Mega Lopunny, and Basculegion after finding the ladder full of Hippowdon, as this combination reliably breaks through it. Glimmora leads with a Focus Sash and full Speed/SpAtk investment, using Toxic Spikes or direct chip to funnel opponents into range for the sweepers; Mega Lopunny runs max Attack with Triple Axel to cover Hippowdon, Garchomp, Dragonite, Staraptor, and more, dramatically widening selection options. Mimikyu snowballs early wins with Curse and Leftovers, bulky enough to take a +1 Gyarados Waterfall, while Basculegion cleans up Hippowdon and pivots out against threats like Blaziken and Delphox that pressure Lopunny. Archaludon with Oran Berry and Stamina ability wins straight-up exchanges against Mega Metagross and Mawile; Charizard handles stall teams, going 5-1 against them. The team's biggest strength is that every memBuild article →
The team is built around one goal: get Kingambit on the field and let it clean up. The key axis is pairing a fast, levitating Mega with Kingambit — for example, opponents forced to run a scarf Garchomp to handle Mega Delphox end up handing Kingambit a free Swords Dance. The standard lead trio is Glimmora (Stealth Rock, Spikes, Toxic Spikes setup) plus Mega Staraptor (snowballing via Counter-Feint ability) plus Kingambit (Sucker Punch and Iron Head for the finish). Mega Delphox runs Magical Flame and Encore to lock mirror matchups and create setup opportunities for Kingambit or Mimikyu. Mimikyu with Life Orb handles fighting-types and acts as a check for threats Kingambit struggles against; Mega Starmie's main role is deterrence — its presence discourages opponents from bringing fighting and ground types. Acknowledged weaknesses include Iron Defense Corviknight, Light Clay Sableye, and MeBuild article →
Public ladder roster; no detailed set is available for this team.
The team is named after its double Toxic Spikes, built by mashing a Wish Mega Delphox squad and a Mega Victreebel squad together. Mega Delphox runs Wish, Magical Flame, Psychic and Protect as a do-everything pivot that is mildly good and mildly bad into everything, while Sash Meowscarada is the first spiker, its Overgrow Trick Flower hitting absurdly hard. Archaludon with Leftovers, Substitute and Protect is the author's pick for strongest mon, Hippowdon is the dedicated Gengar answer, and Kingambit plus Mega Victreebel close games, with Victreebel binding and Strength-Sapping leads down and being a stable answer to Mega Lopunny. The two Megas can't be brought together. The author admits the team plays too passively and drew nearly every matchup, and never found a stable opening line against lead Garchomp or Archaludon.Build article →
Public ladder roster; no detailed set is available for this team.
Last season the author kept losing to Gengar and Charizard, so he started from defensive answers to both — Hippowdon, whose Earthquake OHKOs most Gengar, and HD Toxapex for Charizard Y — and built a Dragonite-based defensive cycle around them, switching between a normal cycle and a hard-stall plan by matchup. Mega Dragonite is the de facto ace: a Substitute set to break Hippowdon, with Fire/Dragon coverage and bulk that lets it trade with almost everything outside Fairy, and Timid to win the Dragonite speed mirror. Hippowdon is the main physical wall and Stealth Rock setter, Aegislash uses Sacred Sword on Archaludon and Fairies, and Choice Scarf Meowscarada covers Gyarados and Basculegion while spreading Toxic Spikes. The strength is the variety of support-move win conditions and having real answers to Archaludon. The weakness is feeble damage that drags games to time, leaning on poison Build article →
The team was built around Garchomp as the lead and entry hazard setter, ultimately forming a core of Glimmora Mega or Meganium Mega disruption plus Basculegion as the win condition, finishing 308th at 2589 in Champions Season M-1. Garchomp doubles as a physical wall and Stealth Rock setter whose Rough Skin passive mimics a Rocky Helmet without the item. Basculegion is the non-negotiable ace: it holds the Cursed Charm, sets up Agility to outspeed Choice Scarf threats, then nukes with Poltergeist — enough firepower to one-shot Garchomp, Mega Venusaur, Mega Scizor, and even Defense-invested Corviknight. Mega Glimmora is the mid-game disruptor: it lays Toxic Spikes on arrival, and when knocked out by Garchomp it becomes an Agility pivot for Basculegion; its Adaptability-boosted Power Gem plus entry hazards chips everything down. The team's weakness is that Weavile and Hydreigon force Basculegion's hand, narrowing the selection line.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The team was built around Mega Starmie, exploiting Rapid Spin's dual role of clearing hazards and boosting the user's Speed to enable a sweeping relay, reaching 312th place at 2585 in Champions Season M-1. Mega Starmie holds Choice Specs and uses Rapid Spin to remove Stealth Rock while ramping its own Speed, then blasts through with Surf, Psychic, and Ice Spinner. Volcarona's Butterfly Dance, Will-O-Wisp, and Fiery Dance weaken physical attackers while creating setup turns for Kingambit and Mega Florges. Kingambit answers Basculegion with Swords Dance plus Sucker Punch. Mega Florges pressures opponent team selection — simply appearing draws out Steel-types that Volcarona handles for free. Garchomp leads with Stealth Rock and Speed control; Archaludon patches weaknesses to Gyarados and Starmie. The author singles out Volcarona as the MVP and notes that Basculegion, Mega Gengar with Umbreon, and Hisuian Samurott are the most difficult matchups.Build article →
After two rough seasons struggling against switch-based play and setup teams, the author rebuilt around a no-switching, head-to-head approach: lead Sash Primarina to win the first matchup with Torrent-boosted Sparkling Aria, then bring in Mega Dragonite to clean up with Quick Attack. Primarina also Encores opposing Glimmora, letting Kingambit follow up with Swords Dance sweeps. Mega Blaziken covered rain teams by stalling with Protect and accelerating, while Sturdy Archaludon with a White Herb handled fairy leads, and Scarf Garchomp provided a surprise answer to Mega Lopunny. Main weaknesses were Venusaur plus Umbreon plus Skeledirge combinations, Hippowdon sand into Mega Gyarados, and Scolipede Baton Pass chains into Espathra, all of which the team struggled to deal with.Build article →
This team built around the Mega Lopunny and female Basculegion core reached 2584 and 314th in Champions Season M-1, the author's personal record after three years. The concept drew from a friend's builds: Mega Florges primes the field to draw out Steel-types, then Mega Lopunny harvests the Choice-locked Dark-types (Meowscarada, Hydreigon, Hisuian Samurott) with Swords Dance into High Jump Kick or Stomping Tantrum. Female Basculegion holds Kasib Berry to absorb a hit and still act, intentionally trading against Dark-types to create a free Swords Dance turn for Lopunny. Ceruledge uses Focus Sash to reach +2 speed before Swords Dance and Shadow Claw as the late-game cleaner. Garchomp holds Lum Berry for Hippowdon leads, Scovillain, and Archaludon. Corviknight was the surprise last addition: holding Metal Coat with Thunderbolt, it punished opponents who assumed Corviknight would not run special moves and heavily suppressed Clefable from being selected. The author notes that Florges rarely needed to be deployed in practice but forced defensive adjustments from opponents, freeing the rest of the team.Build article →
The author committed to mastering a single Mega this season and settled on Dragon-Dance Mega Charizard X for its sweep potential. Garchomp pairs with it: originally Focus Sash, but it kept getting blown up by Mega Lopunny's Fake Out + Triple Axel, so it became Choice Scarf as a finisher that also outspeeds +1 Charizard. Primarina, the author's signature mon, runs max-HP/Def Sitrus with min Speed, using slow Flip Turn to safely bring Charizard or Garchomp in, while answering Hippowdon which the core otherwise struggles against. Mega Lucario is the backup Mega to pressure Archaludon and disguise Charizard as Y-form; Rotom-Wash replaced Corviknight after Mega Delphox proved too threatening, with SpD investment to live Mega Dragonite's Draco Meteor. Hisuian Samurott handles Starmie and Basculegion while spiking. Weakest matchups: Protect/Slack Off Hippowdon (never fully solved), Icy Wind Gengar, Meowscarada, and lead Primarina.Build article →
The team is built around Mega Floette, which the author has used since last season; this time, the set was reworked to a physically bulky Flower Trick variant specifically to counter the rampant Mimikyu: Flower Trick strips Mimikyu's disguise, then Calm Mind plus Draining Kiss let Floette snowball while also boosting Speed for teammates. The core trio of Umbreon, Aegislash, and Floette handles most matchups — Umbreon cycles toxic pressure with Wish and Protect, Aegislash stacks Sword Dance under Umbreon's poison and cleans up with Shadow Sneak, and Basculegion checks Mega Blaziken while Retaliate sweeps late-game. Mega Delphox rounds out the team as a utility pick that beats Baton Pass and accumulative-boost strategies via Encore and Psychic Noise. The author acknowledges real weaknesses: Mimikyu still needs careful play outside Floette, a Body Press Mega Metagross causes team preview trBuild article →
While testing various new Mega evolutions, the author discovered that Archaludon paired with Pelipper and Swampert was exceptionally powerful, leading to a rain team built around Archaludon. Mega Raichu ended up being the primary attacker, seeing ten times more usage than Mega Swampert; Pelipper sets rain while covering Raichu's weaknesses and serving as a Trick Room setter. Archaludon is the MVP under rain and strong enough even without it, handling Reuniclus and Meowscarada matchups, while Mimikyu with Life Orb and Trick Room counters rain-counters like Blaziken and Gyarados that rely on speed boosts. The team's main weaknesses are Metagross, which no single member can beat cleanly, and Garchomp, which can run wild; the author finished at rank 324 — just one win short of Champion tier — and feels the core of Raichu, Pelipper, Archaludon, and Mimikyu still has untapped potential.Build article →
Public ladder roster; no detailed set is available for this team.
The team centered on aggressive offense with Florges, Lopunny, and Garchomp as the core, finishing 330th at 2570 in Champions Season M-1. The build evolved over the season: an initial Espathra-Lopunny framework was overhauled after the author encountered Mega Florges leads that simply one-shot Hippowdon on turn one. Garchomp with Lum Berry was added to deal with Hippowdon setups and Mega Pinsir. The final additions were female Basculegion with Focus Sash and Mimikyu. Mega Florges is the primary win condition: Doomsday Beam immediately removes Hippowdon and, against bulky cycle teams, Calm Mind gradually overwhelms. Mimikyu holds Cursed Charm with a Swords Dance and Shadow Claw kit, directly countering Basculegion and covering Choice Scarf Garchomp speed threats. Lopunny's post-Swords-Dance Stomping Tantrum carries the highest burst damage. Archaludon with White Herb and Mirror Coat targets Gyarados and Starmie while disrupting Meowscarada's selection. Significant weaknesses include Choice Scarf Garchomp's Outrage punishing both lead options and Pinsir, Hisuian Samurott being called out as very heavy.Build article →
Public ladder roster; no detailed set is available for this team.
作者从"想用 Mega 七夕青鸟"出发,注意到它 Mega 后能同时挡 Mega 喷火龙 X/Y,于是围绕换人循环战来组队。七夕青鸟放弃绵绵防御,改用鬼火+羽栖压制对面物理手,再配舍身冲撞+龙之舞,借助循环把对面磨残后一波清场,未 Mega 时的自然回复在对手卡比兽打哈欠时还能拆睡眠。重泥挽马满血满特防,靠持久力+剩饭+守住硬接耿鬼、铝钢桥龙、晶光花,物理面也很顽强;讲究围巾洗翠大剑鬼用利刃配奥义·智慧之波边打边撒菱角,还能用快速折返跟 Mega 耿鬼联动。骨纹巨声鳄裸持,靠天然+火焰之歌稳吃花叶蒂、苍炎刃鬼、皮可西,顺便压制冰鬼护和狠辣椒的抽奖特性。Mega 耿鬼用影子束缚+十万伏特专坑水箭龟、暴鲤龙、大嘴鸥,还能用同命兜底死局。甜冷美后带高速旋转清隐形岩,特性甜幕克哈欠对付河马兽。作者自评龙之舞奇袭命中率高、循环手感顺,但最后一天崩盘没摸到最终冠军级。Build article →
Public ladder roster; no detailed set is available for this team.
The author kept last season's Mega Blastoise + Whimsicott core, then added Hippowdon as the Stealth Rock setter, Scizor to handle Meowscarada, Mega Gengar to deal with Primarina, and a Choice Scarf Hydreigon for coverage. Whimsicott pulls double duty: Sub/Leech setup partner for Mega Blastoise, and the answer to Garchomp/Hippowdon/Umbreon when Mega Gengar is brought instead. Mega Blastoise runs a "soul" Hydro Pump so that sand + rocks + a Shell Smash boost can drop Floette in one shot, while still leaning on Dragon Pulse most of the time. Scizor goes full attacker to break sand-sponge cycles with U-turn and constantly catches opponents off guard. Hydreigon went physical with Head Smash purely to punish Charizard. The author thinks the build was solid—he repeatedly brushed Champion class—but he blames his own play for missing top 300, and frets that a Gholdengo-heavy meta is hard on Whimsicott teams.Build article →
The author, with only one to two hours of play time after work and childcare, built a straightforward offense-first team to win games quickly. Drawing from a Mimikyu + Basculegion (Life Orb) team that performed well the previous month, he added Mega Mawile once it became legal alongside the Life Orb, forming the core: Mimikyu sets Trick Room, then Basculegion and Mega Mawile clean up as co-aces. Archaludon and Mega Blastoise handle the lead position, while Garchomp (Lum Berry + Swords Dance) was added late to pressure Hippowdon and create room for Mega Mawile to sweep. The team's strength is its simple game plan and consistent Mimikyu usage; weaknesses include near-zero answers to Mega Dragonite, ongoing trouble with Bellibolt, low overall Speed leading to bad secondary effects, and shaky accuracy on key moves — the author rates the team's overall quality as low and credits the result laBuild article →