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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The team pairs Scizor and Hydreigon as complementary attackers covering each other's weaknesses. Hydreigon runs Choice Scarf as a lead, scouting opponent sets and applying immediate pressure; Mega Scizor uses Leftovers to sustain through cycles, sweeping after a Swords Dance, and exploits Corviknight and Umbreon as involuntary setup fodder via Taunt-forced situations. Supporting members include Mimikyu (creating setup opportunities via Taunt tricks), Scovillain (running down cycle teams with burns and Wrap chip damage), and Toxapex (passive residual damage). The author's key insight is that Hydreigon draws far less defensive preparation than Florges, meaning Stealth Rock lands freely and lures numerous Charizard into bad matchups. Acknowledged weaknesses are the lack of a Fire-type move making Scizor matchups problematic, and inconsistency against the Florges-plus-Charizard dual-ace structure.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The team was built around Toxapex after noticing that the prevalence of Fire-type Mega evolutions had reduced Steel-type usage, making Toxic easier to land. The core of Mega Scovillain and Toxapex handles physical threats together: Scovillain chips with Flamethrower and Leech Seed while Toxapex stalls with Toxic and Recover, and burns or sandstorm chip covers Poison- and Steel-types immune to Toxic. Mega Delphox serves as the second Mega to deal with threats the core struggles against, using Magical Flame and Encore to disrupt setup and Wish to heal teammates. Choice Scarf Meowscarada acts as a stopper against Swords Dance Garchomp and Basculegion that threaten to break the core, with Foul Play punishing high-Attack foes and Trick removing Aegislash's shield. Aegislash breaks stall teams built around Venusaur and Dragalge — including landing Fighting coverage to KO Umbreon after a SwordsBuild article →
With rain teams and Alolan Ninetales snow squads dominating Season M-3, the author built a sun team around regular Ninetales, whose core strategy is to open with Nasty Plot then Baton Pass the +2 Special Attack boost to teammates. The main receivers are Whimsicott with a Life Orb and Mega Pyroar — Whimsicott can one-shot uninvested Garchomp and even Mega Blaziken after the boost, while Mega Pyroar's Infernal Parade ability stacked on top of Nasty Plot and sun lets it one-shot Toxapex and Mega Charizard X. Mega Greninja runs Protean and hits with Weather Ball under sun for simultaneous Fire- and Ice-type coverage, threatening Mimikyu and Aegislash, while Mega Slowbro and Garchomp mostly function as lead-bait to draw out unfavorable matchups. The author notes the team excels against Mimikyu and Aegislash and becomes overwhelming once the Baton Pass lands, but falls short when Ninetales faiBuild article →
The team runs two main plans: spread paralysis with Mimikyu or Mega Raichu Y and sweep with Overqwil using Minimize and Swords Dance, or lead with Quaquaval using Rapid Spin to clear Stealth Rock before Mega Charizard Y cleans up. Espathra with Focus Sash is the premier lead, able to knock out two opponents while they hesitate over Calm Mind Baton Pass, and the Espathra plus Mimikyu plus Overqwil core is the most-used lineup. Mimikyu runs Substitute, Thunder Wave, Pain Split, and Play Rough with Bright Powder to maximize Substitute turns, while Overqwil runs max Speed and HP with Leftovers and sweeps after paralysis is in place. The author notes the team is designed to force opponents to react rather than cover broad threats, and its main weaknesses are a Choice Scarf Garchomp coming from the back, a Choice Scarf Excadrill that is nearly unwinnable, and opposing Mega Charizard Y warping Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team is built around the newly added Mega Staraptor from patch M-B, originally paired with Glimmora for a Toxic Spikes-grinding strategy, but the prevalence of high-power threats like Mega Blaziken, Mega Barbaracle, and Mega Swampert forced a shift toward a more offensive face-to-face style. Glimmora runs a full four-move attacking set with a Focus Sash (Sludge Wave, Power Gem, Earth Power, Energy Ball) to threaten rain teams, while Mega Staraptor maximizes Attack and Speed to apply constant pressure with Intimidate and Brave Bird. Empoleon and Hippowdon handle special and physical hits respectively, both running Stealth Rock and Yawn to control the pace; Mimikyu with Life Orb fills the cleanup role and covers Ghost-types; Mega Delphox is the dedicated answer to Raichu and stall teams, using Nasty Plot and Overheat to break through Umbreon. The author flags Gyarados, Corviknight, andBuild article →
Public ladder roster; no detailed set is available for this team.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team is built around Mega Dragonite as the primary sweeper-and-cycler, pairing its wide coverage and Roost recovery with Corviknight (Swords Dance plus Sucker Punch) as the steel partner. To protect Dragonite from Stealth Rock chip, Hatterene was added for Magic Bounce to reflect entry hazards while also pressuring Garchomp and Umbreon. Sneasler (Sash) and Scizor (Metal Coat) were added to handle Florges matchups. The last slot went to Mega Gyarados to address Starmie, though the author reflects post-season that Basculegion or Meowscarada would have been better choices there. Dragonite is the most frequently selected member. The author's main self-critique is that the team was assembled too loosely late in the season, leaving a major hole against opposing Mega Gyarados.Build article →
The team is built around Mega Gyarados, with Whimsicott using Encore to lock down opponents and Glimmora leading to carve out setup opportunities, letting Gyarados sweep after one or two Dragon Dances. Mimikyu is the MVP at a 97% lead rate — running Life Orb and leveraging Disguise to land High Jump Kick for clean KOs on Garchomp and Glimmora after Mud Shot chip; Curse replaces Close Combat to phaze unkillable targets and shut down Baton Pass teams. Zoroark is a niche lead pick (~5% usage) that punishes players who expect Glimmora leads, but gets exploited at high ladder. The team excels against rain — the author went 10-0 versus rain teams, previously running Alolan Ninetales in that slot before rain disappeared from ladder. Weaknesses include Talonflame-Mega, Delphox, and Greninja leads, and Zoroark becomes a liability at high ranks.Build article →
Built around continuing Mega Floette from last season, since Archaludon's rise meant fewer teams packed dedicated Floette counters. The author swapped Mega Charizard Y for Mega Gyarados as the second Mega, valuing its matchup against Aegislash (Floette's worst enemy) and its ability to set up Dragon Dance mid-cycle. Sash Stealth Rock Garchomp was considered for the lead, but bulky Sitrus Archaludon won out: it sets rocks, phazes with Dragon Tail, and rarely dies turn one, feeding setup chances for Gyarados. Aegislash (Spell Tag, SD) handles Corviknight and Mega Lucario as a second sweeper; Scarf Garchomp cleans up Lopunny and Volcarona; Corrosion Glimmora breaks Mega Venusaur/Umbreon/Skeledirge stall. Weak points: Hippowdon+Aegislash cores, Mega Lopunny, Sash Garchomp leads, and Moody users like Scovillain and Glalie.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The core trio of Milotic, Mega Venusaur, and Garchomp forms the primary lead combination. Milotic retains Scald from previous generations, and its Scald plus recovery plus Marvel Scale provides excellent cycle durability; Mega Venusaur holds down Meowscarada and Primarina while covering the Grass matchups Garchomp cannot handle; Choice Scarf Garchomp cleans up Incineroar and Lucario. The remaining slots include Aegislash (Substitute plus King's Shield to stall Florges), Mega Kangaskhan (broad coverage for Fairy Mega situations and Espeon-meta matchups), and Sash Magic Guard Clefable (specifically for Scizor and Blastoise, plus Magic Coat to bounce Stealth Rock). The author concludes that Marvel Scale is clearly superior to Cute Charm on Milotic, that Umbreon's Wish-Protect is too PP-heavy for Milotic to grind down easily, and that Scald's burn chance is essentially mandatory for Milotic's role.Build article →
The team uses Hydreigon as a Stealth Rock lead and Mega Scizor (Leftovers, Swords Dance plus Bullet Punch) as the primary wincon, adapted from a publicly shared framework. Mimikyu acts as a supporting trickster, passing the Choice item to opponents via Trick to create setup opportunities for Scizor and Starmie. Scovillain handles cycle-type teams by spreading burns via Will-O-Wisp and chipping with Wrap, also buying time in drawn games. Toxapex contributes passive Toxic Spikes. The final slot is Mega Starmie (Leftovers, Sleep Powder) as a late-game cleaner. Hippowdon was included but never used, making it effectively a five-member team. The author's main self-critique is the absence of a proper answer to opposing Dark-and-Ghost-type cores, and acknowledges that Starmie is harder to sweep with compared to Mega Lopunny.Build article →
The team was built around newly available Mega Mawile, starting with a Mega Mawile + Mega Gardevoir core that fell apart against the popular Hydreigon + Metagross archetype. The author reverse-engineered a 2400-rated player's team from Twitter and identified Mega Greninja as the key piece: in team preview it reads as a Focus Sash Greninja, then surprises opponents by Mega Evolving, which is the core selling point. The standard gameplan is special-set Blaziken up front as a surprise to chip threats, Mega Greninja sweeping, Garchomp as a near-auto-select answer to Hippowdon yawn loops, Gyarados for frontline chip damage, and Mimikyu using Curse against Baton Pass and Screen teams. Mega Mawile excels against 1-attacker-2-defender cycle teams but struggles against hard stall featuring Mega Venusaur or Mega Slowbro, and Mega Kangaskhan is a genuine problem the team has no clean answer to.Build article →
The team started from copying a Hydreigon+Mega Metagross core used by streamer Sigma when he briefly hit rank 1 — after testing, the author kept all four (Hydreigon, Mega Metagross, Primarina, Ceruledge) and tuned the last two slots. Mega Delphox with Substitute and Nasty Plot was added to handle defensive pivots like Hippowdon and Bellibolt, using them as setup fodder for a full sweep, while also threatening Mega Blaziken and Mega Charizard. Whimsicott with Cotton Guard and Encore rounds out the team to deal with speed-control threats like Meowscarada and Lopunny, Gyarados cleanup sweepers switching in after Hydreigon, and Mimikyu. The author admits Mega Delphox gets outsped by all priority users and Choice Scarf holders, making full sweeps unreliable against defensive cores, and that Mega Metagross was too broadly typed to consistently bring — in hindsight a more role-focused or unpredBuild article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The primary game plan centers on Garchomp (Stealth Rock lead), Mega Florges (Grass Oath for Speed boosting), and Choice Scarf Basculegion as a straightforward offensive trio. Against teams that hold Basculegion for last, a secondary plan runs Basculegion plus pivot Corviknight. Facing a proliferation of anti-Florges techs late in the season, Mega Lucario was added as the second Mega: its All-Out Pummeling has a similar damage profile to Florges's Ruination and handles Scizor and similar threats that Florges loses to. The fifth slot went to a bulky Leech Seed plus Substitute Meowscarada, extremely effective against Starmie-Umbreon-style cores and Mega Gengar teams. The author's most painful weakness is Sash Ceruledge—nothing on the team deals with it cleanly and the only answer is to get Stealth Rock up first.Build article →
This team was thrown together impulsively in two days after the author lost their previous build, yet climbed to a final rank of 298 in Season 3. The core idea came from spotting a synergy post pairing Mega Staraptor and Mega Delphox, with Empoleon added as a pivot target; both Mega slots run Substitute to scout and dodge support moves. Overqwil handles physical threats, lays Toxic Spikes, and packs Haze for setup and Baton Pass teams, while Empoleon sets Stealth Rock and fakes a Torrent attacker — a bluff that earned two surrenders in practice. Scarf Garchomp is the real win condition: soften the opponent with the walls first, then sweep clean. The author admits losing several winnable games simply due to only two days of practice with an unfamiliar team.Build article →
The author's whole-season goal was to reach Champion rank using all three Sinnoh starters at once, so the team grew out of a Sinnoh mono build. Sash Infernape leads to set up with Stealth Rock, Will-O-Wisp and Encore, opening the door for Torterra and Mega Lopunny; Torterra eats two Choice Scarf Garchomp Outrages, boosts back up and reverse-sweeps, with Giga Drain keeping it healthy. Empoleon is the second setup pivot, chipping with Yawn plus Stealth Rock and using Competitive to wall Starmie, Delphox and Espathra. The early build leaned too hard on Lopunny, so wins came down to move accuracy and fast boosted Megas were a pain; the fix was a second Mega ace, Baton Pass Espathra and Cosmic Power Mega Clefable, which check fast threats like Mega Lopunny and balance the physical/special spread.Build article →
The author built around Mega Charizard Y after finding it strong against the new Mega pool, running a standard Charizard Y team through most of the season before swapping in Espathra, Malamar, and Mega Clefable as a Baton Pass trio on the final day. The dual-threat structure forces opponents to skew their team selection toward Baton Pass, then punishes that skewed lead with the Charizard Y core. Charizard Y runs Substitute over Weather Ball to stay threatening even after sun drops, while Archaludon absorbs all physical hits and spreads paralysis so Charizard Y can move first regardless of its middling Speed. Garchomp with Focus Sash handles Mega Dragonite and Glimmora and can mirror-match opposing Charizard Y. In the Baton Pass line, Espathra stacks Speed and Calm Mind via its speed-boost ability, Malamar with Suction Cups blocks phazing moves, and Mega Clefable cleans up with boosted MoBuild article →
The team is built around Scovillain supported by Mega Glimmora, Orthworm, Aegislash, Mega Blastoise, and Meowscarada. The author found that in the M-A metagame without power items and without legendary Pokemon, setup sweepers face less resistance, making Scovillain's Leech Seed plus Substitute loop consistently effective across many matchups. Mega Glimmora's disguise benefits from Scovillain's Leftovers bluffing a non-Mega set, while Toxic Spikes plus Glimmora's passive damage form a steady drain chain. Orthworm's Shed Tail creates clean pivot opportunities for Aegislash or Blastoise to set up, and directly counters the popular Gengar+Umbreon pair. Aegislash with Focus Sash uses Orthworm relays for Swords Dance+Shadow Sneak sweeps. Meowscarada runs Electric Seed Trick and keeps opponents guessing. The author's identified weakness is Mega Gyarados, which the team struggles against structurally.Build article →
The author built this team around reducing the number of mind-games and switch-ins by choosing a direct-matchup style, then reasoned that if this style is weak to stall/cycle teams, solving that matchup would be enough to beat the whole meta. The core is Focus Energy Archaludon as the near-permanent lead (99% lead rate), boosting up and firing Draco Meteor to dismantle cycle cores, with Flash Cannon for Fairy-types and Thunderbolt for Primarina and Corviknight. When Archaludon can't finish the job, Sash Basculegion cleans up with priority Aqua Jet and can use Agility to outspeed other Sash users. Mega Staraptor (80% usage) handles matchups Archaludon struggles with, like Garchomp and Glimmora, by simply clicking Close Combat. The author names Gyarados and Mimikyu as the biggest threats, with Sash Garchomp, Gengar, and Mamoswine also being major headaches; Mega Blastoise is close to an auBuild article →