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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The team centers on Mega Charizard X, motivated by the observation that most Charizard-Y answers in the current environment are Choice Scarf or Oran Berry Garchomp — Dragon Dance puts Charizard X above those and lets it clean through them. For setup support, a specially defensive Hippowdon was used over Garchomp to reliably handle Archaludon. The remaining slots are Choice Scarf Basculegion and Mega Florges for selection-screen pressure, a specially offensive Archaludon to cycle with Charizard, and Sash Greninja carrying Mud Shot — a configuration copied from an opponent, which proved effective at punishing Stealth Rock setters. The author was not fully satisfied with 28th place but sees the first season's result as acceptable and expressed plans to start streaming.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The team is built around Mega Lucario, whose Aura Sphere and Flash Cannon can be amplified by the Solid Rock ability and whose Corkscrew Crash covers both Archaludon and Hippowdon that otherwise cause major problems in the current meta. Because Lucario's defenses are fragile, it is used as a back sweeper with an Oran Berry Archaludon as the lead that also sets Stealth Rock. Choice Scarf Basculegion with Last Respects fills the third fixed slot as a finisher. The backup squad is Mega Gyarados against Lucario's hard counters, Choice Scarf Garchomp for Delphox-heavy leads, physically bulky Primarina with Perish Song to deal with persistent Umbreon and Lopunny, and Sparkling Aria coverage on Primarina to prevent Last Respects from being PP-stalled by ghost types. The author openly admits the team has a ridiculous number of weaknesses — Aegislash is essentially a free loss — but credits the Oran Berry Archaludon for carrying the team to rating 2700 and 29th place.Build article →
Public ladder roster; no detailed set is available for this team.
The team is built around rain with Choice Scarf Archaludon, conceived because Electro Beam cleanly handles the popular Choice Scarf Basculegion and Mega Gyarados cores. Mega Starmie under rain both matches up directly against Archaludon and exerts strong selection-screen pressure alongside Pelipper. Aegislash provides physical matchup control and Close Combat to punch through Starmie's weaknesses, while also blocking Gengar's PP-draining lines. Mega Florges then threatens Umbreon, Dragonite, and Hydreigon with Moonblast of Doom as the special cleaner. Sash Garchomp fills the last slot, leveraging Rough Skin to speed up after taking physical contact damage and clearing most remaining threats. The author identifies consistent execution of the Archaludon electric coverage strategy against Basculegion teams as the main strength, and late-season read-through of the squad's selection patterns plus the inability to give Archaludon Oran Berry as notable weaknesses. Final placing was 32nd.Build article →
The team is built around Mega Meganium as the anchor, aiming to pressure the most common general picks in M-1 such as Garchomp, Hippowdon, Corviknight, and Primarina right from the lead. Persistent Stealth Rock support came from a bulky Archaludon, which could also handle Focus Sash Greninja, Gengar, and Glimmora. Aegislash with Sacred Sword handled Florges switch-ins and threatened Lucario. A Choice Scarf Garchomp provided broad coverage, and Tyranitar added chip damage and countered Mega Dragonite. The final slot went to a Spin-using Starmie (Mega) to address match-ups where Mega Meganium was hard to bring. The biggest weaknesses were Umbreon-Sylveon stall teams, which usually ended in draws, and offensive Gengar builds with Hex.Build article →
Unable to win consistently in the early season, the author settled on Mega Gengar's cycle-locking ability as the team's cornerstone, specifically running a Will-O-Wisp plus Pain Split set for broad utility. To handle the Garchomp problem without using Protect, the team uses Corviknight with Defog and a Choice Scarf Garchomp to navigate opposing Stealth Rock leads. Hisuian Samurott with Black Glasses and Encore joined as the fourth member to defeat the Florges-Garchomp-Basculegion core. On the final day, a Mega Lopunny replaced the previous Archaludon slot to counter Charizard-Florges builds and Mega Delphox. The team's strength is an excellent win rate against face-to-face builds, but Ceruledge and the Polteageist Baton Pass team were consistent problems.Build article →
This team is adapted from another top player's high-win-rate structure rather than built from scratch. The core offensive lead is Mega Kangaskhan with Choice Scarf Garchomp, whose raw stats overwhelm most opposing teams. This invites bulky physical walls and cycle play, which Mega Gengar's Shadow Tag counters by trapping and eliminating key pieces. Corviknight runs Iron Defense and Body Press to stall out Kangaskhan-check physical attackers like Hippowdon and Umbreon, setting up Gengar's sweep. Primarina handles leads and disrupts setups with Encore, while Ceruledge provides selection pressure against Volcarona-containing Florges builds. The top winning line against Florges teams involves Corviknight's Iron Defense plan sweeping their physical attackers. Gengar combined with Umbreon, and anything that KOs Primarina on the lead, remained consistent threats.Build article →
The team is centered on Mega Florges, chosen after thorough analysis of the Pokemon's properties. The key insight is that Florges' mid-speed tier becomes an asset rather than a weakness when combined with Grassy Glide, turning faster opponents into setup fodder and solving the problem of being outrun and worn down. Hisuian Basculegion with Mystic Water Wave Crash serves as the all-rounder that can sweep from the lead or the back and handles the Steel-types that Florges invites. A Focus Sash Garchomp sets Stealth Rock, Spikes, and Dragon Tail to build momentum. Mega Delphox runs Wish-Protect-Will-O-Wisp-Mystical Fire to force opponents into face-to-face play and debuff physical attackers. Meowscarada with Toxic Spikes and Focus Sash enables the team's Wish-stall tactic alongside Delphox and Archaludon. The team wins almost automatically against teams with no recovery moves and has a clear gameplan against Florges mirrors, but the draw rate is high and Poison-types plus some recovery users cause forced ties.Build article →
Starting from another player's proven structure, the author built around the core trio of Leftovers Aegislash, Hippowdon, and Mega Dragonite for their high base stats and reasonable coverage. However the team was severely threatened by a long list of common Pokemon including Starmie, Kangaskhan, Mimikyu, Gyarados, Corviknight, Bellibolt, Galarian Slowking, Greninja, and Volcarona. The author compensated by memorizing the opponent's predictable forced selections — for example, Volcarona is nearly always chosen so Dragonite is locked in with Toxic Spikes planned. Archaludon was converted to an HD Leftovers set and Shadow Ball replaced Poltergeist for consistency. The sixth slot went to Sneasler, whose Poison Touch ability combined with high-accuracy poisoning moves let the author land poison on Kangaskhan and Delphox at unexpected moments, turning games around multiple times.Build article →
Florges and Choice Scarf Garchomp form the dual core, chosen for their strong performance in this opening Mega season. Mega Charizard Y was added to handle the Steel-types that threaten Florges, and Corviknight was paired with it to manage Garchomp and remove Stealth Rock. Archaludon with an Oran Berry reliably sets Stealth Rock. The sixth slot changed many times before settling on Mystic Water Primarina to handle the increasing prevalence of Delphox and Hippowdon builds, with Encore to steal winning opportunities. The team's through-line is always creating a path for Florges to sweep; all selection decisions revolve around that. The author self-assesses the team's completion as low, with many wins coming from match rhythm and fortune rather than solid structure. Basculegion, Delphox, Ceruledge with Flash Fire, Mirror Coat Archaludon, and Dragonite-Aegislash combinations were consistent headaches.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team is built around Mega Lopunny's type diversity and high speed, using an Adamant nature with Fake Out, High Jump Kick, Ice Punch, and Giga Impact. The companion lineup of Hisuian Samurott, Galarian Slowking, and Mega Dragonite was built to support Lopunny's sweeping. Kangaskhan almost always draws Corviknight, so Slowking's Encore was put to work locking Corviknight's passive moves, giving Lopunny a free entry. Hisuian Samurott is the team's multi-tool: Encore stops setup moves, it lays Spikes, its Ceaseless Edge deals damage, and Sucker Punch finishes off weakened targets. Slowking runs a Berry set with Strange Steam and Ice Beam to handle Garchomp and Hippowdon. Mega Dragonite rounds out the team against defensive cycle builds. Mega Lucario, Charizard, and Lopunny-focused builds with Sword Dance Megaton Kick were the hardest match-ups.Build article →
The team was built by identifying the lack of ways to break Corviknight in the current environment, making it the cornerstone. The author then mapped two threat categories against Corviknight: fire-types like Volcarona and Mega Charizard Y, countered by Mega Charizard X; and high-special-power cycle attackers like Mega Dragonite and Archaludon, handled by Mega Florges cycling through type resistances. Focus Sash Garchomp serves as the flexible lead or back attacker that can clean up after Corviknight sets Stealth Rock. The difficult Hippowdon-cycle and Mega Starmie match-ups prompted the addition of Choice Scarf Meowscarada and Mystic Water Basculegion. Florges runs max physical bulk with speed sacrificed since mirror matches are not needed. Aegislash without Iron Head counters Corviknight and Gengar builds effectively. There is no fixed lead; Corviknight is brought whenever its stall potential is useful.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The author loves sand teams and started from the familiar Hippowdon plus Excadrill core. After analysis, the best Mega pairings for sand were determined to be Mega Gyarados and Mega Meganium, both sharing the key trait of handling Basculegion and Primarina, which are Hippowdon's weak points. The two Megas complement each other closely. The remaining two slots targeted the hardest specific match-ups: Mega Charizard Y, Mega Starmie, and Corviknight. Ceruledge with Flash Fire soaks up Charizard Y's Overheat, and an Accuracy-boosting Focus Energy Archaludon guarantees critical hits to break through defensive cycle builds. Excadrill runs Soft Sand to maintain speed utility outside sandstorm. Archaludon was added last-minute after midnight on the final day but never faced the Starmie it was designed for. Ceruledge, on the other hand, appeared in three matches and won them all. The team's strength is broad flexibility with the sand core; the weakness is that Corviknight remains difficult and the final-day configuration lacked confidence.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The team starts from Focus Sash Basculegion, the author's most trusted Pokemon across SV. Mega Floette was added after seeing a shared rental team, paired with Choice Scarf Garchomp as the speed-and-pressure core. Archaludon provides Stealth Rock and pressures opposing Floette with Roar to stop Calm Mind stacking. Mega Gyarados is the second Mega slot to deal with steel and poison types that threaten Floette; Volcarona with Lum Berry is specifically there to handle Umbreon and Corviknight. The author rates the team's chief strength as Floette's overwhelming selection pressure, which forces predictable opponent teambuilds; the main weakness is that meta-awareness of Floette grew rapidly over the season, making it progressively harder to bring it safely to battle. Final peak 2686, final placement 55th.Build article →