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Top ranked-ladder builds published at season end — most include full sets and the original build article.
This is a hyper-offense matchup team built around Mega Mawile as the ace, with Sinistcha and Mimikyu each carrying Trick Room to power it up. Sinistcha is the perfect complement: it pivots in against Garchomp, Mega Gyarados and Mega Metagross that try to kill Mawile and turns games around under Trick Room, while also hitting Mawile's checks like Hippowdon, Water Rotom and Skeledirge, with one-shotting Hippowdon feeling amazing. Mimikyu has poor synergy with Mawile but earns its spot purely on Disguise, mostly forcing itself in to set Trick Room and then Curse. Against wall teams and slow cycle builds that Trick Room can't break, the author uses a Focus Sash Dragapult that has answers to Skeledirge and Corviknight. Annihilape adds Rock Tomb, Stealth Rock and Taunt to punish slow cycles and pop Sashes. The last slot, a Swords Dance Mega Charizard X, mainly spreads out the opponent's counteBuild article →
Source: バトルデータベース チャンピオンズ · GameWith
Public ladder roster; no detailed set is available for this team.
Uhhyo built this around pairing raw power with a pivot cycle, squeezing the most out of the new Megas while still letting a cycle team win one-on-one matchups. Garchomp, Altaria and Mega Charizard Y are the fixed core: a Jolly Scarf Garchomp balances speed and power, 20 EVs in Defense sharply raise its win rate against physical attackers, and Rock Tomb answers Ceruledge's Weak Armor. The newly explored Mega Raichu Y is the breakout piece, using Volt Switch to pivot and Encore to punish setup, while Mega Charizard Y sets sun and cycles weather with Corviknight, the switch-in that holds the whole engine together. The author admits trouble against foes that raise both Speed and Attack, plus Glimmora spikes into Mega Delphox and a Defog-blocking Gholdengo.Build article →
Sea-bell's team is a face-and-setup baton core built around Gyarados as the ace: its Intimidate makes an easy setup opening, it can sweep solo off Dragon Dance, and it also receives batons from Polteageist or Blaziken. With Primarina flooding the ladder and physical attackers like Starmie, Blastoise, Swampert and Basculegion tanking a +1 Earthquake, he swapped Waterfall for Power Whip, same power but far wider coverage, trading away flinches and eating miss risk, yet even the Gyarados mirror becomes winnable. The other pillar is Polteageist, self-sufficient with Strength Sap and Cursed Body to make its own openings as both setup and baton user, though it does nothing into hard walls. Clefable, plagued by constant crits taken, he calls the team's biggest liability. Standard lead is Glimmora or Blaziken plus Polteageist plus Gyarados.Build article →
Bouno, returning to competitive play after years away, built the team around Mega Venusaur, a Pokemon he has relied on since Generation 7. He assessed the current meta as favorable for defensive play due to the absence of Choice Band and Specs, initially planning Venusaur as the special wall and a separate physical wall. When Mega Dragonite became a consistent problem, he switched Venusaur to the physical wall role and paired it with Umbreon as the special wall — a combination that confused opponents' read on which side each handled. Umbreon ran Toxic instead of the standard Yawn, catching opponents off-guard. Scarf Garchomp checked Charizard and Volcarona and laid Stealth Rock. Rotom-W served as a secondary physical wall for Scizor and Kingambit. Aegislash covered Florges, eventually shifted to Shield-dominant for more stability. Delphox was the last addition specifically to break stall teams and threaten Mega Gengar + Corviknight cores. The author identified Starmie and sub-Hydreigon as the biggest threats to this team. Final placement: 257th, Champion rank.Build article →
Futon always wanted a rain team with raw, obvious power, and this season Mega Swampert got unbanned, so he built around a Pelipper + Mega Swampert core that muscles through games while denying weather setters like Hippowdon, Alolan Ninetales and Charizard Y any tempo. Archaludon runs Leftovers + Solid Rock so it can split Electro Beam to punish Meowscarada and Corviknight U-turns; the Choice Scarf went not on Archaludon but on Pelipper, an invisible fast sweeper opponents never account for and the team's key idea. Mega Swampert carries Protect to lock down Charizard Y alongside Scarf Pelipper and Garchomp's Stealth Rock; Iron Defense + Body Press Mega Metagross walls tons of physical attackers and was the season's winning pick. Bulky Focus Sash Garchomp guarantees at least even games versus Mega Raichu Y and lead Archaludon, and Meowscarada mops up Wash Rotom and Hippowdon + Dragonite coBuild article →
Roli's team is a stall build, Mega Slowbro for physical walling, Snorlax for special, Toxapex as the soft cushion, with partner Garchomp locked in. Pure stall felt too passive, so Mega Scovillain joined as a special attacker that also eases the walls' load with burns, using Endeavor to punish the Hippowdon that rush in to set Stealth Rock, while Insomnia breaks Yawn loops. Scarf Hisuian Samurott rounds it out against wall-breakers like Gholdengo, Mega Delphox and Mega Gengar. The Endeavor-plus-Leech-Seed Scovillain is a fun trick, and a Fire Mega slots well into the meta. Toxapex is the best cushion, tanking even Metagross's Psychic Fangs once Scovillain burns the target. Snorlax runs Thick Fat for special bulk with Earthquake and Fissure as mind-game options. The author lists Annihilape, Gholdengo, Blastoise, Sub-Roost Dragonite and sudden Substitute setup sweepers as trouble.Build article →
这支队伍是作者从赛季中期一直用大食花撒毒菱的经验里发展出来的,思路是把毒菱铺设和高种族值循环结合,于是把撒毒菱手和快龙+坚盾剑怪这套组合凑到了一起。大狃拉是出场率和贡献最高的MVP,假动作配毒菱铺毒效率极高,气势披带换成耐久向的住手果,鲨鱼皮和扬沙地面也能打,掉一档特防还能稳吃Mega晶光花的大地之力。Mega快龙是稳定行动保障,速度调到准速烈咬陆鲨之上,气流斩的畏缩很关键;坚盾剑怪堆耐久配剩饭+影子偷袭+王者盾牌,和毒菱配合极好。后两天补进Mega大竺葵和洗翠大剑鬼:Mega大竺葵正面顶物攻、用鼓动应付谜拟丘剑舞和暴鲤龙龙舞,对烈咬陆鲨+花叶蒂的组合特别有利;洗翠大剑鬼讲究围巾负责处理耿鬼、妖火红狐、宝石海星这些前面打不动的对手,回马枪还能跟Mega大竺葵打配合。河马兽兜底岩石和地面位。短板是索罗亚克最近抬头让大狃拉很难受。Build article →
Gon built around a Focus Sash + Scale Shot Garchomp and centered the team on a three-way relationship between Garchomp, Archaludon, and Primarina, which beat all three. Primarina was configured with HB investment to take two Garchomp Earthquakes and handle all common Garchomp variants solo, pivoting out to Garchomp when facing Archaludon. Corviknight ran Taunt to shut down stall and cycle teams and serve as the main physical wall. Mega Gyarados closed out matchups with Dragon Dance against offensive teams and disrupted stall alongside Corviknight's Taunt. The team later replaced Mega Lucario with Mega Scizor after Mega Lopunny became too common: Scizor used Curse to build physical bulk until even Corviknight's Body Press could not break through, while also handling Meowscarada and Gengar. Bellibolt was a last-minute addition for physical matchups but lacked practice. The author felt there was still a clear skill gap compared to top players. Final placement: 261st, Champion rank.Build article →
Helpinass leads with Hippowdon: a high-Special-Defense Hippowdon that almost never gets one-shot on turn one reliably sets Stealth Rock and Yawn, and it was chosen in over 90% of games. Its partner is a Taunt Mega Gyarados, a physical setup sweeper that still cracks the now-common bulky Hippowdons. Scope Lens Archaludon completes the split, Gyarados breaks physically while Archaludon breaks specially, giving easy wins over slow Bellibolt stall and screens Clefable. Life Orb Mimikyu comes in for the Blaziken and Garchomp that Gyarados struggles with, staying alive in slugfests where Archaludon can't. The author admits the last two slots drifted all game, so Blaziken and Alolan Ninetales barely saw play and most games ran the top four. He simply concedes to Mega Raichu Y, Mega Scovillain, Iron Defense Metagross, Glimmora-plus-Staraptor, and Meganium faster than Archaludon; Primarina-MetagrBuild article →
Shake ran a rare Mega Staraptor plus Mega Pyroar pairing, the idea being to chip hard and then push Pyroar or Garchomp through. The opening Mega Staraptor carries Final Gambit to forcibly whittle slow mons like Hippowdon, Primarina and Corviknight and open the way for the backline, plus U-turn to strip Mimikyu's disguise and punish pivots; just showing it at team preview baits out Mimikyu and Mega Delphox. Mega Pyroar was the Mega used in about 70% of games, brutal against the ubiquitous Mimikyu, one Overheat nukes Hippowdon, and it beats Gholdengo, Corviknight, Skarmory and Aegislash. Mimikyu is the super MVP, brought nearly every game, and once its Swords Dance plus Wood Hammer drops Hippowdon the game is basically won. Scarf Garchomp closes as the third pick with many removal routes alongside Mimikyu, and Archaludon adds Stealth Rock and answers Starmie and Greninja. The author lists Build article →
Public ladder roster; no detailed set is available for this team.
Prominence756 based this team on the Mega Florges plus Scizor framework observed at the Raigeki offline tournament, incorporating refinements from top finisher Nanatuki. Toucannon and Basculegion were added to complete the final version. Mega Florges is the anchor: its near-universal coverage cannot be stopped by half-measures, and Ruinous Light chips away at otherwise safe switch-ins to set up cleaner finishes for the rest of the team. Toucannon runs Focus Sash with Attack and Speed investment; Beak Blast's high base power (boosted by Skill Link multi-hit moves) routinely surprises opponents who underestimate its 120 base Attack stat, and the burn it inflicts limits physical threats on the back foot. Garchomp leads with Stealth Rock to push Fire-types into Florges's OHKO range. Scarf Basculegion mostly baits counters but can sweep when the path is clear. Skeledirge uses Substitute to turn setup-heavy opponents into momentum opportunities and beats Corviknight and Volcarona reliably with Torch Song. HD Mega Scizor pairs with Toucannon's burns to stack Sword Dance safely. The author identified Mega Delphox cycle teams and Steel/Fire mirrors as the toughest matchups. Final result: 265th, Champion rank.Build article →
Ksun started with Focus Sash Basculegion and gradually replaced teammates until the team became a patchwork offensive squad. Mega Blastoise was added after a streamer recommendation and consistently delivered through confusion and flinch procs; Vanilluxe countered the Garchomp, Meowscarada, and Hydreigon opponents brought specifically to beat Basculegion; Mega Aegislash checked Lopunny and Florges threats; Mega Glimmora answered fast special attackers and Mega Dragonite; and Garganacl filled a disruptive role using Metal Burst with Focus Sash and Sturdy. The standard lead combination was Blastoise plus Vanilluxe or Blastoise plus Archaludon, with Basculegion in the back. The team's toughest matchup was Bellibolt, whose Electric moves ran through the whole squad essentially unchecked, and the Starmie plus Aegislash offensive cycle was also difficult due to poor cycle compatibility. The author acknowledged the team was somewhat improvised and hopes for a top-two-digit finish in a future season. Final result: 2600 rating, 267th place.Build article →
Aratama built this around making Orthworm the star, with every member catchable in a Friend Ball. Core Orthworm carries a U-turn-style Shed Tail plus Snake trap moves, and since Mega Raichu Y's selection pressure draws in ground types like Garchomp, it was chosen in nearly 100% of games; the trap move lands finishers on the Mimikyu that would otherwise steal Raichu with a Life Orb Play Rough and on the Floette it can't beat head-on, while naturally answering the popular Overqwil teams. Mega Raichu Y is the intimidation build, No Guard with Zap Cannon, Focus Blast, Grass Knot and Fake Out to break the lead-sash plans many opponents run. Life Orb Mimikyu has strong one-on-one presence, especially into Dragapult-plus-Garchomp, pivoting via Orthworm then setting up with its disguise intact. Focus Sash Primarina is the special matchup piece against slow Mega Dragonite games. Scrafty was addedBuild article →
The team started from the author's frustration: his previous even-HP Lopunny got steamrolled by Archaludon's Protect-then-evasion line, so he wanted a Mega that genuinely beats Archaludon. Mega Blastoise fit, since just a chip of damage lets Aura Sphere finish off bulky Archaludon. He built around it with Stealth Rock Archaludon as a lead, bulky Leftovers-less Sneasler with Sitrus to wall the things Blastoise hates (Meowscarada, Primarina, Lopunny, Kingambit and other priority users), and Scarf Basculegion as a late-game sweeper. Realizing Blastoise often couldn't break through prepared opponents, he added Vivillon as the real win condition, switched Archaludon to Sash + Rock Tomb to enable Vivillon's setup, and slotted Whimsicott with Moonblast/Memento to handle Garchomp leads and give Shell Smash Blastoise a free turn. He rates the Archaludon+Blastoise+Vivillon double-setup line very highly, but flags lead Garchomp, Meowscarada/Lopunny paired with Hippowdon, opposing Lum Berry users, and Unaware Clefable as his worst matchups.Build article →
The team was built around the newly-released Mega Metagross, paired from day one with Hydreigon, Mega Delphox, and Primarina. Sneasler was added over Hippowdon to set Toxic Spikes and improve the matchup against stall cycles. Choice Scarf max-speed Hydreigon handles mirror matchups and fast threats; Mega Metagross runs Psycho Fang to break screens and Earthquake for mirrors; Primarina with the Expert Belt is the most-selected member, securing key KOs on common threats and winning mirror matchups. Sneasler on Focus Sash stops setup sweepers and spreads poison, while Mega Delphox uses Will-O-Wisp and Encore to shut down physical setup aces. Archaludon with Chesto Berry and Rest absorbs Mega Gyarados and Mimikyu. The author rates the team as strong in mirror matchups and effective at hiding set details, but weak to Mega Raichu (no reliable ground coverage) and physical setup sweepers like MBuild article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →