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Top ranked-ladder builds published at season end — most include full sets and the original build article.
The team uses a physically bulky Florges alongside Houndoom and HB Garchomp as a stable defensive backbone. Lucario was originally run with Earthquake to lure Aegislash, but the author found the other four Pokémon already handle Aegislash fine, so Meteor Mash was adopted to punish lazy opponents. Toxapex checks Volcarona and Primarina drawn in by Florges, while Scarf Basculegion presses damage on predicted switches and sets Stealth Rock. Three win conditions are maintained: sweep with Lucario, sweep with Florges, or grind through cycles. The main weakness is Galarian Slowking hard-locking the team's selection, and tech-guessing against various Archaludon sets.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
Public ladder roster; no detailed set is available for this team.
The author is a long-time Hydreigon+Metagross fan and built this team around that beloved core. To handle the mid-season Gyarados teams, Metagross runs Thunder Punch with a Choice Scarf, plus Ice Punch to reliably KO Fairies and Earthquake for Steels. Primarina is the fourth slot, with Rest and Calm Mind to deal with Hippowdon and Dragonite; Speed is tuned high enough to outpace most Aegislash and opposing Primarina, with bulk assigned loosely. Meowscarada acts as a cushion that also handles special threats, EV'd to survive Mimikyu's Shadow Claw ranges while keeping some Sp.Def, and it even switches into things like Charizard. The last two slots are a Stealth Rock setter for slow cycle matchups, and Gengar specifically for Scovillain, Lucario and Staraptor — Energy Ball surprisingly picks off SR/Dragon Dance Rotom and can OHKO non-fully-invested Hippowdon with Shadow Ball. The author admits they're bad at piloting Gengar, so its win rate when brought was low — a waste of its potential.Build article →
Yukurusu built an offense-meets-setup Metagross team to rank 87 in singles. The axis is Iron Defense Body Press Metagross, but uniquely also carrying Agility: Iron Defense breaks bulky walls like Umbreon and Hippowdon, while Agility flips speed on faster special threats like Hydreigon, Greninja, and Charizard and then removes them with Body Press. Its partner is Sash Whimsicott running Moonblast, Endeavor, Encore and Tailwind, strong into Hippowdon and Garchomp and turning the Choice poison/ice/steel moves aimed at it into free setup turns for Metagross. Mega Delphox packs Hypnosis to steal losing games, and Hisuian Samurott, Aegislash and Sturdy Archaludon cover leads and Spikes. He says Hydreigon-Metagross and standard teams are stable, but Dragonite-plus-Aegislash, Skeledirge, and Clefable are rough, and crits are a constant fear.Build article →
The team is built around Mimikyu, which the author has used in every Generation VII game. Blastoise counters Mimikyu's main checks—Garchomp, Hippowdon, and Corviknight—while Ceruledge with Focus Sash acts as the primary attacker, trading one KO and weakening the next. Skarmory handles Megas that Blastoise struggles with, Empoleon leads against Garchomp and Glimmora setups, and Hippowdon sets Stealth Rock. The go-to three are Ceruledge, Mimikyu, and Blastoise: Ceruledge and Mimikyu clear each other's checks before Blastoise cleans up. The author notes the team's completion level is low with many hard matchups, but short game lengths allowed enough battles to grind up to 87th.Build article →
This Mega Sceptile team finished 88th overall in Season M-5. The core is a Modest, full-attacker Mega Sceptile trusted from last season, backed by a tanky Stealth Rock Archaludon and a physical wall Hippowdon; the second Mega had to beat Venusaur, Corviknight, Floette, Scizor and Meganium, so after Lucario and Blaziken fell short on bulk, the author settled on Delphox. Primarina covers Toxapex- and Umbreon-style stall, while Mimikyu handles Gholdengo and Floette and doubles as a pivot when Garchomp knocks out Sceptile or Delphox. The author says the team beats Metagross, Lucario, Dragonite and Mawile-based teams plus stall and rain, but Meganium and Corviknight are simply unwinnable for Sceptile, and Mega Greninja, Hisuian Samurott and Mega Charizard Y stay tough.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author built a face-off team tuned for the mobile client, so matches finish fast instead of dragging into 20-minute stall cycles during a commute. The core is Mimikyu setting Trick Room with Basculegion as the huge-damage Trick Room sweeper, plus Mega Mawile as a second Trick Room attacker to cover what Basculegion struggles with. Garchomp with a Focus Sash leads to scout the opponent and drop Stealth Rock; Mega Meganium chews through bulky physical walls and covers Charizard, while a Taunt Hydreigon shuts down Vileplume-based stall. The author notes that as ranking climbs Mimikyu becomes common and Basculegion is harder to push as a sweeper, but it still works as a face-off and breaker, so the run hinges on whether Trick Room gets set up.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The build starts from the author's signature Espeon plus Umbreon, which he's used since Champions began — he thinks its bulk and Foul Play punishment are irreplaceable. Mega Gengar was picked to cover Fairy and Fighting for Umbreon, and physically defensive Swampert rounds out the core as a Stealth Rock setter and pivot; over 80% of games are led by Swampert into Umbreon + Mega Gengar. Swampert lays rocks, uses Flip Turn to scout, then hands off to Gengar who traps with Shadow Tag and breaks with Hex + Nasty Plot, while Umbreon soaks physical hits and stalls with Wish + Yawn. Mega Dragonite handles Blaziken and Gholdengo, using Haze to shut down Mimikyu Swords Dance and Baton Pass teams. Life Orb Meowscarada with Thunder Punch was added last to beat Hisuian Samurott + Corviknight cores. Chople Berry Swampert is the key detail — it survives surprise Grass moves and lets him set rocks against Meowscarada. He's confident in the core but admits Lopunny, Sub Hydreigon and Minimize Overqwil are near-unwinnable, and Mimikyu still feels heavy.Build article →
This build continues a teammate's fifth-place list from last season, keeping a core of Toxic Spikes, a bulky Mega Raichu Y, and a Bulk Up Corviknight that worked well, with the goal of baiting out the most-used Garchomp for a free kill, grinding opponents down with status plus Corviknight, and dodging losses to gimmick teams. Swapping the Toxic Spikes setter from Focus Sash Meowscarada to Focus Sash Gengar let it tank hits from Floette and Scovillain while luring the opposing lead Garchomp to stay in, since the meta expects two Mega slots and treats Gengar as the second one to play around; once Garchomp walks into Mega Raichu's coverage, Raichu swings freely. Primarina handles Hippowdon and stall teams, Choice Scarf Garchomp leans on Mega attackers like Charizard and Blaziken, and the last slot Incineroar cuts Ghost-type coverage while holding up against the Hydreigon-Metagross core, witBuild article →
The team's late addition was Mega Lopunny as a breaker, combining with Scarf Basculegion, Florges, Garchomp, and Archaludon into a high-pressure squad. Garchomp lays Stealth Rock and Spikes then pivots with Dragon Tail; Archaludon is a Leftovers fortress that becomes harder to remove over time; Basculegion leads and threatens everything; Florges draws specific responses from opponents. Mega Lopunny's key feature is firing Giga Impact at the right moment—the recharge window forces a dilemma, and Swords Dance fills the gap otherwise. Corviknight's role was mostly to project a cycle-team image and increase Lopunny's blindside potential. Accuracy variance was the team's biggest weakness; the author estimates roughly 30-40% of final-day losses were from Lopunny missing.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author has run Hydreigon plus Metagross since Gen 7, so with Mega Metagross back this season they rebuilt the pair and finished KR #1 at rank 91 overall. The core is Metagross and Hydreigon covering each other in a cycle, backed by a fully bulky Primarina that eats physical hits and uses Flip Turn to fight momentum plays and Yawn loops. An Adaptability, Aqua Jet Basculegion puts out enormous raw damage, pressuring the opponent's cycle and wrecking slow teams, which the author calls the real MVP. The closer is Vanilluxe, which sweeps when Ice moves are running through everything and survives a Life Orb Mimikyu plus two boosts; Mega Lopunny cleans up after Swords Dance. The author admits the team has no Ground type so Bellibolt-style threats are rough, and being a recovery-less offensive cycle makes it fairly hard to pilot.Build article →
This team carries over from last season: Mega Lopunny backed by Choice Scarf Garchomp and Basculegion, built on winning through skill rather than gimmicks. Last season all three leaned physical, so bulky walls like Corviknight or a defense-boosted Metagross were hard to break, and with only Volcarona's Quiver Dance as a setup move, stall cores like Umbreon and Toxapex were tough to crack. This time the author switched to a female Basculegion, whose Life Orb water move pressures Corviknight and Hippowdon directly, and gave Volcarona an offensive spread instead. Garchomp swapped its fire move for a poison one to beat Mega Meganium and Whimsicott, while a bulkier Mega Lopunny now tanks Garchomp's dragon move reliably in a straight fight. The author calls Mimikyu the team's worst matchup, since five of six members are weak to it, and says rain teams built around Swampert and Archaludon are nBuild article →
作者的思路是:不把胜负押在Mega身上,也不去跟版本里那堆型骚化严重的一般宝可梦猜拳,所以选了一只对面打谁都能压得住的妙蛙花当首发轴心。妙蛙花配HD向、带寄生种子+大地之力+终极冲击+光合作用,专打烈咬陆鲨、铝钢桥龙、河马兽、晶光花、西狮海壬、魔幻假面喵这些主流一般役,对盔甲鸦也能僵持后种子撤退。核心搭档皮可西配天然+寄生种子+祈愿+冥想,由妙蛙花种子打草稿后换上来,把烈咬陆鲨、火神蛾、巨钳螳螂、长耳兔、谜拟丘这些舞向对手反过来当强化跳板,连花叶蒂都能在烈咬陆鲨上叠满冥想一波收掉。剩下三只用三首恶龙+坚盾剑怪补Mega打击面,加洗翠风速狗(威吓+隐形岩+鬼火)专门处理喷火龙YX,最后一格水洛托姆是为了引诱铝钢桥龙而不引盔甲鸦,给妙蛙花腾出舞台。作者自评强项是对铝钢桥龙、坚盾剑怪、巨钳螳螂、长耳兔胜率畸高,弱项是几乎所有Mega压制都得靠后排,跟铝钢桥龙的型猜拳也没完全摆脱。Build article →
The team is built around Mega Delphox, whose moveset almost mirrors the Black Calyrex set the author ran in Scarlet/Violet. The core is Delphox plus Scarf Garchomp, Archaludon, and Mimikyu. Garchomp with Focus Sash sets Stealth Rock and uses Rock Slide for Speed-boosted threats; Archaludon runs Stamina plus Rest to solo games on its own; Mimikyu checks Mega Gyarados and counters Mega Gengar plus Umbreon pairings. Primarina was largely a wasted slot the author admits should be replaced. Mega Kangaskhan covers Delphox's losing match-ups using Fake Out on entry. The team's main edge is Delphox catching people off guard; the main flaw is having too many hard counters, making the 91st-place finish a squeaker.Build article →
The author is a pure meta-team player who anchored on Mamoswine plus Starmie plus Scizor this season, finishing rank 92 for a second straight double-digit result. Mamoswine leads to set Stealth Rock and uses its Ground/Ice coverage to pressure lead Glimmora, Garchomp and Archaludon, while Endeavor plus priority lets it turn bad matchups around. Scizor is the physical and Fairy wall, strong against Mimikyu, Meowscarada and non-Body-Press Metagross, and uses U-turn and Knock Off to fight Umbreon and Hippowdon's Yawn loops. The real engine is Huge Power Mega Starmie, whose Liquidation hits harder than Garchomp's Outrage. A Choice Scarf Hydreigon exists to answer Bodypress Metagross and serve as a third U-turn pivot; Glimmora's Corrosion poisons Corviknight and Toxapex to break stall and also checks Dragonite and Mega Charizard Y; Gallade handles Umbreon, Archaludon and the Primarina that coBuild article →