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Top ranked-ladder builds published at season end — most include full sets and the original build article.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team centers on the Hippowdon and Toxapex dual-wall core, winning through poison and sandstorm chip combined with Stealth Rock and Earthquake in one of three ways: grinding the opponent down with passive damage, sending in the third member behind the cycle to clean up, or stalling to a draw via recovery and Baneful Bunker. The third member slot required high Speed above Mega Gengar, the ability to KO Corviknight and Scizor, resistance to Delphox's offense, and coverage to cut off Mourning's immunity. This led to Choice Scarf Hydreigon and a Protect-using Mega Delphox filling those slots. Aegislash with Swords Dance handles opponents the dual wall cannot break. Mega Gyarados was added as a side squad to specifically handle setups that hard-counter the main core. Author notes the core felt strong but genuine answers to Mega Lucario, Mega Gyarados, and Mega Gengar were never found. Final: 742nd / 2476.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
Public ladder roster; no detailed set is available for this team.
The team is structured around single-Mega Florges as a selective pressure tool—the author reasons that opponent team selection will always over-rotate to counter Florges, opening up favorable answers. Garchomp and Basculegion (male) complement Florges's coverage, the latter with Choice Scarf for speed control. Hisuian Samurott is called the team's best performer: Ceaseless Edge lays Iron Barbs damage, and Sucker Punch provides a wide trapping range, seeing use in nearly every game. Toucannon cuts coverage runs and rotates with U-turn plus Encore to trap setup attempts. Aegislash with Leftovers is primarily deployed for Florges mirror matchups and Mega Clefable. Key weaknesses: Primarina checks are limited to Florges or Aegislash, forcing luck; Corviknight is handled by brute-forcing with Florges plus Basculegion; Espathra-Clefable baton-pass sequences are manageable but unreliable. Final: 751st.Build article →
Public ladder roster; no detailed set is available for this team.
The team is built around a setup sweeper concept: Pixie (Mega Clefable) opens to set Stealth Rock and paralyze, then Hawlucha runs a Taunt + Work Up set to sweep using its Acrobatics/Brave Bird after activating Unburden via Oran Berry consumption. Hawlucha outspeeds all 102-speed-tier and below physical attackers once it has one boost, bypassing Umbreon/Hippowdon stall. Kingambit and Basculegion form the backup offensive pair—Basculegion specifically counters Scarf Garchomp plus Primarina, the main threat to the Hawlucha line. Espathra sits as a pure selection-pressure slot. The author notes Hawlucha provided a winning path in almost every matchup, while Mega Blastoise and priority moves were identified as the team's clearest weaknesses.Build article →
After struggling with Mega Lopunny-based cycle offense, the author pivoted to a team anchored by a specially tanky Mega Charizard Y. The core is Charizard Y plus Corviknight, Primarina, Meowscarada, and Basculegion. Charizard Y was retooled with BS investment to survive physical water moves, running Fire Blast, Air Slash, Overheat, and Solar Beam; Corviknight walls threats and removes Stealth Rock; Primarina counters Hippowdon/Umbreon stall; Meowscarada handles Gyarados and Dragonite; Basculegion absorbs Water-type Pokémon. The author identifies Gyarados at +2, Tinkaton, and Scarf leads as the hardest matchups, while praising Charizard Y's versatility and the team's overall performance beyond expectations.Build article →
The author argues that a C-invested Mega Delphox outperforms setup variants by denying the opponent the chance to punish setup turns—Fire/Psychic/Fairy coverage backed by Psyshock cuts through specially defensive walls and Calm Mind users. The team commits to a single-Mega structure to force predictable opponent selections; Delphox was fielded in over 90% of matches. Partners include Garchomp with Dragon Breath and Poison Jab (replacing Earthquake) to shut down Pixie setups; Umbreon as a pivot with Yawn control; Toucannon as pressure against Lopunny and Starmie; Mimikyu to handle priority and setup threats; and Basculegion to break Starmie/Corviknight/Bellibolt cycles. Identified weaknesses are Scarf Basculegion, entry-hazard setup teams, and skilled players who can maneuver around Delphox using Starmie-based teams.Build article →
The team is built around Mega Florges, with Garchomp (Stealth Rock + Spikes) and Scarf Basculegion as its core partners. Garchomp's job is durable HB-invested pivoting via Dragon Tail and hazard stacking, funneling opponents into Basculegion's Spirit Shackle kill range. Once Grave-clinging range is established, the team's matchups become very one-sided. Umbreon buffers Basculegion and handles threats like Mega Gyarados and Mega Dragonite through Yawn disruption. Mega Gengar is the second Mega for Florges mirrors and Primarina matchups. Corviknight uses Rage Powder to answer Mimikyu and Round Body to ignore Earthquake. The author's main self-critique is that first-move selection heavily influences match outcomes and the team lacks reliable recovery from losing the initial matchup.Build article →
The team is built around Palafin with a core misdirection strategy: the Banette/Pelipper/Archaludon trio looks like a rain team but actually functions as a head-on offensive lineup, pulling Palafin counters into Banette's Destiny Bond. When the opponent fields stall or cycle teams, the author switches to the Palafin + Mimikyu + Mega Scizor setup trio. Palafin holds Leftovers and runs Taunt plus Work Up; once it starts accumulating boosts it becomes nearly unstoppable and is described as the team's strongest win condition. Mimikyu sets up Curse then passes momentum to Palafin, while Mega Scizor is the cleanup sweeper after setup. Strengths: clean selection path against stall. Weakness: Scarf Basculegion is the hardest matchup, but Archaludon's Electric Beam reliably handles it.Build article →
The team is built on Mega Beedrill as the lead, chosen for its S145 speed (third-fastest in singles) combined with Adaptability U-turn to pivot freely into the correct defensive Pokémon on almost any matchup. Umbreon handles physical threats and provides Wish recovery; Corviknight holds Bright Powder and runs Iron Defense + Roost to stall physical attackers; Primarina counters Hippowdon-based setups; Bellibolt with Oran Berry uses Soak plus Parabolic Charge to gradually recover HP against Archaludon; Scarf Garchomp fills the speed control role. Strengths: stable cycle with low early-game risk. Weaknesses: Mega Infernape and Mega Charizard are too powerful for the current defensive cores, and once Bright Powder luck runs out, Corviknight can be overwhelmed.Build article →
The team revolves around Mega Blastoise's strong head-to-head performance, always paired with two support picks. Florges is present purely as a bluff—the author admits fielding it almost always loses, but opponents target it defensively and open the path for Blastoise. Sneasler handles Primarina and other counters to Blastoise; Snorlax uses its massive bulk plus Self-Destruct to remove threatening Pokémon; Mimikyu answers Corviknight threats; Aegislash deals with opposing Florges and Ghost-type threats. The author identifies Hippowdon and Charizard as the most problematic matchups, and acknowledges Aegislash was underutilized due to unfamiliarity with the Pokémon.Build article →
Built to prove Mega Gardevoir is a genuine competitor to Mega Florges rather than a budget substitute. Gardevoir's Hyper Voice, Psyshock, Magical Flame, and Encore give it coverage and utility Florges cannot replicate, with favorable matchups against most meta Megas. Garchomp (Stealth Rock + Spikes, Oran Berry) lowers HP thresholds for Gardevoir and Scarf Greninja to secure KOs. Scarf Greninja is the speed control pivot via U-turn. Mega Venusaur counters Mega Kangaskhan and Mega Lopunny while grinding out Corviknight via PP stalling. Aegislash handles Starmie and delivers independent match wins. Skeledirge answers Mega Scizor and Mega Clefable, using Slack Off and Hex as attrition tools. Identified weaknesses: Mega Glimmora is difficult in any team composition, and rain-Starmie teams are structurally problematic.Build article →
The team was built around Florges, with the author treating it as a lead-first attacker. To support matchup failures—especially against Mega Gengar—Milotic was added as a pivot that also fishes for burns with Scald. A Choice Scarf Hydreigon rounds out the core, handling Basculegion and cutting off Garchomp's Electric coverage alongside Florges. When Florges became harder to lead late in the season, Mega Scizor was added as a second win condition, complemented by a Mystic Water Samurott (Hisui) for stall-breaking and an Air Balloon Garchomp to cover Charizard and Lucario. The team's strength is dual Mega pressure and Milotic's near-unbreakable special bulk; the weakness is low physical bulk and an over-reliance on the Florges match-up being favorable.Build article →
Public ladder roster; no detailed set is available for this team.
The team started from Delphox, chosen specifically because it outspeeds Gengar and OHKOs it with Psyshock. After Mega Charizard X proved too vulnerable to Garchomp, Stealth Rock, and priority moves, Mega Kangaskhan replaced it—its matchup threat against Florges plus Fake Out and Double-Edge makes it a strong opener. Archaludon counters setup-heavy teams like Milotic, Mega Gyarados, and Basculegion with Dragon Tail. Primarina with Calm Mind cleans up Fighting-types that wall Lucario and can pressure stall cores. Diggersby lures Fighting-types so Scarf Garchomp or Primarina can clean up. The team's strength is strong anti-Florges coverage; the main weaknesses are Mega Clefable plus Choice Scarf Ditto combinations and Mega Slowbro stall loops.Build article →
The backbone of the team is Mega Kangaskhan, a stealth-rock-and-Dragon-Tail Garchomp, and a Sacred Sword Aegislash—three high-pressure attackers able to win games in pure one-on-one exchanges while also dismantling cycles. When Archaludon proved too heavy, Mega Florges was added as a second Mega; paired with physically-bulk Garchomp and defensive Aegislash it forms a loose cycle that handles dragon-heavy compositions. After noticing over-reliance on Garchomp for pivoting, a Leftovers Gyarados with Taunt and Dragon Dance was slotted in: its Intimidate creates setup opportunities, and high Special Defense lets it survive key hits from Primarina and Charizard Y. Finally, a Choice Scarf Hisuian Arcanine filled the last slot, checking Mega Clefable, Volcarona, and cutting off Mega Lopunny's coverage angles. Strengths are flexible dual-Mega lead choices; the main challenge is properly reading the line-up to avoid forced matchups.Build article →
With a week left and the rating stalled, the author borrowed a Archaludon plus Basculegion core from another player's team almost unchanged. Archaludon was the clear MVP: its four-move coverage of Draco Meteor, Thunderbolt, Iron Head, and Stone Edge pushed the author into top-1000 ranking almost single-handedly. Basculegion holds a Mystic Water to boost Water moves and its physical bulk absorbs Mega Lopunny's Giga Impact. Mega Scizor's wide coverage—especially Double Wing for Araquanid teams and Volcarona—gave additional flexibility. Hydreigon mainly served as a threat in the team preview but delivered an OHKO on Mega Glimmora in its only outing. Armarouge with Scope Lens handles Garchomp and Hippowdon and resists Mega Lopunny. The key weakness is limited answers to Florges outside of Basculegion.Build article →
Public ladder roster; no detailed set is available for this team.
The team was built around Lucario throughout the season. The author judged that in an environment heavy with Garchomp, Basculegion, Starmie, and Delphox, setting up Lucario as a full sweeper is too risky, so the goal shifted to landing Lucario on favorable matchups using Yawn, Flip Turn, and U-turn pivots. Hydreigon blocks Ground-type coverage and pivots into Basculegion and similar threats; Empoleon cushions Basculegion, Starmie, and Delphox while also breaking stall loops; Hippowdon is the premier physical wall using Slack Off against Scarf Garchomp and Mega Lopunny; Gyarados handles defensive cycling with Waterfall; Ceruledge completes the team as an answer to Corviknight, Venusaur, and the Fighting-type coverage gaps—it also lets Lucario land safely against Florges. The team performed well on the final day but the author chose to lock in the ranking rather than risk dropping further.Build article →
Public ladder roster; no detailed set is available for this team.
The author wanted to use Mega Lopunny and built around it with a physical wall Corviknight and special wall Galarian Slowking as the supporting pair. A second Mega—Mega Delphox—was added to handle Mega Gengar and Mega Venusaur. Scarf Garchomp addresses both Charizard forms. Finally, Primarina with Lum Berry and Sleep Talk was chosen to counter Scarf Hydreigon and Hippowdon's Yawn pivoting. The core flow is Corviknight U-turning into Lopunny for direct damage, Slowking grinding out stall with its Acid Spray to strip defenses while regenerating health, and Delphox threatening low-speed cycles with Calm Mind behind a Substitute. Primarina was tuned to win speed ties against mirror matches. The team handles a wide range of offensive archetypes but struggles against both Charizard forms and slow defensive loops where only Primarina's Calm Mind can dig out wins.Build article →
The author ran a Garchomp, Umbreon, and Mega Gengar core for most of the season. The intended flow is using Yawn to force passive play, then landing Mega Gengar against the awake opponent to gain numerical advantage. Umbreon checks nearly all physical attackers and uses Wish to restore teammates' HP, effectively increasing total actions available. Mega Gengar swapped Shadow Ball for Hex, paired with Will-O-Wisp and Focus Blast, because Archaludon flooded the meta in the second half of the season—Will-O-Wisp plus Hex deals more damage than repeated Shadow Balls against its defense profile. Scarf Basculegion was the main attacker against Delphox teams; Focus Sash Meowscarada with Toxic Spikes and Sucker Punch threatened Garchomp, Basculegion, and coverage angles; Florges was almost entirely a team preview pressure piece. The author ended the season at 2475 peak with only eight final-day games, deliberately stopping early out of risk aversion, and noted that next season should rely more on skill repetition than reactive team-building.Build article →
The author spent the entire season refining a Mega Lopunny-centered team, valuing its wide move customization options. Early on a cycling approach failed against high-bulk stall teams and Charizard variants, leading to adding Corrosive Poison Glimmora and physically-bulky Hippowdon for a sturdier foundation. Recognizing that lead advantage is decisive in this metagame, the fourth and fifth slots went to Scope Lens Hisuian Goodra, which wins most lead matchups and handles Primarina, and standard Goodra whose Gooey ability cancels Mega Charizard X's Dragon Dance Speed boosts while also slowing Lopunny—letting the author's own Lopunny outspeed after an opposing contact move. A Focus Sash Aegislash rounds out the team as an anti-Florges pivot and setup absorber. The team supports offensive, cycling, and setup win conditions simultaneously. The author attributes losses to misplays and team preview misreads rather than structural weaknesses and felt the team was strong enough to climb higher.Build article →
Public ladder roster; no detailed set is available for this team.