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Top ranked-ladder builds published at season end — most include full sets and the original build article.
A Pokemon UNITE pro built around Palafin, their SV-era partner, and climbed 400 points in a day (final 155th, 2433). The core is Palafin plus Mega Dragonite, backed by Bellibolt as a special wall and pivot that uses Soak from above Hippowdon. Choice Scarf Palafin with Zero to Hero leads roughly 90% of the time, chipping with Wave Crash and Flip Turn before sweeping. Special Mega Dragonite runs both Flamethrower and Thunderbolt plus Hurricane to smash Mega Venusaur and Mega Staraptor. Vanilluxe brings snow and Taunt to counter Garchomp, Meowscarada, and stall; Hippowdon cushions with Stealth Rock and Yawn; Mega Sceptile targets Mega Starmie. The author calls Meowscarada, Mega Floette, and Baton Pass teams the toughest.Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The author borrowed this team from friend Quri, with Gengar, Umbreon, and Garchomp as the three-Pokemon core, supported by Skeledirge and Araquanid. Umbreon serves as a universal physical wall and was selected in 100% of winning games; the author recommends treating it as a mandatory lead. Gengar's Will-O-Wisp plus Hex chip away at opponents, while Garchomp uses Scale Shot to reach maximum speed before acting as a de facto Choice Scarf sweeper. Skeledirge covers high-special-defense and sunny teams, using its priority move in combination with burn damage for attrition. The author notes that bad-luck losses usually traced back to subtle misplays rather than structural weaknesses, and cautions that Scale Shot's accuracy requires careful management.Build article →
The author opted for a high-pressure, face-value team built around Mega Lopunny, targeting the environment's most common threats with theoretical maximum output. The near-universal lead core was Mega Lopunny plus Aqua Jewel Basculegion plus Choice Scarf Garchomp. Mega Lopunny runs max speed with Fake Out, Mega Kick, Jumping Kick, and Triple Axel, all high-damage moves with accuracy trade-offs by design. Garchomp uses Rock Tomb to deny speed boosts from setup sweepers. Basculegion with the Mystic Water and Flip Turn counters Belly Drum and Mudsdale's setup while pivoting. Bellibolt's Soak plus Toxic chip away at walls; Corviknight walls physical attackers. Mega Charizard X is mainly a team preview lure and saw the least play. The author identifies passive defensive teams as the main structural weakness.Build article →
The author anchored on the veteran Glimmora + Umbreon pair and crammed four Megas in to reach 157th (2432). The idea: keep the core on two non-Megas so the game plan stays stable no matter which Mega you swap in, and four Mega options beat the opponent's usual two in the selection mind game. Sash Glimmora sets Stealth Rock and attacks, while Umbreon backstops with Wish plus Foul Play cycling. Each Mega has a job: Mega Gengar's Shadow Tag walls Primarina, Clefable, and Floette; Mega Gyarados uses Taunt to break stall and beat Delphox; Mega Meganium runs Substitute and Synthesis, going undefeated versus Mawile; Mega Metagross adds a Psychic answer. The author admits the biggest flaw is that three of four Megas lose to Delphox, and Starmie should have been added earlier to cover Blaziken.Build article →
A newcomer who started on the Champions platform reached 158th (2432) with an Espathra all-hands lineup. Roughly 80% of games ran Espathra, Mega Greninja, and Mimikyu: Espathra chips with Lumina Crash while dropping Special Defense, Greninja's wide coverage and Protean STAB extends the damage, and Mimikyu's Disguise sweeps the leftovers. Sash Espathra accelerates and crushes the Hydreigon + Metagross core; Greninja capitalizes on the Sp. Def drop from Lumina Crash, with timing the Mega and when to reset its type via Protean being the key skill; Life Orb Mimikyu leans on Disguise for matchup wins. Bench options include Mega Blaziken to deter Mega Gyarados and Kingambit, Vivillon for selection pressure, and Archaludon versus Kingambit. The author flags Mega Gyarados, Kingambit, and Volt Switch Bellibolt as the hardest to deal with.Build article →
The team is built around the author's favorite, Mega Charizard Y, with the central question being how to keep Stealth Rock from crippling it. Three solutions were pursued simultaneously: removing rocks via Scizor's Rapid Spin, not letting the opponent set them by threatening setup leads, and using Hippowdon as a setup target for Hatterene. Scizor carries Rapid Spin and U-turn to clear hazards and cycle; Choice Scarf Meowscarada handles pivoting and late-game sweeping; Hatterene with Magic Mirror blanks status moves and can sweep with Calm Mind once Hippowdon is out of the way. Garchomp holds a Focus Sash for Swords Dance pressure via lead matchup ambiguity; Mega Lopunny covers fast threats like Mega Dragonite with Ice Punch plus Swords Dance. The author identifies Primarina as the team's main persistent weakness and notes dissatisfaction with the final structure despite reaching Champion tier.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author climbed to a final 2432, rank 161 with a home-built single matchup team led by Mega Delphox, whose post-Mega Speed lets it check most of the new Mega threats. Will-O-Wisp is the key: since boosts add rather than multiply, burning off an opponent's big first boost lets Delphox tank comfortably, and Taunt shuts down setup. Annihilape walls physical attackers and can Bulk Up into a wincon against defensive teams, while Kingambit is the MVP, timing Sucker Punch and outspeeding even Clefable. Vanilluxe looks like support but hits hard enough that even resisted Blizzard-Ice Shard chunks foes, scaring off rain. Garchomp with Roseli Berry handles Fairies, and Gyarados serves as the backup Mega, using Dragon Dance to flip games. The author calls it his most polished from-scratch build, briefly touching single digits.Build article →
The team ran Mega Kangaskhan, Tsareena, and Swords Dance Garchomp for most of the season, but the author dropped Kangaskhan shortly before the final day because Stamina Archaludon counts were surging. Mega Lopunny with Fake Out and Giga Impact was slotted in as a last-minute replacement, and it worked better than expected against both Archaludon and the field. The lead play is to use Fake Out to gauge the opponent's HP investment, then decide whether to commit Giga Impact. Garchomp is described as dramatically stronger once the author reframed Scale Shot as a speed-raising move and paired it with Outrage, functionally acting like a Choice Scarf user that can still pick moves. Gengar is characterized as unstoppable once Will-O-Wisp connects. Corviknight handles physical threats, and a Corrosion Choice Scarf Glimmora rounds out the final slot vacated by Kangaskhan. The author acknowledges the composition was not fully satisfying and suspects Kangaskhan might still be better if Stamina Archaludon becomes less common.Build article →
Built around wanting to use Mega Metagross, the author's snappy single matchup team reached final rank 163. Metagross is the clear core with Bullet Punch and Ice Punch locked, plus Psychic Fangs against screens teams and Thunder Punch for the surging Gyarados, balancing bulk and power. The other Mega slot is Pyroar, which nullifies Ghost moves and outspeeds Mega Staraptor and Mega Metagross; it's the go-to against Aegislash and uses Yawn to disrupt. Archaludon packs physical and special bulk plus power, running Foul Play for Meowscarada, Greninja and Scizor. Hydreigon breaks Umbreon defensive cores, tanking Yawn with Lum Berry then Nasty Plot plus Draco Meteor to blow them away, unread since most Hydreigon carry Scarf. Mystic Water Basculegion is a star that shreds Hippowdon (the author claims 300 kills), and Choice Sash Garchomp leads to set Stealth Rock. He admits a final-day collapse Build article →
The author reached final 2431, rank 164 and his first Champion tier with an Iron Defense BatonPass Scolipede plus matchup Gardevoir core. Max-Speed, max-HP Scolipede tanks Mega Metagross Psychic Fangs and Mega Starmie Psycho Cut after Iron Defense, giving near-startless passes; its last slot runs Earthquake to break Sashes and clean up. Ceruledge receives the pass and uses Flash Fire to switch into Mega Charizard Y and Delphox for free setup. Gholdengo is the main pass recipient, snowballing off Hippowdon, with Curse Amulet to chip Skeledirge. Mega Gyarados runs standard Dragon Dance with Ice Fang for Dragonite. Meganium was a long-debated slot, able to outspeed and remove opposing Meganium. Sash Gardevoir is the matchup piece with strong STAB Psychic plus Fairy coverage, and Trace lets it steal Speed Boost, Lightning Rod or Swift Swim to flip games — the author calls it his best fit forBuild article →
The author wanted a cycle-style team and settled on Hippowdon + Gholdengo + Mega Dragonite as the core — clean type synergy and the kind of pivot game they're comfortable with. Since that trio gets bullied by Basculegion and Starmie, Scarf Meowscarada was added as the answer, then Primarina to break Hippowdon/Umbreon walls, and finally Mega Lopunny for the last slot because they wanted a fast, lead-pressure breaker. Hippowdon is the physically defensive Stealth Rock setter the author calls one of the strongest regular mons, fitting into almost every matchup. Gholdengo runs an HD spread with Leftovers + King's Shield to cycle against Primarina and Floette under sand. Mega Dragonite swapped Flamethrower for Thunderbolt to handle Primarina and non-Mega Gyarados, and is the team's only Mega Charizard Y check. Meowscarada is max Speed specifically to bully Jolly Meowscarada mirrors with U-turn, and the author calls it the MVP. Tough matchups listed: Mega Kangaskhan, Mega Clefable, paralysis/Taunt bulky Goodra, Mega Delphox, and DD+SD Garchomp.Build article →
The author refined Harachan's Scovillain/Quirky-ability core: Scovillain sweeps off paralyzed foes while Mega Gyarados and Mega Clefable serve as two Mega aces, and Glimmora sets Stealth Rock as a starting platform. Heading into M2 he swapped Dragapult for a Light Ball Fling Meowscarada, giving him a reliable opening lead that paralyzes and spreads Toxic Spikes while also handling opposing Archaludon. Clefable wins games off one free Cosmic Power but must time its Mega carefully since it loses Unaware. Gyarados runs Jolly Waterfall/Earthquake/Dragon Dance with Power Whip for Primarina, Blastoise, opposing Gyarados and Basculegion. The author admits the team is effectively only five Pokémon—the sixth slot, a shiny Simipour, is purely decorative. Scovillain has racked up 100+ sweeps and feels surprisingly stable, but ties stealing wins are the biggest pain point.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
After abandoning a Mega Gyarados setup-sweeper concept mid-season due to limited move slots and underwhelming power, the author settled on Mega Heracross as a dominant physical Mega, paired with Mega Dragonite, Choice Scarf Meowscarada, Milotic, Aegislash, and a last-minute Snorlax. Heracross leads almost every game, using Close Combat as primary damage, Rock Blast to punish Flying-type switches, Seed Bomb for Water/Ground coverage, and Feint to deny Aegislash and Archaludon the shield window. Mega Heracross's elevated physical bulk lets it tank Fake Out plus Giga Impact from Lopunny while still threatening KOs. Milotic provides a pivot for Heracross, and its Scald burns claimed many wins. Aegislash handles Florges with King's Shield cycling, and Snorlax was added two hours before the end of the final day; its Thick Fat plus Stockpile bulk crushed Charizard Y plus Florges teams and singlehandedly lifted the rating from 2520 to 2600. The author credits the result more to smart team construction than individual skill.Build article →