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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Public ladder roster; no detailed set is available for this team.
Source: バトルデータベース チャンピオンズ · GameWith
The team was built around Palafin as the main ace, using a three-piece core of a high-pressure Mega lead, Palafin, and a defensive pivot. Mega Delphox leads, supporting Palafin with Magical Flame and Will-O-Wisp to weaken its checks, while Palafin runs Taunt plus Bulk Up with Leftovers to snowball on bulky setters like Hippowdon. Archaludon runs a trap set with Mirror Coat, Stealth Rock, and Roar, baiting physical moves then punishing special attackers. Mega Dragonite is tuned to outspeed pseudo-speed 102s for mirror-match dominance. The author's biggest self-critique is not noticing until three days before the season ended that Primarina was a team-wide structural weakness.Build article →
Built around Mega Mawile with a Trick Room core to sidestep the speed arms race, the team runs Reuniclus with a Spell Tag as the primary Trick Room attacker, leveraging its unexpected Focus Blast coverage to blow through Hydreigon and Archaludon. Mawile handles offensive pressure outside of Trick Room, while Primarina rounds out the core. Staraptor serves as a late-game cleaner, almost exclusively using Brave Bird. Mega Charizard Y replaced X due to Archaludon's dominance. The author self-critiques drifting toward defensive thinking mid-season and wishes they had tried a Sinistcha-based Reuniclus variant.Build article →
The team is built to give the author's favorite Morpeko a role it can fill — specifically countering Mega Gyarados and Delphox that were troublesome in prior seasons. Morpeko runs Aura Wheel, Endeavor, Taunt, and Quick Attack to handle stall teams and sash Greninja. Mega Charizard Y covers physical threats, Hippowdon provides Whirlwind control, Palafin adds raw firepower, Mega Meganium locks down Mimikyu and Bellibolt with Encore, and Kingambit is the late-game closer. Morpeko's selection rate was low but its win rate when fielded was high; the team's weakness is difficulty breaking defensive cores and Morpeko's inability to threaten Garchomp or Hippowdon.Build article →
Pyroar is the real ace of this team, chosen for its Normal typing that ignores Shadow Sneak and Sucker Punch from ghost-types, plus Taunt to shut down stall. Mega Delphox acts as a decoy Mega to bait out ghost moves for Pyroar to safely enter. Scarf Hydreigon and fast Calm Mind Primarina cover Pyroar's dragon-type weakness, while Life Orb Mimikyu and Focus Energy+Substitute Archaludon handle the special combat lane. The author notes that water-types and speed-boosting fire-types like Blaziken are crushing structural weaknesses, and credits the end-of-season drop in their usage for enabling the top-800 finish.Build article →
The author found a team featuring Minimize plus sleep strategies that claimed a Champion-rank finish, borrowed it directly, and ran it through season end with only one change: swapping Galarian Slowbro for Mimikyu. The standard lead is Gengar (Hypnosis) or Garbodor (Toxic Spikes, Thunder Wave, self-destruct), followed by Overqwil and Mega Starmie each using Minimize to stack evasion. Overqwil with Leftovers uniquely blocks sound moves, ignores Prankster, and absorbs Toxic Spikes. Mega Starmie runs Waterfall over Aqua Tail for 4 extra PP, enabling sweeps through boosted Gyarados and Iron Defense Metagross. The author acknowledges the strategy is luck-heavy and recommends it for beginners despite being countered by Curse Mimikyu, phazing Hippowdon, and Mega Greninja.Build article →
The article lists six Pokemon with movesets but provides almost no written explanation of team strategy or matchup notes. The two apparent cores are Glimmora, Hippowdon, and Gyarados for early-game pressure, and Mega Meganium, Hydreigon, and Aegislash for late-game sweeping. Mega Glimmora brings massive Special Attack with Sludge Bomb and Power Gem, Aegislash sets up Swords Dance for Ghost priority, and Choice Scarf Hydreigon provides speed control. Due to the lack of author commentary, this summary is based solely on the visible team composition.Build article →
The team centers on Mega Gyarados using Dragon Dance to sweep, supported by Alolan Ninetales laying dual screens in one turn. Garchomp handles the fire, rock, poison, and steel types that threaten Ninetales. Focus Sash Greninja leads against problematic openers like Glimmora, Kingambit runs Black Glasses to smash Fairy types and break screens, and Delphox covers Gyarados's bad matchups against Mega Venusaur, Mega Meganium, Scovillain, and Staraptor. The author found Greninja plus Gyarados to be the most reliable core but notes the team overall lacks consistent team selection options; hardest matchups include Mega Lopunny, Blastoise, Lucario, Mega Blaziken, Primarina, Empoleon, and Umbreon.Build article →
The team was built around Mega Starmie as the core attacker, aiming to grind down opponents through cycling while punching through with a Mega ace or locking them out with defensive pressure. Mega Blaziken pairs as a secondary attacker, using U-turn to scout and connect into teammates, while Corviknight runs Iron Defense to wall physical threats and threaten a sweep. Bellibolt absorbs special hits and spreads Toxic to pressure Ground-types on the switch, and Hisuian Samurott layers Spikes under favorable matchups. Hydreigon with a Lum Berry rounds out the team as a check to Hippowdon and a late-game win condition, with Belch offering surprise coverage against Primarina. Weaknesses include Ceruledge, Swords Dance Mimikyu, and Cosmic Power Clefable, which the team has no reliable answer to.Build article →
Wing built this team around Mega Mawile, pairing it with Mimikyu in a Trick Room/direct-combat style reminiscent of Gen 7. To round out the core, he added Scarf Hydreigon, Primarina, Gallade, and later swapped Heat Rotom for Skeledirge when Blaziken and Hippowdon became more common. Both Mimikyu and Mega Mawile gained Swords Dance — Mimikyu runs Life Orb Wood Hammer specifically to threaten Hippowdon, while Mega Mawile goes fast enough to outspeed and land Thunder Punch. Skeledirge is credited as the team MVP, arriving just in time to fuel a 15-win streak on the final day. The team struggles against solid defensive cycles and Archaludon-based builds.Build article →
Kimitakex built around Mega Mawile, using Hippowdon to set Stealth Rock and Sylveon's Yawn to force in Mawile for a sweep. Basculegion (F), Meowscarada, and Dragonite serve as complementary attackers for direct matchups and breaking through defensive teams. The team's main strength is how well Sylveon's typing patches up the weaknesses that trouble Mawile; the main drawback is that nearly every matchup demands complex multi-layer read chains, making this a very high-execution team. Floette, Venusaur, and Gholdengo stand out as particularly difficult matchups.Build article →
The key gimmick is placing Alolan Ninetales at the top of the party lineup to bait out its counters, then using Mega Skarmory to exploit those very counters as setup fodder. Mega Skarmory uses pre-evolution Sturdy to pivot into threats like Garchomp and Meowscarada, accumulates Shell Smash boosts or Swords Dance, then Mega Evolves to sweep — after one Sturdy proc it outspeeds even a Choice Scarf Meowscarada at max speed. Archaludon leads to set Stealth Rock and slow down threatening fast attackers, while Gengar on a Focus Sash handles Alolan Ninetales matchups with Sleep Powder. Azumarill with Belly Drum busts through defensive cycles, and Choice Scarf Hydreigon acts as the team's dedicated answer to Basculegion. The author notes Venusaur-based stall cycles and dual weather teams as the main weaknesses.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team revolves around Scolipede using Iron Defense and Baton Pass without a dedicated setup lead, exploiting physical attackers as natural setup fodder. Gholdengo is the first Baton Pass recipient, using its Gold Body ability to block phazing moves like Roar and Perish Song, while Substitute handles Dragon Tail. Primarina replaced Mega Floette as the second recipient to fix the team's all-Fire weakness, and with Drain Kiss it can self-sustain after receiving boosts. When Baton Pass is not viable, Mega Dragonite serves as a hard-hitting lead alongside Mimikyu for cleanup. Meowscarada on a Focus Sash was kept for matchups against Light Screen teams, though in practice it more often punished Archaludon and Kingambit. The team's biggest weaknesses are Clefable (no one can break through it), and matchups where Baton Pass and the offensive lead are both compromised simultaneously.Build article →
The team is built around the author's favorite Pokemon, Mega Meganium, which was used in over 95% of games. Mega Meganium threatens Water and Ground opponents directly, and its Weather Ball in sun tears through most teams; paired with Stealth Rock, even Fire-types cannot safely switch in. Hippowdon provides physical bulk to handle physical Mega attackers that Meganium struggles against, while Tyranitar with a Lum Berry spreads Stealth Rock and checks special Fire-types like Charizard-Y and Volcarona. Choice Scarf Gholdengo covers the speed deficiency against Archaludon, and Kingambit with a Life Orb is the dedicated wall-breaker against stall and Dragalge cycles. The author acknowledges major weaknesses to Greninja, Meowscarada, Mega Floette, and Mega Venusaur, admitting the one-Mega structure with Meganium has inherent coverage flaws.Build article →
The team was built the moment Light Clay was added, centered on Grimmsnarl setting dual screens with Taunt to block opposing setup. Mega Blastoise uses Shell Smash under screens to bypass speed tiers without being revenge-killed by priority, while Mega Gyarados was added specifically to handle the explosion of Mimikyu, using Dragon Dance and Mold Breaker to ignore the Disguise ability. Volcarona runs a three-move set with Psychic alongside Fire coverage and Giga Drain for Mega Metagross and Mega Blaziken matchups. Garchomp sets Stealth Rock and Swords Dances with a Lum Berry to cut through Hippowdon's harassment. Mega Gengar chips away at defensive cycles and functions effectively even without Mega Evolving. The author notes that all six Pokemon contributed roughly equally to win rate, and the three first-generation Megas came together naturally rather than by design.Build article →
Daisuke built around Mega Dragalge, pairing it with Corviknight to use Flip Turn and U-turn for safe pivoting into fast attackers. Hisuian Samurott (Adamant, AS) was chosen as the speed attacker to deal with Ghost-types that Corviknight can't touch, and to cleanly beat Mimikyu. Mega Floette covers the special Dragon weakness and can outspeed Archaludon. Sinistcha handles physical attackers broadly with Strength Sap and Iron Defense, while Skeledirge takes Blaziken hits and uses Encore for setup control. The author notes the core faced environmental headwinds this season but excelled at handling Mega Raichu and Mega Charizard Y that typical cycle teams struggle with.Build article →
The team is built around a bulky Mega Raichu that the author found in a MCS2026-6 article, addressing the durability issues he had with a Speed-Special Attack set. The core lead of Meowscarada + Raichu + Hippowdon was preserved from the reference build, with Metagross swapped for Kangaskhan and Basculegion replaced by Primarina for better head-to-head matchups. Primarina's key contribution was Psychic Noise, which shut down recovery-stacking opponents and enabled Raichu to clean up; Kangaskhan handled Fire-types that Metagross could not. The author admits the team relied heavily on paralysis luck in the late season and was fortunate to avoid Baton Pass or minimize-spam teams.Build article →
The team revolves around Mega Blastoise as the main setup sweeper using Shell Smash, supported by Mega Blaziken as a second Mega threat. Midseason the author added Wood Hammer to Mimikyu and Overqwil's toxic spikes to handle the rampant Hippowdon-Primarina-Mimikyu cores. A sleep-inducing Mega Gengar and Archaludon were added to patch coverage gaps. The author is blunt that this is a flawed team: Hippowdon, Primarina, and Mimikyu all hard-wall Blastoise; using both Megas forced awkward team preview choices; and late-season the strategy devolved into sleep-fishing openers with immediate forfeits on misses, which the author admits is a long-standing mental weakness.Build article →
The strategy is to set up dual screens and Stealth Rock via Alolan Ninetales with Light Clay, then sweep behind them with Mega Staraptor using Agility plus Close Combat. Garchomp and Archaludon provide entry hazard support while Mega Greninja handles opposing Mega Charizard leads with Rock Blast, and Gholdengo pressures stall and defensive teams. The author notes the clear win condition and high reproducibility of this approach as its biggest strength. The main weakness is high-HP regenerating threats like Hippowdon: once Mega Staraptor gets put to sleep by Yawn, the run is essentially over.Build article →
The backbone is a Venusaur-Skeledirge-Umbreon cycle team carried over from the previous regulation, which covers most new Mega threats in MB without major changes. Garchomp was added for Charizard; Alolan Ninetales provides screens against rain-boosted Archaludon; Mega Gyarados rounds out coverage against Delphox and Gengar while creating a dual-threat team preview alongside Ninetales. Venusaur was the overwhelming first pick due to favorable matchups into the top meta threats. The author credits high mastery of the core cycle as the key to reaching top 1000, while acknowledging that Mega Gyarados practice was lacking and that Gholdengo and Mega Gengar caused consistent headaches.Build article →
The author built a broadly adaptable standard team centered on priority moves. Dragonite leads with Multiscale plus Draco Meteor and Extreme Speed to win most openers, while Aegislash uses Swords Dance and Sacred Sword to beat Metagross after getting the speed advantage. Primarina acts as the defensive glue, countering Blaziken and Hydreigon while keeping pressure off the others. Mega Lopunny runs Fake Out plus Swords Dance for both aggressive and sweep modes, and Mimikyu closes games with Life Orb Swords Dance. Sylveon is the only non-priority member, providing hazard control and Roar to stop setup. The team's weaknesses are Gyarados (Mold Breaker breaks Mimikyu), Mega Venusaur, and especially Mega Scovillain, which the author admits to having no reliable answer for.Build article →
A full Steel-monotype team the author has used since Sword and Shield. Archaludon leads to set Stealth Rock or trade, then Mega Skarmory builds up Speed via its Weak Armor ability when hit and sweeps after Mega Evolution. Focus Sash Aegislash covers wide with Shadow Ball and Shadow Sneak at high Speed. Hisuian Goodra counters rain teams by KOing Pelipper with Thunderbolt, tanking Swampert's Earthquake with a Shuca Berry to Counter back, then finishing with Mud Shot and Draco Meteor. Mega Mawile targets Umbreon and Skeledirge; Metagross handles Mega Blaziken with Occa Berry plus Psycho Fang to break screens. The author identifies Scarf Hydreigon, Mega Staraptor, and Mega Delphox as consistent threats, and acknowledges that Fire-type pressure is an inevitable weakness of any pure Steel team.Build article →
The team was built around Sash Crabominable, a Rain team counter able to outspeed Pelipper, revenge-kill Mega Swampert with Close Combat plus recoil, and threaten Archaludon with Fighting moves. Volcarona runs Lum Berry with Quiver Dance and Substitute to sweep physical walls like Corviknight and Umbreon; Mega Starmie uses Rapid Spin to clear Stealth Rock and keep Volcarona healthy. The author notes the team excels at first-impression pressure but struggles with inconsistency, stall teams, Innate-ability Clefable, and Mega Gyarados.Build article →