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Top ranked-ladder builds published at season end — most include full sets and the original build article.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Source: バトルデータベース チャンピオンズ · GameWith

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
作者以Mega巨金怪为核心,看中它连一致弱点技都能扛住、抗性优秀,还有先制技能收残局,能撑起正面互殴、有限循环、清场等多种打法。首先加河马兽处理天气、双打大嘴娃、双墙等套路队;再上西狮海壬负责压地面/恶/火,顺便崩掉河马兽、月亮伊布、钢铠鸦这些Mega巨金怪难啃的墙。为补高速位以及对付妖火红狐、耿鬼、幽尾玄鱼,选了讲究围巾的三首恶龙。第五只是气势披带烈咬陆鲨,负责铺隐形岩、应付喷火龙和火神蛾,靠地震+龙尾+岩石封锁灵活处理暴鲤龙。最后一格用Mega耿鬼,专门针对赛富豪那种切鋼技的Mega巨金怪镜像和大竺葵、皮可西这类墙子,兼当鏡像抓人手段。作者自评Mega巨金怪带铁臂膀是关键,能不放大力鳄、甲贺忍蛙、魔幻假面喵,也能给铝钢桥龙、巨钳螳螂大伤害;身代替西狮海壬多次靠激流+水舞+水水手裡剑线打崩月亮伊布+Mega耿鬼这种循环。短板是宝石海星+电肚蛙(三首恶龙受)几乎无解,以及魔幻假面喵+快龙+坚盾剑怪同框会让Mega巨金怪被剑怪挡死非常难选出。
The team is built around a three-piece engine of hazards + Yawn + a Mega sweeper: after Spikes are down, Yawn forces the opponent to either switch (eating chip) or stay in and sleep, both of which set up the Mega. Meowscarada (Focus Sash, Spikes) is the lead pivot, Skeledirge is the Yawn cushion, and Mega Gyarados is the primary win-con. The author insists on Protect over Slack Off on Skeledirge — it beats early-wake RNG, blocks U-turn/Flip Turn switch moves from Basculegion/Rotom/Bellibolt, and burns Lum/Chesto Berries on Garchomp/Primarina, calling Spikes-Meowscarada and Protect-Skeledirge (both under 3% usage) the key to the result. Mega Floette plus bulky Garchomp is the alt line for Umbreon/Raichu matchups Skeledirge can't handle, while CS Archaludon is only picked when a clean 2-for-2 opener looks likely. Strengths: no member is one-dimensional, so wins don't hinge solely on the sweeper. Weaknesses: Raichu-Y builds are rough, and Archaludon failing its opening KO collapses the Yawn loop.Build article →
The author built around his favorite Mega Lucario, leaning on Adaptability-boosted STAB to force damage while keeping just enough type-based switching. Alolan Ninetales anchors the dual-screens-plus-hazards line, using Encore and Pain Split to manage HP and lock down the opponent's setup. Hisuian Samurott was the MVP: heavily invested in Defense to eat Garchomp and Metagross, it lays Spikes and shreds half a team just by spamming Ceaseless Edge behind screens. Mega Delphox is the second Mega, a Fire-type faster than Metagross that, with Ninetales and Samurott, handles Metagross cores well. Scarf Garchomp cleans up as a sweeper and Sash Glimmora leads with Stealth Rock and speed control. He notes trouble with Mimikyu, Primarina, Gyarados, and priority moves; finished 61st.Build article →
This is a Sitrus Berry Garchomp-axis cycle team. Garchomp can trade hits, pivot in defensively, or set up, making it the team's MVP that checks Volcarona, Mega Charizard Y, Delphox, Aegislash and Kingambit — matchups Floette struggles with — and opponents often misjudge its speed and get punished. Mega Floette hits absurdly hard with complementary coverage, using a Psychic-type move against Mega Gengar and Toxapex; Scizor U-turns to keep tempo and is the mandatory lead against Lopunny teams; Basculegion hits just as hard and, paired with Mega Floette, can finish off Kingambit; Delphox is the extra Mega slot, and Meowscarada carries a Choice Scarf to handle Starmie and Basculegion teams. The author finished 61st at 2479 rating, well short of the top ten, and named Primarina and a boosted Mega Charizard X as the team's toughest matchups.Build article →
This team is built on Mega Dragonite, prized for using Multiscale and its stats to shine at both direct matchups and cycling, letting it lead into almost anything. The cycle is filled out with Hippowdon as the physical wall and Aegislash as the special wall. To handle the late-season rise of Mega Delphox, Greninja and their supports, the author added Scarf Meowscarada as a stopper and reliable lead. Since cycling alone loses to setup, Sash Garchomp joins as the strongest one-on-one piece. Finally, a Calm Mind Psychic Mega Floette rounds it out, strong against the recurring Mega Venusaur plus Umbreon pairing and good at baiting Scizor and Aegislash. Dragonite's Speed is pushed to 156 to outrun the common Mega Metagross. He lists Meowscarada, Mega Lopunny, Umbreon plus Steel, and Mimikyu as hard matchups; finished 62nd.Build article →
After flopping with a cycle team the previous season, the author noticed the ladder was full of Choice Scarf users and decided to skip the speed race entirely with priority. Mega Scizor with Swords Dance became the core: huge priority damage plus a wide coverage set (Bullet Punch / Close Combat / Knock Off / Swords Dance). Hippowdon (Stealth Rock + Yawn) and Hisuian Samurott (Spikes, Black Glasses, Encore) provide hazards and crush stall, while max-Speed Mega Charizard X handles fire types and Mega Dragonite that Scizor cannot. Primarina shifted to a Fairy Feather + Misty Terrain set so it OHKOs physically-defensive Garchomp and breaks Yawn loops from Hippowdon. A Sash Garchomp/Mega Glimmora draft was replaced by White Herb max-Speed Archaludon as a flexible lead. The author feels the team is nearly auto-win versus Mega Lopunny squads and very strong into stall, but wins above 2300 leaned on matchup luck.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team starts from Floette plus Basculegion, both of which cannot be defensively tanked and must be answered by type, making opponent team-building predictable in the shallow Season 1 pool. Mega Gengar handles the steel and poison types Floette summons, and the burn-plus-pain split combination is a clean solution against Archaludon. Umbreon fills the dark-type role needed to keep the three-Mega structure functional against Basculegion and Gyarados. Mega Charizard Y covers Scizor, Corviknight, and Mimikyu that Floette forces in. Garchomp holds Sitrus Berry as a flexible back-line pivot that also spreads Stealth Rock and Spikes. From 5 AM on the final day the author swapped Garchomp for Araquanid on impulse and maintained a 2700 rating with it. Weaknesses are Mega Lopunny, Mimikyu, Ceruledge, and Meowscarada. Final placement 62nd, peak placement top 10.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team centers on Mega Gengar supported by Umbreon, Garchomp, Mega Scizor, Primarina, and Water Rotom, finishing at 63rd place. Gengar's signature role is to use Protect on turn one to safely Mega Evolve, then cycle with Shadow Ball, denying opponents a free turn. Will-O-Wisp plus Curse disables physical attackers and grinds down defensive builds. Umbreon is the team's absolute anchor, running maximum physical defense with Wish to sustain teammates and Yawn to force switches; the author considers it the hardest member to play well. Focus Sash Garchomp was reworked into an all-out attacker on the final morning to swiftly handle Archaludon and Floette. Scizor's resistances and priority Bullet Punch manage Mimikyu, Mega Floette, and Meowscarada. Primarina's Perish Song seals exhibition-style builds, and back-pivot Aqua Jet into Mega Gengar is the team's strongest sequence. Water Rotom was the final piece, cutting the ground-type line and checking Lopunny and Delphox; the rating climbed from 2500 to 2600 after it was added.Build article →
Public ladder roster; no detailed set is available for this team.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author looked back at last season and realized that besides Gardevoir and Gyarados, the rest of the team could not dent many matchups, dumping all the pressure onto Gyarados. He swapped Gholdengo for Greninja and ran it for about a month, but rating stalled around 2250 since Scolipede's Iron Defense passes had only Meganium to receive them and Archaludon ran wild against that setup, so he switched back to Gholdengo. The core loop has Scolipede lead with Iron Defense into Earthquake and pass the boosts to Gholdengo to sweep with full attacks, Ceruledge uses Flash Fire to check Charizard Y and Delphox, and Gyarados uses Dragon Dance plus Ice Fang to break through Dragonite. He is glad to finish in double digits two months running across three straight Champion-class seasons, but admits Delphox and Mega Dragonite matchups are still rough.Build article →
The author was set on building around his old partner Mega Mawile, filling the team by three rules: non-Mega, versatile and never dead weight, and able to cover Mawile's weaknesses. Mawile has a 100% selection rate as the main attacker, aiming to KO the opponent through move combos with teammates while acting as little as possible; it deliberately runs no Swords Dance so opponents keep respecting a threat that isn't there while he avoids coin-flip turns. Heat Rotom complements its typing, aimed at Metagross and Scizor cores, and is a rare special attacker here. Primarina is strong on the switch-in with reliable moves and deters the Fire/Ground leads Mawile hates to face. Wide Lens Mimikyu spreads Thunder Wave to cripple Mega Grass-types and packs Curse and Destiny Bond for sub and Baton-pass teams. Lum Swords Dance Garchomp breaks physical walls and Yawn Hippowdon walls physically. He noBuild article →
Built around the author's long-time favorite Espeon-Umbreon combination, the full team is Espeon, Umbreon, Mega Gengar, Focus Sash Garchomp, Mega Charizard X, and Blastoise. Umbreon with maximum physical defense, Wish, and Yawn is the backbone of the whole structure. Mega Gengar uses Shadow Tag to prevent escapes; Nasty Plot lets it overpower Primarina even after Primarina gets an Aqua Ring turn, and it accelerates after a Yawn lead. Garchomp runs Poison Jab instead of a rock move, hitting a wide range of targets and synergizing with Gengar's curse-pressure. Espeon with Twisted Spoon was designed for opposing Mega Clefable builds and Vivillon but barely saw play on the final day. Blastoise with Sitrus Berry uses Rapid Spin to clear Stealth Rock for Charizard X and handles Lopunny and Disguise threats. Charizard X's main role is Dragon Dancing against Floette, which ordinary teams struggle to break through. The author notes clear weaknesses: no clean answer to opposing Umbreon, and dependence on Blastoise alone for Lopunny.Build article →
作者从M-1赛季就一直沿用玛力露丽+耿鬼、Mega赫拉克罗斯、河马兽这套骨架,进入M-B后针对之前吃亏的地方做了改良:不再靠耿鬼的催眠术赌博,也要把之前难处理的Mega妖火红狐、以及新解禁的Mega姆克鹰和Mega巨金怪都纳入应对。玛力露丽拿林檎果,正面接甲贺忍蛙、魔幻假面喵不虚,还能吃一发草招;耿鬼改成鬼火+灾祸之简,稳定性比睡粉好得多。坚盾剑怪带气势披带、耐久堆到能扛两发无投妙蛙花的大地之力,是选出率第一的核心,首发压制或后置舞剑清场都行。甲贺忍蛙讲究围巾覆盖龙、幽灵、妖精打点,还塞了岩崩专门针对首发喷火龙。河马兽拿吃剩果对付烈咬陆鲨等物理,怕被灾祸之简打所以不带岩石。压轴Mega赫拉是最速配置,专收苍炎刃鬼、双倍多多冰、象牙猪、滴蛛霸这些「不算强但来了很烦」的对手,四招选了地震而非近战以拓宽出场面。作者自评难处理的是Mega宝石海星、铝钢桥龙、带伏特替换的Mega雷丘Y和彩粉蝶。Build article →
Last season's Bulk Up Staraptor build kept losing to Choice Scarf crits and Mega Greninja's Ice Beam freeze rolls, so this time the author leaned all the way into gambling: Jolly Choice Scarf Garchomp anchors the team simply because it outpaces nearly the whole meta and can crit on the way in, so Outrage gets thrown turn one without overthinking. Mega Charizard X trades Dragon Claw to pressure switches while Corviknight cleans up behind it, Primarina's own Choice-Scarf-caliber water move threatens to punish any switch and ends stall matchups, and Mega Gengar (running Sunny Day plus Energy Ball) is the rain-team answer that also patches the team's shared Ghost-type weakness so Meowscarada can freely snipe Mega Metagross, Gengar, and Hippowdon. The build finished 64th at 2478 rating; the author credits the all-in offense for turning any single lucky roll (a crit, a secondary effect) directBuild article →
The team is built around Mega Skarmory, chosen for its well-rounded stats across all dimensions. The second Mega slot goes to Lopunny, whose presence alongside Skarmory can bait opponents into thinking the Skarmory is staying non-Mega, making it easier to land Mega Skarmory. Bellibolt and Hippowdon provide high-recovery pivot support that pairs well with toxic spikes laid by Sash Meowscarada. Glimmora with Choice Scarf rounds out the team to pressure Charizard and Volcarona while picking up enemy poison spikes. Bellibolt was the MVP, winning the vast majority of games, while Lopunny's reliance on the inaccurate High Jump Kick was the main source of inconsistency.Build article →