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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Public ladder roster; no detailed set is available for this team.
Source: バトルデータベース チャンピオンズ · GameWith
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The team is built around Mega Banette, designed to use Destiny Bond on the lead turn to trade 1-for-1, effectively turning the match into a 3-vs-2 advantage. Archaludon and Scarf Pelipper form the backbone, with Pelipper using Hydro Pump over Weather Ball to retain damage output even without rain. Hisui Samurott is brought as a fake Scarf Water ace that actually leads with Spikes to support Banette. Mega Scizor with Curse fills a second Mega slot with a completely different win condition from Banette, while Eternal-Flower Mega Florette is the counter to Umbreon. The team's fatal flaw is extreme Fire-type weakness — the moment a Fire user appears in team preview, both Scizor and Florette are effectively locked out, reducing the functional team to four members, which ultimately cost the author dearly on finals day.Build article →
Public ladder roster; no detailed set is available for this team.
The team is built around Mega Scizor running Calm Mind, an idea the author picked up from a streamer's video. Scizor uses an HB investment to comfortably take physical hits, and once Calm Mind stacks accumulate, even super-effective physical moves like Sword Dance Ceruledge's Bitter Blade can be walled. Archaludon leads to lay Stealth Rock and chip Fire types, Basculegion-F (Choice Scarf) pivots out with Flip Turn after those Fire types come in. Corviknight with Corrosion can poison targets like Archaludon or Skeledirge that Scizor can't finish alone. Mega Florette and Garchomp served mainly as team preview threats; they were barely selected in the final two days but kept opponents honest. The team's main weaknesses are Mega Blastoise with Shell Smash, special-set Lucario, and Kingambit.Build article →
A pure stall team where every member has a recovery move. The author rebuilt from a flawed earlier version after identifying four specific weaknesses: Spikes+Stealth Rock Garchomp was dealt with by adding Poison-Heal Gliscor (Sub+Protect stalling); Sword Dance Mimikyu was addressed by switching Toxapex to a no-item set with Haze; Archaludon's Thunderbolt pressure was solved by replacing Skarmory with Mega Chesnaught (Iron Defense + Body Press), which resists Thunderbolt and ignores Silver Powder with Bulletproof; and Corrosion Glimmora was countered by Gliscor itself. Mega Slowbro (Critical-hit immune after Mega evolving) is the dedicated Mega Starmie check. Galarian Slowking (HeatWave + Calm Mind) handles Florette and Ursaluna. Tyranitar covers Delphox and Dragonite. The author is satisfied with the outcome, noting the team achieves reliable win rates against the most common meta builds.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The team was designed for fast game resolution and high reproducibility. Sword Dance + Acrobatics Sneasler was chosen first for its wide coverage that doesn't require external setup support. Mega Gyarados was added as a second sweeper with the same self-sufficient setup capability. Snorlax (Focus Sash) was chosen as the lead for its Yawn-into-Self-Destruct sequence, which functions like a pseudo-Flip Turn to safely land Sneasler or Gyarados onto the field. Aegislash (Focus Sash) is a fourth member that can go first against Electric threats and pressure opponents quickly. Charizard (Mega) rounds out the backup Mega slot against threats like Corviknight. Froslass was added specifically to counter Garchomp. The author considered this a satisfactory comeback season result, with the main shortcoming being incomplete coverage against certain top-tier threats.Build article →
Public ladder roster; no detailed set is available for this team.
Quaquaval (Focus Sash) is the lead, designed to pressure Archaludon and Garchomp with Triple Axel and lock down setup moves with Encore. Ceruledge (Leftovers, Armor ability) is carried over nearly unchanged from SV to sweep Corviknight, Florette, and their counters like Delphox and Volcarona. Mega Victreebel, with Strength Sap and Encore, performed far better than expected — even without a direct damage option it can force trades. Gyarados (Kee Berry, Intimidate) is the dedicated Basculegion-F check, able to win one-on-one with Power Whip. Hisui Goodra uses Acid Spray plus Thunderbolt to break through Toxapex and Corviknight, and holds a Yache Berry to survive Lucario and Empoleon's Fighting moves. The team's consistent weaknesses are Basculegion-F and the Mega Starmie plus Corviknight combination.Build article →
Public ladder roster; no detailed set is available for this team.
Mega Froslass forms the core, inspired by a build seen in a prominent player's video that paired Froslass with Emolga and Azumarill. The author kept that trio and rebuilt the remaining three slots. Froslass is a dual-role attacker and screen-setter that can use Blizzard offensively or set up Light Screen and Reflect. Garchomp (Focus Sash) lays Stealth Rock and uses Rock Tomb to limit opponent speed, covering matchups where Meganium struggles to come in. Mega Meganium (HB) walls Fighting and physical attackers and uses Giga Impact as a surprise pressure tool. Hisui Samurott patches the Psychic vulnerability and resists Bullet Punch and Sucker Punch while countering Basculegion-F. Three-move Volcarona (Fiery Dance, Bug Buzz, Psybeam plus Quiver Dance) can OHKO Mega Starmie, Mega Empoleon, and Mimikyu after one Quiver Dance, and Psybeam allows it to hit Meganium and Toxapex. Azumarill (Belly Drum) invests heavily in Speed EV to outspeed Corviknight, Skeledirge, and similar mid-Speed targets. The result met the author's expectations.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
Frustrated by Archaludon's constant pressure, the author built around Mega Charizard Y as a special attacker that dominates Steel types in general and handles both Archaludon and Corviknight. The Will-O-Wisp set lets it deal with a large number of physical attackers like Lopunny, Lucario, and Meowscarada. Corviknight (Leftovers) is paired specifically to use Defog to remove Stealth Rocks, enabling Charizard to use its defensive investment fully. Meowscarada (Choice Scarf) outspeeds Basculegion-F and naturally draws out Steel types for Charizard. Mega Dragonite backs up against Fire matchups and uses Aqua Jet to pin Ceruledge. Garchomp (Focus Sash) was added for Mega Charizard X and Volcarona. Primarina (Kee Berry) was meant as the Houndoom and Hippowdon counter but almost never saw play — the author acknowledges this slot needs replacement. The team's consistent weaknesses are hit-rate-dependent moves and stall-style Umbreon plus Hippowdon combinations.Build article →
Built to counter the common Archaludon and Corviknight pressure through a Mega Charizard Y plus Corviknight hazard-clearing cycle, the team reached 503rd place and 2512 rating in Champions S1. Mega Charizard Y runs Will-o-Wisp and Roost with a physically-defensive stat spread, delivering enough fire damage without special investment in sun and making it very easy to burn Garchomp switch-ins. Corviknight (Leftovers) clears Stealth Rock for Charizard and uses Mirror Armor to absorb stat-drop moves like Moon Force and Mystical Fire; it appeared in virtually every game. Scarf Meowscarada out-speeds Scarf Basculegion, cleans up Delphox and Dragonite that threaten Charizard, and uses Flip Turn to maintain momentum. Mega Dragonite handles Incineroar and specially-focused Mega matchups where Charizard struggles. Sash Garchomp lays Stealth Rock and hits hard with Rock Slide. Primarina (Sitrus Berry, Misty Terrain) was intended to handle Umbreon and sleep cycles but was rarely selected; the author acknowledges this slot should become a more naturally integrated wallbreaker.Build article →
Using Mega Florges and Mega Kangaskhan as the double-Mega pair, the author reached 504th place and 2512 rating in Champions S1. Mega Florges anchors the team, with Mega Kangaskhan plus Sash Garchomp as the backbone after accounting for Florges's four weakness categories: Steel, Fire, Poison walls, and fast physical threats from above. Kangaskhan's moves are entirely targeted at anti-Florges lines: Earthquake and Fire Punch handle Corviknight and Aegislash, Ice Punch beats Garchomp and Dragonite, while Double-Edge punishes frail Mega Charizard and Florges mirrors. The author avoids Fake Out plus Sucker Punch mind games as a stylistic preference. Archaludon was the strongest team member, running Specs plus Focus Energy to fake out opponents with a two-stage drop, then land guaranteed crits to bypass Poison immunity and Stockpile stacking — a threat the author almost never lost to even against stall teams. Scarf Basculegion and Mega Skarmory (Brave Bird, Swords Dance, Roost, Taunt) were finalized after extensive testing. The author identifies insufficient late-season reps as the main shortcoming.Build article →
Driven by a love of Pelipper's Electro Beam animation, the author built a rain-core team around Pelipper and Archaludon that reached a peak 2556 and a final 2511 rating in Champions S1. Both Pelipper (Sash) and Archaludon (Scarf) appeared in 100% of games; Archaludon's Draco Meteor threatens nearly every target when boosted by rain, while Pelipper's Hurricane hits reliably and delivers near-Specs damage under rain with a Choice Specs-like boost. Mega Starmie leverages rain speed to clear Archaludon mirror matchups and creates Flip Turn momentum. Mega Lucario was added to counter the proliferation of HD Archaludon, with its special Wave Crash (dubbed the author's personal nickname) one-shotting even specially-invested Archaludon, and its Iron Head Cannon also handles Hippowdon and Primarina. Mega Glimmora spreads Toxic Spikes before Mega evolving, then uses Adaptability to burst through Primarina and Sturdy-Archaludon. Hydreigon was slotted last to deter opposing lead Gengar but achieved a 0% usage rate; the author admits Gengar still won those games regularly. The team's strategy is blunt: run the three-piece core, break the Ground types, and win — except Bellibolt, which the author identifies as a completely unworkable matchup.Build article →
This team is built around Mega Scizor as the primary Mega evolution, supported by rain elements, finishing Season 1 at rank 510. The author assessed the new environment and concluded that Mega Florges and Mega Gengar dominate the Tier S Mega slots, that stacking moves are the most efficient way to break through bulky Pokemon without Choice items in the pool, and that cycle-based teams hold a structural advantage. Mega Scizor fits naturally into a cycling strategy through Roost, remains non-disadvantaged against Florges and Gengar, and covers the top non-Mega threats well, making it the ideal core. Pelipper and Archaludon were added for rain setup and Stealth Rock, Mega Starmie was brought in as the second Mega slot to handle dragons and Charizard-Y that trouble Scizor, Umbreon provides full-team sustainability via Toxic and Wish, and Glimmora with Corrosion handles Archaludon and the Corviknight matchup. The team's major self-assessed weakness is Mega Blastoise, which nobody on the team can reliably stop.Build article →
Public ladder roster; no detailed set is available for this team.
This team finished Season M-1 at rank 512 (R2511), built around Flareon as a personal staple. The central strategy is exploiting set prediction to gain early numerical advantage, with the key innovation being a Choice Scarf Archaludon spotted on social media — this single addition carried the author from R2300 to R2500. Opponents consistently misjudged Archaludon's set, allowing it to outspeed and KO Mega Lucario, Mega Gengar, Mega Gardevoir, Mega Florges, and other fast threats that would normally have a speed advantage. Supporting cast: Mega Venusaur for mixed bulk and to cover Flareon's Grass weakness, Tyranitar for special tanking against Mega Delphox and Mega Dragonite, Corviknight with Mirror Armor to block stat drops, and Garchomp with Lum Berry and Swords Dance for sweeping. Weakness: Archaludon's recoil makes it setup bait after attacking, and Mega Chesnaught has no reliable check in the team.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.