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#mechanic
#tera
#intermediate
7 min read · 5/18/2026

Terastallization deep dive: when to push the button

STAB upgrades, defensive flips, and the math behind a one-shot resource that ends games.

One Tera per match, one Pokemon. It's the most expensive resource on the board — burn it and the opponent knows the rest of your win condition has to come from non-Tera plays.

STAB math

  • Native ≠ Tera: 1.5x (Water Pelipper Tera Steel still gets 1.5x on Hydro Pump)
  • Native = Tera: 2.0x (Adapted STAB — Iron Hands Tera Fighting upgrades 1.5 → 2.0 on Drain Punch)
  • Pure Tera-type STAB (new type that wasn't native): 1.5x

Tera Stellar

A special form: every move type gets a one-time 1.2x bonus on first use, while keeping your normal types. Niche so far; mostly seen in Paradox / restricted boss matchups.

When to Tera

  1. About to eat a lethal hit and a defensive Tera (Steel vs Iron Valiant, Fairy vs Dragapult) saves you
  2. You're set up to sweep — Tera STAB pushes your damage over the KO threshold for the next 1-2 turns
  3. Opponent already spent their Tera and you hold the information edge

Common Tera mistakes

  • Tera-ing on turn 1 — usually wastes flexibility
  • Tera-ing the turn AFTER the threat — opponent already got their free switch
  • Forgetting Tera changes both offence and defence — Tera Grass on Pelipper kills its Water STAB even if the new resists feel good

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