What it does
Mirror Armor redirects any opponent-sourced stat decrease targeting Corviknight back to the user. The stat drop doesn't land on Corviknight — it lands on whoever tried to apply it. This applies to Intimidate (Attack drop reflects to the Intimidate user), Parting Shot (Attack and Special Attack drops reflect), Sticky Web's Speed drop, and all opponent-triggered stat reductions. It does not apply to self-inflicted stat drops — if Corviknight uses Close Combat, its own Defense and Special Defense still drop normally.
Who runs it
Corviknight is the carrier at 94% usage. Flying/Steel typing, 105 base Defense, 85 base Special Defense, 87 base Attack. It is physically bulky and a strong neutral answer to Intimidate-heavy metagames. When Incineroar or Arcanine activates Intimidate against Corviknight, instead of Corviknight losing one Attack stage, the Intimidate user loses one Attack stage. That flips the entire interaction.
How to use it
Slot Corviknight onto teams as the dedicated Intimidate answer. Any time the opponent activates Intimidate against it, they take the debuff instead. Pair Iron Defense with Body Press — Body Press deals damage calculated from Corviknight's Defense stat, so boosting Defense increases both survivability and offense simultaneously. Mirror Armor helps protect those Defense boosts from being stripped by opposing stat-drop moves. Roost keeps Corviknight healthy, and Brave Bird provides a strong Flying-type damage option.
Tips & strategy
The biggest meta impact of Mirror Armor is that it completely inverts the Intimidate mechanic. Instead of Incineroar cycling in and out for repeated Intimidate procs, each proc weakens Incineroar itself. Parting Shot — the move that combines Intimidate-like drops with a pivot — also backfires against Corviknight, making the Incineroar + Parting Shot gameplan less effective. Know Corviknight's weaknesses: Electric (2× damage on Flying/Steel) and Fire (2×). Both are common attack types, so watch for them when positioning Corviknight on the field.