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Top ranked-ladder builds published at season end — most include full sets and the original build article.
Public ladder roster; no detailed set is available for this team.
Source: バトルデータベース チャンピオンズ · GameWith
This is a doubles battle report with a peak rating of 2470. The author started with Mega Scovillain as the cornerstone, prizing its immense selection-screen pressure in a field dominated by physical attackers like Garchomp, Kingambit and male Basculegion. The intended core was Scovillain to inflict burns, then female Basculegion and Glimmora to stack poison so that Basculegion's Hex hits harder. In practice, Scovillain was often dealt with cleanly by Talonflame and Mega Charizard-Y before it could spread burns. Sylveon with Hyper Voice is a non-Mega special powerhouse the author recommends adding any time the Speed situation allows it; they note they would always include a Sylveon-tier special attacker going forward. Kingambit with Yache Berry drops Protect in favour of Low Kick, which proved decisive against Gengar-plus-Incineroar leads. The main structural weaknesses were an over-reliance on special attackers, Corviknight threatening the whole team, and Sneasler's surprise Acrobatics. Garchomp's Scale Shot is non-contact and avoids Rough Skin in the mirror, giving it an edge there. The author rates the team at roughly 75 points of completion.Build article →
The author usually plays Triples but built this Doubles team around Belly Drum plus Imprison. Azumarill sets up Belly Drum while Mimikyu carries Imprison; the plan is to wreck the field with Azumarill's boosted Aqua Jet or spread moves, then sweep with the action-guaranteed Mimikyu's Shadow Sneak and Basculegion's Aqua Jet. When Imprison-only teams stalled out, Mega Gardevoir came in to nearly OHKO with Hyper Voice, and the Focus Sash Basculegion got jammed in as a reliable all-purpose piece. The last slot is self-destructing Snorlax, led alongside Gardevoir: protect Gardevoir, explode, and the game is usually over. The author notes five of six carry priority, which makes early tempo strong, but the team is type-skewed with almost no speed control and struggles against dual-screen Archaludon, Farigiraf, Kingambit, and Sinistcha users, plus rain teams.Build article →
The author finished 493rd (2150) wanting a Floette plus Whimsicott Tailwind core that runs only one Mega and drops Mega Charizard Y. They stalled in the four-digit ranks all month, then on the last day just ran cona's PJCS-winning team verbatim and gained 250 rating overnight. The article argues why Floette can replace Charizard Y: Y fears Rock moves, fears rain (even a manual Rain Dance Mega Froslass shuts it down) and shaky-accuracy Heat Wave, and can't coexist with Floette for the Mega slot, while Floette's reliable Dazzling Gleam and Moonblast plus 90-accuracy Light of Ruin handle bad matchups. The base is Floette, Whimsicott, and two priority-move sub-attackers, the snag being that generic Fire types lose to Basculegion, so they tested Hisuian Arcanine, Chandelure, and Volcarona for the Fire slot. The conclusion: if a generic Fire type can inherit Charizard Y's job against BasculegiBuild article →
Public ladder roster; no detailed set is available for this team.
This is a dedicated doubles Trick Room team that finished Season M-1 doubles at rank 523 (R2474). The author has specialized in Trick Room teams and continued that approach in Champions. The lead combination is Farigiraf and Incineroar: Farigiraf runs Focus Sash and its ability allows allies to act even when an opponent uses Fake Out, then sets Trick Room; Incineroar with Charcoal supports via Intimidate and Fake Out while using Vital Throw and Flare Blitz to punch through Garchomp and other resists. The main attackers are Kingambit (Black Glasses plus Supreme Overlord, using Sucker Punch for priority pressure), Mega Heracross (Bullet Seed and Pin Missile to guarantee Farigiraf KOs), Mega Camerupt (Eruption as the 150-power spread nuke, Earth Power to threaten Tyranitar), and Mega Crabominable (Ice Hammer and Close Combat for raw power, Wide Guard to protect teammates from spread moves). Basic lead is Farigiraf + Incineroar, then Kingambit plus one Mega attacker. The author acknowledges an extreme type skew with water moves running through the team, and Mega Heracross as the hardest Pokemon to deploy due to awkward speed tiers.Build article →
This is a doubles Trick Room team built around three cores: Mega Malamar, Maushold and Mega Mawile. The author just wanted to try Mega Malamar seriously, heard Maushold paired well, and ran it. Malamar's Contrary makes stat drops useless against it while its own attacks keep boosting its power, a debuff-proof Trick Room engine the author jokingly calls White Rider Calyrex. It's weak only to Fairy and Bug with no resisted types, so it's easy to pilot; it's Adamant, not Brave, to outspeed Archaludon. Maushold holds Wide Lens so Population Bomb sweeps huge numbers, and the two complement each other perfectly, Malamar covers Steel, Ghost and Intimidate with Dark and Fighting hits, Maushold handles Fairy. The usual lead is Population Bomb plus Trick Room, which looks like Follow Me plus TR so opponents hesitate to Protect. Sinistcha manages HP for Malamar and Mawile, Whimsicott is Malamar's sBuild article →
Kiyomaro's doubles team starts from the premise that Mega Charizard Y's Heat Wave is the strongest move in the format. Against matchups where sun does nothing (Flash Fire, Drampa, etc.), Mega Florges fills in as sub-ace with Moonblast at equivalent power. Prankster Whimsicott almost guarantees Tailwind so both Mega aces can outspeed and spam strong moves. Scarf Garchomp uses Rock Tomb as the primary answer to Aerodactyl and leads alongside Charizard Y when Whimsicott cannot safely be placed. Basculegion acts as a late-game sweeper, and Kingambit beats opposing Basculegion on the final board. Key EV spreads were calculated precisely around benchmark hits from Orichalcum-boosted Aerodactyl, Mega Starmie's Aqua Break, and Mega Florges' own Moonblast. Against Aerodactyl, the author uses two patterns: if Whimsicott can lead, Charizard Y Protects while Whimsicott sets Tailwind; if not, Charizard Y + Garchomp leads with back-to-back Rock Tombs to slow it down.Build article →
This is a doubles team whose core idea is using Grimmsnarl's Fake Tears to buff both Mega Staraptor and a special attacker at once. Mega Staraptor's Contrary turns stat drops into boosts, so hitting it with Fake Tears actually powers it up, ideal for doubles. Grimmsnarl runs Fake Out, Fake Tears, Parting Shot, and Foul Play: since moves are hidden in ladder, opponents fear screens and hesitate to Protect, letting Fake Out plus Close Combat gain free tempo. Sinistcha heals Staraptor via Parting Shot and carries Trick Room as a counter to Tailwind. Choice Scarf Gholdengo pairs with Fake Tears for fast big hits and covers the Fairy and Basculegion that Staraptor fears. The second Mega is Mega Pyroar, handling Mega Floette, Mega Charizard Y, and Mega Froslass, with Torkoal setting sun for power. He says Fake Out plus Trick Room farmed easy early wins; the biggest weakness is defensive Mega DBuild article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The author built a doubles tailwind aggro team centered on Mega Florges for Season M-1, finishing 607th (rating 2357). Whimsicott was chosen over Aerodactyl as the tailwind setter because Encore hard-locks opponents who play passively, and Fairy Aura boosts Moonblast on both Whimsicott and Florges. Garchomp rounds out the core to cover the shared Poison/Steel weaknesses, while Basculegion-F handles Ghost-type disruption and Hisuian Arcanine plus Kingambit fill the fire coverage and sweep roles. The author identifies perfect Encore timing as the key skill expression point, and notes that Mega Venusaur remains an unsolved matchup.Build article →
The author wanted the huge payoff of setup moves without it becoming a coin-flip against the opponent, so he settled on a survival Overqwil running Minimize plus Stockpile, and packed three-plus Prankster mons around it. Lead Meowstic uses Skill Swap to hand Prankster to Overqwil so it sets up first, and the Intimidate that comes back drops the foe's Attack two stages. Backup Prankster Klefki and Sableye then copy the built-up boosts with Me First-style replication to spread out crit-death risk; Sableye Mega-evolves and copies via Foul Play. Klefki closes with Calm Mind plus Stored Power. Life Orb Grimmsnarl answers single threats like Kingambit and Basculegion, and Mega Blastoise is a self-contained Shell Smash backup. He admits the four core mons are too specialized, so matchups that counter them just lose, and he never found a satisfying answer for the last two slots.Build article →
A doubles team centered on Mega Alakazam, built around three ideas: Wide Force under Psychic Terrain for devastating spread damage; maintaining speed control with naturally fast members and Tailwind; and Encore to punish opponents who try to stall out field turns with Protect. Alakazam's low bulk means Armarouge must set Psychic Terrain first while Alakazam comes in on a fainting ally. Armarouge's Focus Sash plus Weak Armor ensures it can act reliably, then immediately contribute offense. Sneasler handles the troublesome Fairy trio, Whimsicott is the only Pokémon in this meta capable of priority Encore and Tailwind-countering Tailwind. Identified weaknesses: no reliable answer to Trick Room or Perish Song. Final result: 690th / 2337.Build article →
A doubles newcomer's fortress team that finished 725th at 2215. The plan: use Mega Audino's Simple Beam to flip Overqwil to the Simple ability, then stack Minimize (four evasion steps) and Stockpile (two Def/Sp. Def each) to build an unbreakable fortress in four turns, after which Mimikyu copies the whole boost pile with Me First-style Copycat and adds Bright Powder evasion to seal the win. Audino also sets Trick Room; Mimikyu (100% pick) copies safely thanks to Disguise and heals with Drain Punch, while Overqwil brings Leftovers, Intimidate and Prankster immunity plus few weaknesses. Leads split by weather: sunny runs Hisuian Zoroark disguised as Overqwil to fake out and disrupt with Rain Dance/Taunt/Will-O-Wisp; rain uses Whimsicott to snap the weather to sun first; sand uses Incineroar for Intimidate and burns. The author says non-Prankster Taunt, Dragon Tail/Whirlwind, teams pairing Build article →
Public ladder roster; no detailed set is available for this team.
A doubles team built by a newcomer to the format who finished in the top 775. The strategy is simply to field the strongest Pokémon available: Mega Florges for spread special damage and team selection pressure; Mega Aerodactyl at max speed for Avalanche as a flexible second Mega; Scarf Garchomp for fast coverage; Kingambit and Basculegion in the back as power closers; and Whimsicott for Stealth Rock support and bulk. The author acknowledges EV spreads need refinement, that Whimsicott's matchup decisions were difficult, and that the team ran into trouble against unusual back-row throwing strategies and Mega Garchomp. The plan for next season is to find better counters to niche team archetypes.Build article →
A doubles team built around the Shadow Tag + Perish Song and Rain combination. Mega Gengar uses Shadow Tag to trap opponents and set up the Perish Song countdown with Incineroar's Fake Out support; Politoed extends with a second Perish Song. Archaludon backs up against physical-heavy teams and Steel threats. Vivillon contributes Follow Me to shield allies during the countdown and redirect attacks away from Gengar. The author explains situational deviations needed against lead Kingambit plus Scarf Basculegion. The key strength is forcing Shadow Tag to prevent opponents from changing weather; weaknesses include Aegislash's unexpected presence late in the tournament and the risk of double Protect breaking the Perish Song timing.Build article →
This is a Doubles team report. The author built around Mega Florges from the start, using Tailwind as the core strategy with Whimsicott as the setter—its Prankster ensures Tailwind goes first and its Moonblast is boosted by Florges's Fairy Aura. Kingambit was added third for its high bulk and powerful priority Sucker Punch. After stalling at rating 2200, the author received coaching that led to switching Whimsicott from Focus Sash to Sitrus Berry for better physical bulk, freeing the Sash for Basculegion. This single change resolved the persistent problem of losing to opposing Sash Basculegion. Scarf Garchomp was added to move above the environment's fastest Mega Aerodactyl and cover Ground and Rock angles. Finally, Mega Charizard Y was added to compensate for the team's lack of spread moves. The main weaknesses are the Farigiraf-Torkoal Trick Room combination and Maushold.Build article →
This is a Doubles team report from a player's first serious dive into the format. The author started with the popular Mega Charizard Y plus Venusaur archetype but abandoned it after finding too much reliance on Sleep Powder hax to break bad matchups. After a Wide Guard plus Tailwind Aerodactyl phase pushed the rating to 2000, Aerodactyl became too meta-called with Feint and similar counters, so it was dropped. The final version adopts another player's Mega Charizard Y plus Milotic core almost wholesale: Kingambit, Basculegion, and Sneasler were copied nearly verbatim while the Charizard and Garchomp slots were kept from personal experience. Milotic's Competitive ability turning opponent stat drops into Special Attack boosts was an unexpectedly large win condition. Kingambit was tuned to minimum Speed to guarantee slow movement under Trick Room. Scarf Garchomp provides wide rock coverage and speed control. The team's main weaknesses are accumulating Rock Slide chip damage and never finding a fully clean answer to Mega Aerodactyl.Build article →
Player 'gandoro' reached rank 856 in M-1 doubles using a Mega Charizard X + Mega Aerodactyl + Aegislash core. The team's foundation came from theorycrafting the low-offense meta: Dragon-types have wide coverage, and Fairy moves hit through most of the field — drawing on XY and SM team articles, the author concluded that Mega Florges was a near-complete upgrade over Mega Gardevoir in this environment, making it the offensive centerpiece. Aerodactyl was chosen specifically for its reliable accuracy across moves, after the author experienced severe frustration from Rock Slide flinches and sleep RNG plaguing earlier teams. The final roster pairs Florges and Aerodactyl with Aegislash (for mixed-angle pressure), Milotic, Sneasler, and Kingambit. The team excels at dialogue-style attrition and wide coverage, but rock slide flinch and sleep moves remained a constant psychological hazard throughout the season.Build article →