Loading...
Loading...
Top ranked-ladder builds published at season end — most include full sets and the original build article.
Source: バトルデータベース チャンピオンズ · GameWith
This was the team used for the Global Challenge and PJCS qualifiers, built around Sash Glimmora as the entry point. Glimmora reliably pressures the meta's key Megas in Charizard Y and Florges, uses Killer Spin to shut down redirection strategies, and covers wide offensive angles with Power Gem plus Earth Power. Kingambit exploits poison chip damage with Sucker Punch to clean up. Mega Froslass deals unavoidable damage with its never-miss Blizzard while lowering opponent speed for cleaner priority follow-up. Sneasler and Basculegion add multiple layers of priority attack to seal games. Dragonite with Dragon Fang closes out with Dragon Claw plus Extreme Speed. The author notes the flexible team has no fixed lead formula, which requires adaptable decision-making.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author wanted to build around Tyranitar + Excadrill because the pair handles two top-meta threats, Charizard and Floette, very well. He first tried Mega Dragonite as the Garchomp answer, but rising Garchomp speeds (169) outran it and moveslots got tight, so after seeing another player's list he slotted in Dragapult as the lead — Draco Meteor OHKOs Garchomp, it walls Sneasler, ignores Fake Out, and its Will-O-Wisp plus Light Screen shut down the physical-heavy meta. The Mega slot moved to Dragon Dance Tyranitar, which under sand + Light Screen support from Sinistcha is bulky enough to survive Mega Floette's Ruination and sweep back. Excadrill on Sash covers Fairy/Steel, Sylveon adds a special hitter that ignores Incineroar's Intimidate, and Bulk Up Body Press Corviknight closes games against Kingambit. Weak spots: special Basculegion is rough, and the Corviknight set is admittedly unrefined.Build article →
The team is built around Mega Blastoise as the sole win condition, using Shell Smash followed by Hydro Cannon. The core lead is Meowstic plus Orthworm: Orthworm's Tail Whip brings in Blastoise behind a Substitute, while Meowstic's Yawn buys the turn needed to safely use Shell Smash. Sneasler acts as sub-attacker and support, with Feint to destroy Wide Guard and break Focus Sash users. Sinistcha recovers Blastoise's health with Rage Powder to redirect attacks. Scizor was added last to handle Farigiraf and Sylveon. The author considers the team's overall quality solid but acknowledges that high execution difficulty led to key misplays that cost a Preliminary qualification.Build article →
The author's concept is simple and explosive: Shell Smash Mega Blastoise blasting everything with Water Spout, backed by Rain Dance and Rage Powder support. The standard lead is Blastoise + Sneasler or Blastoise + Vivillon, using Fake Out or Sleep Powder to lock the opponent down, popping Shell Smash, then nuking with Water Spout boosted by Sinistcha's Hospitality and Pelipper's rain — strong enough to one-shot full-HP Rotom-W and Froslass behind screens. Sinistcha heals Blastoise and soaks Sucker Punch / Electro Ball, while Choice Scarf Pelipper doubles as a surprise rain-setter and late-game sweeper, and Archaludon serves as a second rain win-con covering Grass, Electric and Rock Slide pressure. Hidden tech includes Sneasler's Gunk Shot for Maushold/Floette lines and Mega Venusaur, plus Scarf Pelipper. The author openly admits the team folds to Whimsicott — every Blastoise move is resisted, status gets Encored, and Tailwind outpaces it — leaving Vivillon's Sleep Powder or Sneasler Fake Out + Hurricane as the only answers.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The team funnels Calm Mind plus two Speed Boosts from Espathra into Archaludon via Baton Pass, then has Politoed copy those stat boosts with Heart Swap to double the payoff. The author used rain during the qualifying grind but found it underwhelming in Championship-tier play; Shandhi's streamed version of this Baton Pass concept convinced them to switch. To shore up weaknesses against Trick Room and Flying types—especially Talonflame—the final two slots went to Sylveon (Calm Mind anti-Trick Room) and Mega Aerodactyl (Whirlwind to break Shadow Tag). Even when the combo fails, the team can still fight on raw stats. The author's regret was sleep deprivation hurting execution during the main event.Build article →