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Top ranked-ladder builds published at season end — most include full sets and the original build article.

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
Source: バトルデータベース チャンピオンズ · GameWith
The team is built around Mega Dragonite as a rain-dance-plus-tailwind setter, using the argument that mid-speed threats dominate the meta and Mega Dragonite's bulk plus Roost lets it set tailwind multiple times rather than just once. The core game plan is farming Charizard matchups (estimated 80%+ win rate below 2300) while aiming for 50% against everything else. Pelipper and Archaludon provide rain-amplified damage (Weather Ball and Electro Beam); Sneasler uses Sash plus Poison Touch to pressure Fairy-types; Aegislash drops Shadow Sneak for Iron Head specifically to pressure Florges; Heliolisk handles special-heavy and Blastoise matchups via Glare to neutralize opposing special attackers. Weak points include Froslass teams (30-40% win rate), and Medicham-backed Snorlax is acknowledged as near unwinnable.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author copied a PJCS finalist's perish-song team — Mega Gengar, Incineroar, Politoed, Sinistcha, Archaludon, Froslass — and finished 290th at 2242 in Champions Doubles M-2, hitting Champion rank. Core idea: treat Perish Song not just as a KO move but as a board-clear and setup-reset tool, and chain delayed second perishes. Mega Gengar is the absolute centerpiece, aiming to fire Perish Song up to three times per match; being switched out once doesn't hurt. Politoed was the MVP — its bulk plus Sinistcha's Hospitality lets Hypnosis flip almost any losing matchup. Sinistcha (Hospitality + Rage Powder) smoothly bridges the perish phase into Archaludon's wincon, and a Leftovers Archaludon stacking Electro Shot becomes untouchable. Downsides: Incineroar's usage dropped because Sinistcha alone bridges perish→Archaludon; Froslass is read easily and only came out against Hisuian Zoroark or threats to Gengar's HP. The author admits he leaned on Archaludon too hard and skipped damage calcs.Build article →
The team is built around Mega Gengar plus Gravity, motivated by the discovery that a Modest full-Special-Attack Gengar's Focus Blast OHKOs HP-invested Kingambit. Sableye sets Gravity using its own Prankster to cancel opposing Prankster, then uses Encore or Bind to immobilize a target while Mega Gengar locks it down with Shadow Tag. Maushold's Population Bomb becomes a guaranteed hit under Gravity and specifically handles Florges and Sylveon lines. Archaludon was added to counter Mega Blastoise; Pelipper supports Archaludon in rain; Basculegion cleans up in the mid-to-late game, made safer by Hypnosis or Bind support. The author identifies clear weaknesses: Farigiraf shuts down Sableye, Choice Scarf Hydreigon one-shots Gengar, Garchomp's Rough Skin punishes Maushold's Population Bomb, and Life Orb Basculegion used from turn one is essentially unkillable.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Public ladder roster; no detailed set is available for this team.

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
This is a doubles hard Trick Room team. The core plan is to set Trick Room reliably with a Farigiraf and Incineroar lead, then let slow heavy hitters like Crabominable, special Mega Camerupt and Kingambit clean up under it. Sinistcha is a later addition as a meta tech: only so many things can be stopped by Fake Out, and the team badly fears Ghost-type Taunt and Imprison denying Trick Room, so Sinistcha is its dedicated answer. It runs full bulk with Heatproof to tank Mega Charizard Y, carrying Trick Room, Matcha Gotcha, Rage Powder to draw fire, and Imprison to counter-seal the opponent's Imprison and set TR up safely, also reliably beating Vivillon, Tsareena and Farigiraf. For selection the lead is basically locked to Farigiraf plus Incineroar; Basculegion always brings Kingambit, and special threats like Scovillain are handled safely by Mega Camerupt.Build article →
The author is a dedicated Absol fan who brings it to every doubles match, finishing season M-B M-3 at rank 312 (rating 2353) with a 70% win rate and a 16-game win streak on the final day. The core gameplan is to set Trick Room via Farigiraf or Mimikyu, then use Sack Punch to boost Absol to Attack+4, sweeping with Rock Slide, Sucker Punch, and Close Combat. Mega Camerupt serves as a powerful secondary attacker under Trick Room, while Basculegion (Focus Sash, 100% usage) cleans up with Aqua Jet. The lead order of Absol, Mega Camerupt, and Mega Kangaskhan is designed to make opponents misread which Pokemon hold the Mega Stones. Main weaknesses are Grimmsnarl's screens stalling out Absol, and Yache Berry Kingambit being difficult to reliably remove.Build article →
作者从上赛季就一直在用 Mega 妖火红狐单 Mega 队,这次想把它打磨得更强,同时解决两大痛点:使用率第一的幽尾玄鱼太重,以及被对手吹起顺风后速度优势直接报废。他刻意避开抢天气、切换戏法空间、双 Mega 这三类需要大量读心的构成,把 Mega 妖火红狐重新定位成"给后排清场、控场的削减役",而不是当家头牌。围绕这个思路先锁了能压制幽尾玄鱼、纵横兼容都很好的仆刀将军,再用仙子伊布当真正的破点手,妖火红狐负责烧钢、压毒给仙子伊布铺路;讲究围巾烈咬陆鲨补打击面并处理对面仆刀将军。最大的发现是气势披带顺风三首恶龙——能用顺风对吹,流星群削血,恶属性免疫风妖精和勾魂眼的鬼脸鼓动,对幽尾玄鱼也吃得住,作者自评是整队的灵魂。最后一只大狃拉吃三首恶龙横向配合好、能秒掉调整过抗稳爪击的妖精。短板是 Mega 化石翼龙+仙子伊布+幽尾玄鱼的组合很难打,临近比赛期阳性烈咬陆鲨变多压制了三首恶龙速度,作者自己也承认这两点比较吃亏。Build article →
The team was built around Mega Kangaskhan in doubles, aiming to win through raw damage-race strength rather than passive play. Annihilape with Choice Scarf covers the widest range of matchups and shuts down Incineroar's Intimidate via Defiant; Ceruledge uses Flash Fire to absorb fire moves from Mega Charizard Y and similar threats, then explodes with Poltergeist and Shadow Sneak behind a Focus Sash — the author calls it the team's first MVP. Aegislash was added late to replace Maushold, intentionally overlapping roles with multiple teammates to reduce losses from focused KOs, and became the second MVP. The author's self-assessed weaknesses are that Choice Scarf Annihilape was harder to pilot than expected due to lock-in, Froslass felt lacking in both firepower and bulk, and the peak rating of 2340 slipped before the final finish at 351st.Build article →
Public ladder roster; no detailed set is available for this team.
The team is built around pushing Mega Floette through Tailwind with only one Mega slot, relying on non-Mega fillers to patch up bad matchups. This season's main goal was finding a non-Mega Fire-type to replace Mega Charizard Y, landing on Chandelure: Shadow Ball lets it shave Mega Venusaur into Mega Floette's KO range in rain, Heat Wave handles everything else, and the Focus Sash lets it survive a hit to threaten Will-O-Wisp or another attack — and unlike a Mega, missing Heat Wave doesn't hurt as badly. The standard lead is Garchomp or Chandelure alongside Whimsicott, with Mega Floette and Maushold or Kingambit in the back; Whimsicott runs Mental Herb to outmaneuver opposing Tailwind leads. Wide Lens Maushold was added specifically to blitz the Grimmsnarl rain + Mega Venusaur core on turn one. The author's takeaway: Chandelure proved a valid Mega Charizard Y replacement, but after this sBuild article →
This is the author's Doubles M-A Season 2 team, reusing the same six Pokémon as Season 1 with retuned spreads and moves. The core plan is Torkoal setting Trick Room while Mega Golurk is the TR sweeper; the Farigiraf + Sneasler lead handles the opening turns. Farigiraf gets Psyshock to punish Calm Mind Floette/Sylveon, Grimmsnarl and Scale-Noise Kommo-o, plus Thunderbolt to quickly remove Mega Charizard Y, Pelipper and Basculegion. Sneasler swaps to Focus Sash + Adamant AS for more one-shot reliability and picks up Feint to act under Trick Room. Incineroar drops to 1 Speed EV for clarity and is bulked to survive Wave Crash from a 0.67 mod male Basculegion. Sylveon adds Calm Mind + Moonblast for flexibility into Kommo-o and Wide Guard users; Golurk's Def drops from 143 to 138 with the leftover dumped into 220 Atk. The author rates the team good vs Camerupt TR and weak vs Aerodactyl/Kingambit/Sylveon comps.Build article →
After a disappointing Season M-2 with Mega Delphox, the author identified the core problem as insufficient overall team power and over-reliance on a single ace, then rebuilt around Mega Delphox + Kingambit as a dual-ace standard team for Season M-3. The primary gameplan is to lead Mega Delphox alongside Scarfed Garchomp, winning games by spamming Heat Wave + Earthquake; Kingambit with Black Glasses serves as the hidden second ace, capable of ending games solo after a Swords Dance. Mega Delphox's Encore is highlighted as a key disruption tool that punishes opponents who use Protect or setup moves like Calm Mind. The team's acknowledged weaknesses are Fairy- and Fighting-type coverage running through the squad, and the Mega Aerodactyl + Kingambit + Sylveon + Farigiraf core gave the author significant trouble late in the season.Build article →
A doubles team built around tailwind offense that can operate from above rather than being buried by Rock Slide flinches. The author initially ran Mega Aerodactyl, but mirror matches and counters like Sneasler fake-out, Scarf Garchomp's Rock Tomb, and Whimsicott Encore forced a change to Whimsicott as the primary tailwind setter. The final core of Whimsicott, Glimmora, Mega Charizard Y, Garchomp, Kingambit, and Mega Florges reached 394th place at Rating 2414. Whimsicott survives and resets tailwind turns with Protect; Glimmora runs Focus Sash max Speed to threaten Fire/Fairy types; Garchomp uses White Herb to power up Scale Shot without lasting stat loss. The author's main self-criticism is that Scale Shot's poor accuracy made Garchomp unreliable — Dragon Claw would be the cleaner fix.Build article →
The team is built around pushing Mega Floette through Tailwind with only one Mega slot, relying on non-Mega fillers to patch up bad matchups. This season's main goal was finding a non-Mega Fire-type to replace Mega Charizard Y, landing on Chandelure: Shadow Ball lets it shave Mega Venusaur into Mega Floette's KO range in rain, Heat Wave handles everything else, and the Focus Sash lets it survive a hit to threaten Will-O-Wisp or another attack — and unlike a Mega, missing Heat Wave doesn't hurt as badly. The standard lead is Garchomp or Chandelure alongside Whimsicott, with Mega Floette and Maushold or Kingambit in the back; Whimsicott runs Mental Herb to outmaneuver opposing Tailwind leads. Wide Lens Maushold was added specifically to blitz the Grimmsnarl rain + Mega Venusaur core on turn one. The author's takeaway: Chandelure proved a valid Mega Charizard Y replacement, but after this sBuild article →
The team started from a desire to use Charizard as the centerpiece of something fresh. Incineroar was added for its strong special bulk, Intimidate support to give Charizard room to move, and natural synergy under sun with boosted Flare Blitz. To add surprise, Pelipper and Archaludon were brought in as a sun-and-rain duo: Charizard fires high-powered Weather Ball under sun, while Archaludon uses Stamina to tank incoming Rock Slides under Intimidate and rain, then closes out games; Archaludon also splits coverage with Charizard along physical vs. special lines, handling Floette, Sylveon, and opposing Charizard while Charizard handles the rest. Venusaur with Life Orb adds Poison-type pressure and checks Swampert, and Choice Scarf Hydreigon speed-controls Blastoise and Delphox matchups while Snarl deters opposing special attackers from coming in freely. The author notes the team has wide coBuild article →
A doubles team built around an Sneasler + Mega Dragonite lead executing Fake Out + Tailwind to deny Aerodactyl's Rock Slide leads. Sneasler runs max Speed with Focus Sash (not White Herb), with Feint added to prevent opponent Protect from wasting Tailwind turns. Mega Dragonite is specially invested with Modest nature — it changes type on Mega Evolution — and uses ExtremeSpeed to finish off chip-damaged opponents after Feint. Hisuian Samurott with Lum Berry uses its signature hazard-spreading move freely since priority cuts can't negate it. Kingambit runs min Speed for Trick Room opposition. Scarf Garchomp covers Mega Florges. Mega Charizard Y provides a second Mega presence in team preview. Final result was 416th at Rating 2408; the author acknowledges building what amounts to 'doubles-flavored singles' and wants to study actual doubles fundamentals.Build article →