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Top ranked-ladder builds published at season end — most include full sets and the original build article.

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
Source: バトルデータベース チャンピオンズ · GameWith
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author reached rank 212 in Doubles Season M-1 by combining harsh-sunlight and Trick Room into a single team, reasoning that as a less-experienced player they needed a lineup they could pilot mechanically. The core lead is Torkoal + Venusaur, with Aerodactyl and Incineroar in the back, targeting the prevalent Charizard-Y / Florges standard archetype at roughly an 80% win rate. Torkoal's Heat Wave is the engine; Venusaur's Sleep Powder buys extra turns, Mega Aerodactyl flinches with Rock Slide at 46.7%, and Incineroar manages Intimidate and weather turns. The Trick Room route features Farigiraf and Mega Crabominable. The author's philosophy is that over enough ladder games probabilities converge, so accuracy-reliant moves like Sleep Powder and Heat Wave are always worth pressing. Weaknesses include rain teams and opponents skilled at wasting weather turns.Build article →
The author built around using the officially distributed Ash's Charizard, reaching rank 213 in Doubles Season M-1. The main lead is Lopunny + Sylveon, with Scarfless-Basculegion holding a Choice Band and Clawitzer in the back as sweepers. Sylveon's Hyper Voice spreads damage to soften up targets for Basculegion's Aqua Step or the priority Last Respects. Charizard is tuned for Trick Room, and Farigiraf provides Trick Room support. The author notes that Archaludon's guaranteed follow-up action paired with Basculegion gave a sense of reliability similar to a Gyarados-plus-Rotom core. Weaknesses included misidentifying which move to lock Archaludon into and unstable matchups against Florges and Vivillon teams.Build article →

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
The author loves Trick Room and built around Malamar as the setter. Its Contrary plus Superpower punishes Kingambit, Prankster tricks miss it, and with no Bug users around its only real weakness is Fairy. The core has Maushold using its multi-hit signature move and Follow Me to sneak surprise KOs, then Mega Mawile and Malamar sweep under Trick Room with a Focus Sash Basculegion as closer. To patch weaknesses to rain, Staraptor, and Pyroar-Torkoal, the author added Mr. Rime: Freeze-Dry OHKOs Pelipper and Mega Swampert, Ice Spinner ignores screens to drop Staraptor, and it can Charm to pump Malamar. Life Orb Kommo-o rounds it out against Pyroar and rain. The author admits stray Bug moves from Annihilape or Vivillon can catch them off guard.Build article →
The author compiled three Doubles team iterations covering the Global Challenge, PJCS Qualifier, and Season M-1 Ranked in one post, eventually reaching rank 230 in the ladder. The Global Challenge core was Mega Froslass + Sneasler + Basculegion + Kingambit, where Blizzard freeze chances and Taunt were key tools; after a 28-8 run and PJCS qualification, the author reflected that Sneasler was vulnerable to Psychic moves and Mega Aerodactyl was too fast to handle, leading to adding Mega Dragonite for the Qualifier to cover Blastoise, high-bulk Steel types, and Trick Room. The Qualifier ended 12-8 and the author narrowly missed through. For the final Ranked push, the lineup became Mega Froslass + Sneasler + Mega Dragonite + Basculegion + Kingambit + Choice Scarf Hydreigon, with core leads of Sneasler + Mega Dragonite backed by Basculegion + Kingambit. Dragonite's Multiscale and coverage handled Blastoise, steel tanks, and Trick Room threats; three priority moves across the back row created wide tactical options. The author went 18-3 from the 2200s straight to Champion rank.Build article →
The author lifted this doubles squad almost wholesale from an overseas tournament team and finished S2 of Regulation M-A at rank 230 (Master Ball tier). The core idea is Mega Froslass reliably tanking Garchomp hits while setting Snow, with Basculegion as the snow-boosted finisher. Against the dominant Mega Charizard Y, the team stacks three answers: Black Glasses + Swords Dance Sucker Punch Kingambit, Sneasler covered by Lycanroc's Accelerock, and Basculegion's Wave Crash/Last Respects after snow flips the weather. Sneasler chips Mega Florges with Fatal Claw and threatens enemy Kingambit, while Scovillain is the rain-buster paired with Kingambit's Fake Out + Swords Dance setup. Lycanroc carries Focus Sash and Tough Claws Close Combat to handle opposing Kingambit. Everyone runs Protect for Trick Room games. The author's main weakness: HB Mega Charizard Y survives Sucker Punch, and sand teams with both Corviknight and Kommo-o get awkward fast.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Public ladder roster; no detailed set is available for this team.
The author built this doubles team around Overqwil as an evasion sweeper, since it is the only mon that learns Minimize, does not fear Kingambit, and can pile on evasion with Toxic Spikes. Audino sets Trick Room and uses Simple Beam so Overqwil only needs three Stockpiles to max its defenses, while Whimsicott (Memento/Taunt/Will-O-Wisp) and Zoroark cover leads like Vivillon and Follow Me users. Once Overqwil stacks Minimize and Swords Dance under Trick Room, Malamar copies it with Psycho Shift-style Topsy-Turvy to spread crit risk and shut down Intimidate. The author says the worst matchup is Shell Smash Blastoise plus Sneasler, so Chandelure runs a Life Orb Grass Knot set as insurance; Sacred Sword users like Basculegion and Aegislash are nearly unwinnable, but the team beats top builds like BIG6 and Aerodactyl-Kingambit at a high rate.Build article →
The author's main team was a 2280-rated Maushold-Floette build, but when it stalled out he swapped to this Pelipper-Grimmsnarl squad on the last day and went roughly 10-3 to reach Champion rank. Floette stayed because it holds its own on bulk and speed and pressures selection just by existing. Metagross pairs great with Pelipper and Grimmsnarl, cleaning up when opponents skew toward Floette, and its Poison typing was well valued. Grimmsnarl inherited the roles of Kingambit and Maushold, snagging kills with Sucker Punch off Whimsicott and Basculegion, and the screens make opponents overextend. The author calls Basculegion the strongest, with a monstrous Aqua Jet, and ran it every game. Pelipper is HS-based to answer Kingambit, and Helping Hand is a godsend among all the priority. He notes Aerodactyl was actually weak, while Hippowdon surprised him, and wants to compete higher next time.Build article →
The team is built around Mega Froslass paired with Garchomp, Weavile, Basculegion, Kingambit, and Snorlax. The author rebuilt a known team from a fellow player, adding a Leftovers+Yawn Snorlax that most tier lists ignore or rank bottom — personally rated B-tier for its ability to sponge non-Fighting moves, deflect threats with Yawn, and set the pace behind screens. Mega Froslass sets dual screens and pressures with its Levitate form; Scarf Garchomp opens with Rock Blast to slow targets for sweepers; Weavile runs max speed for mirror priority; Basculegion is the unconditional faith pick for Tomb attack; Kingambit is tuned to survive Fighting hits from Snorlax. The main weakness acknowledged: noticing Incineroar and Venusaur were trouble but leaving them unaddressed, which ultimately cost the author a qualification run.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
Mikankan built this VGC team for beginners around an offensive Mega Staraptor, aiming to swap as little as possible and grab easy wins into certain archetypes. Whimsicott partners it with Charm to boost its Attack, Tailwind for speed, and Encore to disrupt, while Staraptor uses Contrary Close Combat to gain bulk as it attacks. The general slots are Life Orb Garchomp for Earthquake coverage and Scarf Basculegion as the closer, the four making up the standard team. The last two cover weaknesses: a Weak Armor Mega Skarmory with Rock Tomb crushes Whimsicott-plus-Charizard cores, and a Prankster Charm Meowstic (swapped in over the Roar Sylveon) shuts down Trick Room and status gimmicks. The author cites Trick Room, Follow Me, incoming Will-O-Wisp or Spore, and faster special attackers as the team's headaches. Basculegion's Grave Rush closes games, Normal and Ghost typing covering each other nBuild article →
Tetspond ran a Doubles tailwind-and-explosion Anger Point team, finishing 261st at 2475 in Season M-1. The core sequence is: Whimsicott sets Tailwind while Garganacl uses Self-Destruct, then Mega Pinsir and Water Tera Tauros come in. Mega Pinsir's Rototiller (100 accuracy, low power, guaranteed critical) triggers Tauros's Anger Point, boosting Attack to +6, after which Tauros sweeps with Earthquake and Rock Slide. Mega Pinsir's Flying type gives Earthquake immunity, and its Feint breaks through Protect while its Aerilate ability makes Feint hit Ghost types. After Tailwind expires, Pinsir cleans with Giga Impact and Tauros with Aqua Jet. Whimsicott holds Mental Herb against Taunt; Clear Body Garganacl ignores Intimidate and has enough Attack to OHKO Whimsicott at full power. Farigiraf and Camerupt occupy the top two preview slots to project a Trick Room appearance. The author identifies Rock Slide accuracy as the team's main weakness, attributing roughly 40% of late-season losses to misses.Build article →
Tatsubei's first team report covers a Doubles Reflect/Light Screen + Archaludon + Basculegion build that reached 265th at Champion rank. Inspired by Cybertron's Sableye + Archaludon screens video mid-season, the team evolved by replacing Mega Dragonite with Mega Florges, which handled Mega Blastoise and mirror matchups more reliably. The final version features: Mega Florges with Drain Kiss and Ruinous Light under screens for sustained healing; Mega Charizard Y as a weather-flipping answer to Rain teams, also threatening Basculegion with Solar Beam; Archaludon with Leftovers using Electro Beam freely once screens are up, its Stamina ability punishing Rock Slides; rain-sweeper Basculegion (Swift Swim, Mystic Water) capable of punching through walls with Wave Crash; Pelipper with Rain Dance to counter back-line Charizard Y's sunlight; and Sableye holding Oran Berry for HP miscalculations, eventually switching from Encore to Fake Out. The author noted that without Sinistcha as backup, Archaludon is a finite resource that must be managed carefully, and experienced opponents were increasingly adept at playing around the screens.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.
The author has long used Torkoal and wanted to push it beyond a pure Trick Room attacker into a flexible lead that can trade against Basculegion and Garchomp's super-effective hits, fight Floette evenly, and punish the Kingambit that opponents bring to stop Trick Room. Since Torkoal still loses to Garchomp and Charizard, they borrowed an Ice Fang Mega Aerodactyl plan, then paired Torkoal with Venusaur after seeing how strong the "Venu-Coal" lead is — Sleep Powder plus spread fire lets it handle PJCS-winning teams and support builds, with Mega Aerodactyl as the follow-up. A Trick Room sub-plan with Mega Blastoise (Dark Pulse/Aura Sphere hitting Froslass, Archaludon and Tyranitar), Farigiraf using Psychic Fangs to break screens, and Sylveon for chip vs Archaludon/Politoed covers the weather matchups Venu-Coal struggles with. Author's self-assessment: Torkoal's output is shockingly stable, Sleep Powder is so strong it tempts misuse against Froslass, and Aegislash plus accuracy rolls are the main worries.Build article →