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Top ranked-ladder builds published at season end — most include full sets and the original build article.
A doubles newcomer's fortress team that finished 725th at 2215. The plan: use Mega Audino's Simple Beam to flip Overqwil to the Simple ability, then stack Minimize (four evasion steps) and Stockpile (two Def/Sp. Def each) to build an unbreakable fortress in four turns, after which Mimikyu copies the whole boost pile with Me First-style Copycat and adds Bright Powder evasion to seal the win. Audino also sets Trick Room; Mimikyu (100% pick) copies safely thanks to Disguise and heals with Drain Punch, while Overqwil brings Leftovers, Intimidate and Prankster immunity plus few weaknesses. Leads split by weather: sunny runs Hisuian Zoroark disguised as Overqwil to fake out and disrupt with Rain Dance/Taunt/Will-O-Wisp; rain uses Whimsicott to snap the weather to sun first; sand uses Incineroar for Intimidate and burns. The author says non-Prankster Taunt, Dragon Tail/Whirlwind, teams pairing Build article →
Source: バトルデータベース チャンピオンズ · GameWith
The team centers on the established rain + Archaludon core in doubles, chosen for the Stamina + Electric Terrain Ball combination's proven stability. Sinistcha was added to handle the surge of Mega Staraptor and Mega Swampert while also setting Trick Room when needed; Mega Mawile provides aggressive disruption with Mold Breaker-boosted Sucker Punch and Rock Slide; Aerodactyl counters the Charizard-heavy meta with Tailwind and keeps the rain up. Hisuian Samurott was selected over Gallade for Sacred Sword as the mirror-match answer and synergizes well with rain. The author's weakness assessment: support-oriented teams with Floette and Blastoise are a difficult matchup, and the team carries too many accuracy-reliant moves.Build article →
Public ladder roster; no detailed set is available for this team.
Public ladder roster; no detailed set is available for this team.
The author took this Gengar + Scrafty Perish Song team to 2200 rating and 850th place — his first time running Perish Song — drawn to how the overseas six-mon skeleton can either stall with Perish or simply hit hard. He swapped Snorlax's Encore and Fissure for Body Slam and High Horsepower. Mega Gengar leads the offense, using Sludge Bomb to pressure Sylveon and Floette and chip Incineroar while pairing with Snorlax's Yawn to control the board; Alolan Ninetales was the piece he trusted most, locking Garchomp down with Blizzard and shutting off Charizard's Heat Wave with Disable. Dragonite is the anti-Big6 finisher, using Extreme Speed to pick off a Whimsicott softened by Snorlax's Body Slam. He admits the result wasn't fully satisfying: Perish rarely goes off cleanly, most games are ground out with Snorlax Yawn before Ninetales and Gengar close, Aerodactyl spamming Rock Slide is the worsBuild article →
This is a Doubles team built around Mega Raichu Y plus Sylveon, lifting its plan from top Japanese player Yanagi: Raichu Y uses never-miss Electro Ball to control speed while spreading Hyper Voice, Sylveon spams spread attacks, and Mawile sits in the back as a Swords Dance pressure piece. The base four are Raichu Y, Sylveon, Incineroar and Farigiraf, with the last two slots iterated on before settling on Garchomp plus Mega Charizard Y, giving a two-faced team of a cute Raichu-Sylveon side and a fantasy dragon side. Raichu Y uses Fake Out plus Mimic disruption to protect Sylveon into the fight, Incineroar is the glue with Parting Shot pivoting, Trick Room support and strong attacks, and Farigiraf sets Trick Room mid-to-late to clean up. Expert Belt Garchomp is tuned bulky for wide super-effective coverage, and Mega Charizard Y is the main attacker when Sylveon is walled or provides dragonBuild article →