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Top ranked-ladder builds published at season end — most include full sets and the original build article.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
Source: バトルデータベース チャンピオンズ · GameWith
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.
This ladder snapshot only includes the roster; see the author’s original post for the full set.

Image is from the author's public post and may be outdated; the original post is authoritative. Source post →
Mikankan built this VGC team for beginners around an offensive Mega Staraptor, aiming to swap as little as possible and grab easy wins into certain archetypes. Whimsicott partners it with Charm to boost its Attack, Tailwind for speed, and Encore to disrupt, while Staraptor uses Contrary Close Combat to gain bulk as it attacks. The general slots are Life Orb Garchomp for Earthquake coverage and Scarf Basculegion as the closer, the four making up the standard team. The last two cover weaknesses: a Weak Armor Mega Skarmory with Rock Tomb crushes Whimsicott-plus-Charizard cores, and a Prankster Charm Meowstic (swapped in over the Roar Sylveon) shuts down Trick Room and status gimmicks. The author cites Trick Room, Follow Me, incoming Will-O-Wisp or Spore, and faster special attackers as the team's headaches. Basculegion's Grave Rush closes games, Normal and Ghost typing covering each other nBuild article →
Tetspond ran a Doubles tailwind-and-explosion Anger Point team, finishing 261st at 2475 in Season M-1. The core sequence is: Whimsicott sets Tailwind while Garganacl uses Self-Destruct, then Mega Pinsir and Water Tera Tauros come in. Mega Pinsir's Rototiller (100 accuracy, low power, guaranteed critical) triggers Tauros's Anger Point, boosting Attack to +6, after which Tauros sweeps with Earthquake and Rock Slide. Mega Pinsir's Flying type gives Earthquake immunity, and its Feint breaks through Protect while its Aerilate ability makes Feint hit Ghost types. After Tailwind expires, Pinsir cleans with Giga Impact and Tauros with Aqua Jet. Whimsicott holds Mental Herb against Taunt; Clear Body Garganacl ignores Intimidate and has enough Attack to OHKO Whimsicott at full power. Farigiraf and Camerupt occupy the top two preview slots to project a Trick Room appearance. The author identifies Rock Slide accuracy as the team's main weakness, attributing roughly 40% of late-season losses to misses.Build article →
Tatsubei's first team report covers a Doubles Reflect/Light Screen + Archaludon + Basculegion build that reached 265th at Champion rank. Inspired by Cybertron's Sableye + Archaludon screens video mid-season, the team evolved by replacing Mega Dragonite with Mega Florges, which handled Mega Blastoise and mirror matchups more reliably. The final version features: Mega Florges with Drain Kiss and Ruinous Light under screens for sustained healing; Mega Charizard Y as a weather-flipping answer to Rain teams, also threatening Basculegion with Solar Beam; Archaludon with Leftovers using Electro Beam freely once screens are up, its Stamina ability punishing Rock Slides; rain-sweeper Basculegion (Swift Swim, Mystic Water) capable of punching through walls with Wave Crash; Pelipper with Rain Dance to counter back-line Charizard Y's sunlight; and Sableye holding Oran Berry for HP miscalculations, eventually switching from Encore to Fake Out. The author noted that without Sinistcha as backup, Archaludon is a finite resource that must be managed carefully, and experienced opponents were increasingly adept at playing around the screens.Build article →
This ladder snapshot only includes the roster; see the author’s original post for the full set.