Five short lessons (1 min each). By the end, you can calculate your first damage.
VGC is The Pokemon Company's official competitive ruleset. Instead of the 6v6 singles most casual players know, VGC is doubles: each side brings 6, picks 4 before the match starts, and leads with 2v2 on the field.
The current regulation is Regulation M-A on the Pokemon Champions platform. All Pokemon are level 50, ~186 are legal, Mega Evolution is back, and no restricted legendaries.
The whole game reduces to: which 4 to bring, which 2 to lead with, and how the moves combo. The next four sections unpack each piece.
18 base types. Each attack lands at ×2 (super effective), ×1, ×0.5 (resist), or ×0 (immune). A ×2 hit often KOs in one shot — that's why type matchups are VGC's most important fundamental.
Each Pokemon has 510 EVs to spend across 6 stats, capped at 252 per stat. Plus the nature gives +10% / -10% to one stat. "Max physical sweeper" = 252 Atk + 252 Spe + 4 HP + Adamant (+Atk -SpA).
In our calculator, the "Phys sweeper" / "Spec sweeper" preset buttons apply these classic spreads with one click — no need to type numbers every time.
Try the calculator →When two Pokemon move in the same turn, higher Speed goes first. EV-spread logic for Speed: "invest until you outspeed the target, dump the rest into bulk or power." Scarf ×1.5, Tailwind ×2, +1 boost ×1.5 stack on top.
Our Speed Solver tells you "how many EVs to outspeed X" and explains why — no manual math.
Try the Speed Solver →Start with your win condition: who's getting the KOs? E.g., Charizard Y + Solar Power + Sun. Then build 5 supports around it: Torkoal sets sun, Incineroar Intimidates, Amoonguss redirects, Whimsicott covers a Tera type, Heatran handles Ice. One team = one game plan.
Browse the tournament team library for inspiration, import from Showdown text in the Builder, and let the AI Coach pinpoint the win condition + biggest hole. Three steps to your first team.
From here, every tool page makes sense. Come back to this page anytime you need a refresher.