What it does
Trop Kick is a Grass-type physical contact move — 85 Base Power in Champions (up from 70), 100% accuracy, and a guaranteed -1 Attack drop on the target. That power bump matters: at 85 it hits hard enough to threaten real damage, not just tickle for the debuff.
The Attack drop is what sets it apart from other coverage moves. Most ways to cut an opposing Attack stat cost a full turn — a status move, an ability trigger on switch-in. Trop Kick does both in one action. For anything physically threatening across from you, that drop immediately shapes the math of every subsequent hit.
Grass coverage isn't the widest, but it lands hard on Water and Ground targets, which come up in most team matchups.
Who runs it
Tsareena runs it at 61%. It's the move that completes Tsareena's double role. The Queenly Majesty ability blocks priority moves aimed at it or its partner — that stops Fake Out cold. Combine that with Trop Kick's guaranteed Attack drop, and Tsareena occupies a space most Grass-types can't: genuine defensive utility alongside physical output.
How to use it
In doubles, aim Trop Kick at whatever is threatening your physical sweepers. The drop applies for as long as the target stays in. If it switches out, the debuff is cleared — but forcing it to stay (via trapping moves) lets the drop accumulate further.
Tsareena's Queenly Majesty stops the opponent from disrupting this plan with Fake Out or other priority. You can usually land the hit without being flinched or interrupted first.
If you're running Tsareena in a support-leaning slot, Trop Kick lets you contribute meaningful chip and pressure without giving up a purely offensive move. It's a genuine two-for-one.
Tips & strategy
Trop Kick is a contact move, so watch for Rocky Helmet recoil and abilities like Rough Skin or Iron Barbs — they punish physical contact. Against Steel or Fire targets the damage output drops sharply, so double-check coverage before committing.
Once the target has been dropped once, a second Trop Kick on the same Pokémon is usually not the best use of a turn — stacking debuffs has diminishing returns past the first stage. Better to either pivot to a different target or let your partner finish the job while the Attack debuff does its work.